Do you think this will run on the same engine as Oblivion di

Post » Fri May 27, 2011 11:32 pm

Would prefer a NEW engine, not a dated, heavily modified existing engine that's been used for 4 games already. :(


Just take a look at Unreal Engine and see how far they evolved.

Seriously do it. Or even CryEngine by Crytek. Which the first version was used in Far Cry 1. There is much that you can do heavily modifying an engine.
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Vicki Blondie
 
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Post » Fri May 27, 2011 7:52 pm

I would like to see a new engine come out in the near future: Lets face it, Gamebryo is old and should be replaced. That said, It won't bother me one bit that it's on the same engine (updated). Oblivion ran pretty good for me, So did Fallout 3...until I added 175 mods and high rez texture packs. Even with all its bugs, New Vegas runs even smoother for me with those same texture packs and a sizable load order.

As long as they are upgrading gamebryo i don't mind too much, but really don't want to see it again after this.
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Saul C
 
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Post » Sat May 28, 2011 8:49 am

A lot of people don't seem to realize Morrowind used the same engine. They have only updated it since then. Expect a difference more akin to the Morrowind->Oblivion change than the Oblivion->Fallout 3 change. Of course this can also be used as a negative but wait 'til you see in-game before criticizing Gamebryo.
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Eduardo Rosas
 
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Post » Fri May 27, 2011 8:13 pm

A lot of people don't seem to realize Morrowind used the same engine. They have only updated it since then. Expect a difference more akin to the Morrowind->Oblivion change than the Oblivion->Fallout 3 change. Of course this can also be used as a negative but wait 'til you see in-game before criticizing Gamebryo.



I don't expect a change that drastic but it should be much different than even FONV.
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JESSE
 
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Post » Sat May 28, 2011 7:32 am

I don't expect a change that drastic but it should be much different than even FONV.


Going by that quote posted on page 1, the change might be as drastic as Morrowind -> Oblivion. Who knows, they've had two years to revamp the engine since Fallout 3.
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koumba
 
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Post » Sat May 28, 2011 12:36 am

A lot of people don't seem to realize Morrowind used the same engine. They have only updated it since then. Expect a difference more akin to the Morrowind->Oblivion change than the Oblivion->Fallout 3 change. Of course this can also be used as a negative but wait 'til you see in-game before criticizing Gamebryo.


Todd Howard compared the leap in an interview more akin to Oblivion --> Fallout 3. So the graphics will probably be only slightly better than FO3.

For those comparing Gamebryo to Unreal and Crytek, it's not really the same. They Had Unreal 1, 2, and 3. And Crytek 1, 2, and 3. Beth is still using Gamebryo 1.
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Laura-Jayne Lee
 
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Post » Sat May 28, 2011 8:13 am

I just want the game and I have high hoped for it to be awesome.
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Sunny Under
 
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Post » Sat May 28, 2011 4:52 am

I think we can tell a lot from the videos and screen shots they will release soon.
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Jarrett Willis
 
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Post » Sat May 28, 2011 6:41 am

Going by that quote posted on page 1, the change might be as drastic as Morrowind -> Oblivion. Who knows, they've had two years to revamp the engine since Fallout 3.


Good point and I hope you are right.
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Lewis Morel
 
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Post » Sat May 28, 2011 4:50 am

Not going to lie, a little disappointed that it will apparently be on another variation of the same buggy, bloated, inefficient engine. Time to take Gamebryo out behind the barn and put it down.
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Syaza Ramali
 
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Post » Fri May 27, 2011 10:46 pm

Oh boy, I can't believe we're going over this tired old debate all over again. We know that the engine for Skyrim will be different from that of Oblivion and Fallout 3 - different in the simple and straightforward sense that the developers have made some changes. Does this mean that it's a "new" engine or merely an "updated" one? Well, really that's just a pointless terminological dispute. There's really nothing important which hangs on that semantic decision.
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Andrew Tarango
 
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Post » Fri May 27, 2011 8:20 pm

Oh boy, I can't believe we're going over this tired old debate all over again. We know that the engine for Skyrim will be different from that of Oblivion and Fallout 3 - different in the simple and straightforward sense that the developers have made some changes. Does this mean that it's a "new" engine or merely an "updated" one? Well, really that's just a pointless terminological dispute. There's really nothing important which hangs on that semantic decision.


It's a "semantic decision" that indicates to what degree the game engine's technical capabilities have improved vis a vis Oblivion. That's the point.
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Elisha KIng
 
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Post » Fri May 27, 2011 8:59 pm

Todd Howard compared the leap in an interview more akin to Oblivion --> Fallout 3. So the graphics will probably be only slightly better than FO3.

For those comparing Gamebryo to Unreal and Crytek, it's not really the same. They Had Unreal 1, 2, and 3. And Crytek 1, 2, and 3. Beth is still using Gamebryo 1.


I think we could say this:
Morrowind: NetImmerse (Engine Version 1.0)
Oblivion: Gamebryo (Engine Version 2.0)
Fallout 3: Gamebryo (Engine Version 2.3-2.5)
Skyrim: Gamebryo (Engine Version 3)

Also, If I recall correctly, Todd said that each TES game needs to be an technological advancement.
I am sure that in this new version, things like SSAO and other features will be implemented and improve the graphics a lot. I have no doubts when it comes to the engine using in Skyrim. I feel confident that it will impress us graphically and gameplay wise.
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dav
 
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Post » Sat May 28, 2011 8:32 am

Not going to lie, a little disappointed that it will apparently be on another variation of the same buggy, bloated, inefficient engine. Time to take Gamebryo out behind the barn and put it down.


Get some life in you man! Bugs are fixable. Patchable. Bethseda will NOT DISAPPOINT ANYONE WITH SKYRIM!!!!!! They will not let bugs get in the way of this ground breaking game.
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Holli Dillon
 
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Post » Fri May 27, 2011 9:08 pm

If the only thing they changed for me was the micro-stutter, I'd be tickled pink. If modders can do it, Bethesda most definitely can to, yet they don't, err, haven't yet. (Right? Because you are, right? *sacrifices virgin*)
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NAkeshIa BENNETT
 
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Post » Sat May 28, 2011 3:56 am

It's a "semantic decision" that indicates to what degree the game engine's technical capabilities have improved vis a vis Oblivion. That's the point.


No, that argument has not been made. There's been no argument about what the technical capabilities of the engine are. It's basically just hand waving about the "age" of the engine, and so forth. This debate is bound to stall with people just exchanging intuitions about when to use "new" as opposed to "updated". Until we see some details of just what improvements are possible and have been made, there's no point continuing this debate.
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Rachel Briere
 
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Post » Fri May 27, 2011 7:05 pm

What ever the engine, I would appreciate it if it were NOT so buggy as OB's. I think the current engine Oblivion utilizes is capable of producing a very effective game even by todays standards, it just needs to be more stable. Animation, the face gen system, and the UI were the biggest disappointments of Oblivion for me, especially the UI-Morrowind had a better UI in my opinion.

Peace!
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jessica Villacis
 
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Post » Fri May 27, 2011 7:03 pm

I wish they'd use the engine that's powering RAGE.
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KIng James
 
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Post » Sat May 28, 2011 3:19 am

I'm pretty sure it will be gamebryo...unfortunate. But I don't care, I trust Bethesda to produce a terrific game as they always have. I'm hoping for more interactions and versatility witht he surrounding world. Alot of the problems with Oblivion questing was that it was basically kill or fetch. Anything that wasn't that felt almost artificial because the engine provided minimal interaction outside that. But from my experience as a modder the only thing I don't like about the engine is it's buggyness. I swear I've had more trouble from FO3 crashes than I ever had in Oblivion almost to the point where I contemplated not playing it further(usually because of game models with errors or reference errors).
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Dean Brown
 
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Post » Fri May 27, 2011 6:21 pm

So what do you guys think? I really hope not. I don't want this to feel like a major MAJOR DLC like Fallout: New Vegas did (Compared to Fallout: 3). Don't get me wrong, i loved Oblivion's physics engine. Gave me an "umph" when i killed something.

Ok, flying bodies were pretty sweet... But the rest of the physics? No, no, no. It should not be *that* hard to put books lined up on a bookshelf!

The newest version of the Elder Scrolls deserves, no it requires, the best [engine] in the industry.

One of the big draws for Morrowind and Oblivion (besides the gameplay) was how awesome the graphics were for each of the them at the time of their release. Each game was a true generational leap over anything out at the time. I would love to see TESV be the same.

Personally, I could care less. Content > graphics every time. I mean, you said it yourself that the gameplay was the big draw to TES series. Yes, shiny new graphics are always nice, but I don't revere these games because of the graphics. Even the newest, best engine will always look dated in 5+ years, but if the content is as good as it was in Morrowind, Oblivion, etc. then people will still be playing those games long after graphics-dependent games have been abandoned.

I think we'd all appreciate some polish on the engine, sure. I mean, I'd love to be able to decorate my house without pulling out my hair. But at the end of the day, I'm happy no matter how it looks because I know Bethesda will make it an epic gaming experience.
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ashleigh bryden
 
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Post » Sat May 28, 2011 1:00 am

i was hoping they could use the new rage id tech engine
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Austin Suggs
 
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Post » Fri May 27, 2011 9:42 pm

The devs have confirmed that an entirely new engine will be used.

That can only be a good thing, in my opinion. The reason is; that the Gamebyro engine has certain problems that you don't just find in Oblivion, Fallout 3 and New Vegas. In Divinity II - Ego Draconis (developed by a different company) you see the following flaws mentioned:-

"The technology powering Divinity II is not cutting edge; animations are clumsy, textures are bland, and oddities like boulders that aren't flush to the ground and buildings that disappear when you move the camera betray a certain awkwardness."
http://uk.gamespot.com/pc/rpg/divinity2egodraconis/review.html?om_act=convert&om_clk=gssummary&tag=summary%3Bread-review

Sound familiar?

Divinity II uses the Gamebyro Engine:-
http://en.wikipedia.org/wiki/Divinity_II:_Ego_Draconis#Game_engine
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Raymond J. Ramirez
 
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Post » Sat May 28, 2011 12:38 am

I would love to hear from Bethesda what Engine Skryim is being used on maybe Game Informer can ask them that question ;)

The devs have confirmed that an entirely new engine will be used.

That can only be a good thing, in my opinion. The reason is; that the Gamebyro engine has certain problems that you don't just find in Oblivion, Fallout 3 and New Vegas. In Divinity II - Ego Draconis (developed by a different company) you see the following flaws mentioned:-

"The technology powering Divinity II is not cutting edge; animations are clumsy, textures are bland, and oddities like boulders that aren't flush to the ground and buildings that disappear when you move the camera betray a certain awkwardness."
http://uk.gamespot.com/pc/rpg/divinity2egodraconis/review.html?om_act=convert&om_clk=gssummary&tag=summary%3Bread-review

Sound familiar?

Divinity II uses the Gamebyro Engine:-
http://en.wikipedia.org/wiki/Divinity_II:_Ego_Draconis#Game_engine


Worst game ever released for the 360 Unpatched it rivals Rogue Warrior thats how bad it is. However that gaming company is not as big as Bethesda. I don't wanna take the subject Off Topic but Divinity shouldn't even be in the same sentence as a Bethesda Game run off of Gamebryo
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Christina Trayler
 
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Post » Sat May 28, 2011 12:55 am

I am a little disapointed that there won't be a new engine. I like Morrowind, Fallout 3 and New Vegas, and most of all Oblivion, but I feel the limitations of that engine are becoming more and more apparent. Well, I suppose if you compare Oblivion to the more recent New Vegas, you can see they can still wiggle out a fair bit of improvement.
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Meghan Terry
 
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Post » Fri May 27, 2011 10:03 pm

I would love to hear from Bethesda what Engine Skryim is being used on maybe Game Informer can ask them that question ;)



Worst game ever released for the 360 Unpatched it rivals Rogue Warrior thats how bad it is. However that gaming company is not as big as Bethesda. I don't wanna take the subject Off Topic but Divinity shouldn't even be in the same sentence as a Bethesda Game run off of Gamebryo


That was the 360 version, and no - it CAN be compared as an example of what the engine is like.
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Kayla Bee
 
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