Yes I own Morrowind, but first play of that game stepping off that boat and not understanding exactly what to do was almost a dealbreaker for many gamers, including myself. Anyone not familiar to the RPG world of TES would not understand what's going on. Besides you would be screwed if you didn't have a manual to read. It took a good 1-2 hours to figure out whats going on. Daggerfall was more lengthy (hard and annoying) tutorial dungeon than Oblivion. Now the option to start off after the tutorial is good once the game knows you passed it. Taking one out all together isn't, because you will lose new players. Any lengthily and advanced game needs a tutorial.
See that I dont understand.
I got told that when I bought MW as well and I really dont see it.
The guard on the boat tells you to leave and go talk to Sellus Gravius in the dock office. You have no where else to go except into the building. Another guard walks with you right up to him. And then Sellus walks you through the character creation process and gives you the first part of the MQ.
You cant get more linear than that. The only difference between that and OB is OB's starting dungeon is longer, more of a repetitive pain in the ass, and you have a compass to hand hold you through it.
I dont mean to be cheeky here but I always fot that if you couldnt understand what you were doing you either werent reading what you were told in game or you were a complete idiot.