Do you think this will run on the same engine as Oblivion di

Post » Fri May 27, 2011 11:51 pm

Does anyone remember the first tech demos for Oblivion, when Todd was showing off dynamic soft shadows in the starter dungeon about a year before it was released? They were removed before it was released but I thought it looked pretty nifty, so I hope they've at least implemented some stuff like that. Of course the issue is that they're developing the game for the same consoles that Oblivion runs on, and you can only go so far with the PS3 or 360.

I wish they used a new engine as I've never been a fan of Gamebryo either, but I'm certainly not expecting it.
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Olga Xx
 
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Post » Sat May 28, 2011 5:46 am

Does anyone remember the first tech demos for Oblivion, when Todd was showing off dynamic soft shadows in the starter dungeon about a year before it was released? They were removed before it was released but I thought it looked pretty nifty, so I hope they've at least implemented some stuff like that. Of course the issue is that they're developing the game for the same consoles that Oblivion runs on, and you can only go so far with the PS3 or 360.

I wish they used a new engine as I've never been a fan of Gamebryo either, but I'm certainly not expecting it.


An entirely new engine has been confirmed:-

http://twitter.com/bethblog

http://www.gamesas.com/index.php?/topic/1148218-new-engine/page__st__40__p__16786625#entry16786625
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Glu Glu
 
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Post » Sat May 28, 2011 6:58 am

That was the 360 version, and no - it CAN be compared as an example of what the engine is like.


I don't really wanna argue it and then have the topic closed because I took it off topic but that game is not one which should be compared to Oblivion or Fallout 3. Divinity 2 was developed by Larian those guys aren't as big as Bethesda nor do they have the resources of Bethesda. That game was glitched to hell when you save and reloaded it took you to the previous point before you saved. Basically the game is incredibly glitchy and a terrible comparasion to any of the other Gamebryo games out there.
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Sebrina Johnstone
 
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Post » Sat May 28, 2011 2:56 am

Does this mean we can end up having Morroblivrim?
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Ryan Lutz
 
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Post » Sat May 28, 2011 1:28 am

An entirely new engine has been confirmed:-

http://twitter.com/bethblog

http://www.gamesas.com/index.php?/topic/1148218-new-engine/page__st__40__p__16786625#entry16786625


Thanks for catching me up on that. Was trying to find some info on it earlier but only saw this thread. Great news!

Now my only worry is a compromised TES Construction Set... *crosses fingers*
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herrade
 
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Post » Sat May 28, 2011 2:03 am

Just to make this clear - it's completely new. Gamebyro is pretty much over for the most part.
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Mizz.Jayy
 
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Post » Fri May 27, 2011 7:50 pm

No. Bethesda said it's running on a whole new engine...according to gameinformer:

http://www.gameinformer.com/b/news/archive/2010/12/12/elder-scrolls-v-will-use-new-engine.aspx
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naana
 
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Post » Fri May 27, 2011 10:57 pm

Any ideas on what the engine is my guess is ID Tech but I've heard conflicting reports that the engine can only be run in a closed world enviorment


No. Bethesda said it's running on a whole new engine...according to gameinformer:

http://www.gameinformer.com/b/news/archive/2010/12/12/elder-scrolls-v-will-use-new-engine.aspx


RIP Gamebryo it has served its purpose
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Jessie Rae Brouillette
 
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Post » Sat May 28, 2011 2:34 am

I don't really wanna argue it and then have the topic closed because I took it off topic but that game is not one which should be compared to Oblivion or Fallout 3. Divinity 2 was developed by Larian those guys aren't as big as Bethesda nor do they have the resources of Bethesda. That game was glitched to hell when you save and reloaded it took you to the previous point before you saved. Basically the game is incredibly glitchy and a terrible comparasion to any of the other Gamebryo games out there.


On the XBOX 360. Not on the PC version.

The Metacritic score for the PC version was 72, and for the XBOX 360 it was 62. There's clearly a reason for that. It's actually a decent game:-
http://uk.pc.ign.com/objects/568/568439.html

And ask yourself this question. Why did the same issues that I highlighted in my quote seem to appear in Oblivion, Fallout 3 and New Vegas despite the larger resources of Bethesda as compared with Larian?

I think it's the drawbacks of the engine that make it vulnerable to having such problems.
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LijLuva
 
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Post » Sat May 28, 2011 6:09 am

http://www.eurogamer.net/articles/2010-08-16-bethesdas-todd-howard-interview said this when talking about doing the yet to be announced Skyrim (referred to as "the new stuff".
Eurogamer: Is it fair to say then that it's based on existing technology?

Todd Howard: The technology is ours and it is inspired by the technology we have. We have a lot of it. But that's our starting point - the Fallout 3 tech. It started with Morrowind, we went to Oblivion, we did a lot between Oblivion and Fallout 3 because now we had final hardware - with Oblivion we had six months on final hardware, so Fallout 3 technically does a lot more than Oblivion. The new stuff is an even bigger jump from that.

I can say it is on the existing platforms, which we're really happy with. You almost feel like you have a new console when you see the game.

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Laura Simmonds
 
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Post » Sat May 28, 2011 12:50 am

http://www.eurogamer.net/articles/2010-08-16-bethesdas-todd-howard-interview said this when talking about doing the yet to be announced Skyrim (referred to as "the new stuff".


Now why did I not realize that sooner :facepalm: :facepalm:
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sw1ss
 
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Post » Sat May 28, 2011 2:47 am

A small point of information. There have been over thirty point releases of the Nif format.
At least four of them have been very major. Rather a large number of successful games have used it. (Civ4 to name but one)
(Nifskope users can check their nif.xml to see)

If there is a new engine, lets hope it is as amenable to modding as the Nif format is!!
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Nims
 
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Post » Sat May 28, 2011 3:09 am

http://www.eurogamer.net/articles/2010-08-16-bethesdas-todd-howard-interview said this when talking about doing the yet to be announced Skyrim (referred to as "the new stuff".


That contradicts the latest announcements concerning the engine.
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jadie kell
 
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Post » Sat May 28, 2011 1:23 am

I just opened up my Steam version of oblivion and this was in the news:

http://www.pcgamer.com/2010/12/12/confirmed-the-elder-scrolls-v-skyrim-will-use-an-entirely-new-engine/

Good news indeed.
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Britta Gronkowski
 
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Post » Sat May 28, 2011 5:19 am

That contradicts the latest announcements concerning the engine.

Yep, you are right. I was mistaken and misread what he said. :( My apologies.

edit to include Gstaff's post:
It's an all new graphics and gameplay engine internal to BGS, and it looks incredible

We can't wait to show you more

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Code Affinity
 
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Post » Fri May 27, 2011 9:46 pm

Okay, so we are definitely getting an 'All New' game engine, but what gets me a bit worried is, will my PC run this puppy or what? Will I be able to run Skyrim on my existing Vista 64 bit, 4 mb ram, with 256 mb graphics card, or will I need to invest in Win 7 or a 512mb graphics card? It would be a huge investment for a game, me thinks. Then again, who knows what we will have availble in a year?...
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Richard Dixon
 
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Post » Sat May 28, 2011 3:12 am

Okay, so we are definitely getting an 'All New' game engine, but what gets me a bit worried is, will my PC run this puppy or what? Will I be able to run Skyrim on my existing Vista 64 bit, 4 mb ram, with 256 mb graphics card, or will I need to invest in Win 7 or a 512mb graphics card? It would be a huge investment for a game, me thinks. Then again, who knows what we will have availble in a year?...


Good question.

I'm sure all will be revealed within a few months as to the specs required.
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Penny Wills
 
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Post » Sat May 28, 2011 4:26 am

If your PC can run Oblivion & Fallout 3 it'll run Skyrim. It isn't like they can upgrade the hardware on the consoles the game is being primarily made for :( From what I hear Beth's games were pretty taxing on those systems, so even with a new engine there won't be a whole lot of room for extra fluff.
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Steven Nicholson
 
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Post » Sat May 28, 2011 9:17 am

Anybody seen any mention of OS compatibility?? that is : Win XP 32 bit will be supported??? I would expect so, but any hard info about this "new" game engine??

(and just how new it really is?)
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^_^
 
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Post » Sat May 28, 2011 12:33 am

"As they had done with previous games in the series, Bethesda threw out their old content and technology and began work anew. A new engine was envisioned, one which would take advantage of advanced lighting and shader routines, like high dynamic range rendering and specular mapping.[33] The final product was shipped with an engine formed of a mixture of in-house tech and Numerical Design Limited's Gamebryo engine,[16] "tricked out" in collaboration with Bethesda's graphics programmers and NDL.[17] Cheng has described the game as "pixel-shader heavy", taking advantage of the feature in rendering "metal, wood, stone, blood, skin," in addition to water, which was the only use Morrowind made of the technology."

Todd is pretty much saying the same thing for Oblivion to Skyrim and he is still calling it a "New Engine". So expect a jump from what Morrowind 2 Oblivion was is my best guess.


Article:
http://en.wikipedia.org/wiki/Development_of_The_Elder_Scrolls_IV:_Oblivion
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SamanthaLove
 
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Post » Sat May 28, 2011 2:44 am

"As they had done with previous games in the series, Bethesda threw out their old content and technology and began work anew. A new engine was envisioned, one which would take advantage of advanced lighting and shader routines, like high dynamic range rendering and specular mapping.[33] The final product was shipped with an engine formed of a mixture of in-house tech and Numerical Design Limited's Gamebryo engine,[16] "tricked out" in collaboration with Bethesda's graphics programmers and NDL.[17] Cheng has described the game as "pixel-shader heavy", taking advantage of the feature in rendering "metal, wood, stone, blood, skin," in addition to water, which was the only use Morrowind made of the technology."

Todd is pretty much saying the same thing for Oblivion to Skyrim and he is still calling it a "New Engine". So expect a jump from what Morrowind 2 Oblivion was is my best guess.


Article:
http://en.wikipedia.org/wiki/Development_of_The_Elder_Scrolls_IV:_Oblivion


That is the jump people are expecting at the least. I think many would be disappointed if Skyrim was merely an upgraded Oblivion. Bethesda also likes to always test new technologies on TES before anything else, so I'm expecting some interesting and new innovations with this engine.
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Yvonne Gruening
 
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Post » Fri May 27, 2011 10:38 pm

So they are going with a new engine then. I am suddenly happy that my budget dictates that I have to wait until late next year to replace my current (5 year old) PC. I'll have to save up for the higher end of the scale, knowing Bethesda...
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Louise Dennis
 
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Post » Fri May 27, 2011 8:04 pm

So they are going with a new engine then. I am suddenly happy that my budget dictates that I have to wait until late next year to replace my current (5 year old) PC. I'll have to save up for the higher end of the scale, knowing Bethesda...


But at least you know you will get more than your money's worth with TES as Bethesda never disappoints.
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Dustin Brown
 
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Post » Fri May 27, 2011 6:30 pm

I recall reading somewhere (I think it was the GameBryo developers website) that they just made a new version of it. I suspect they will be using that.
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Brooks Hardison
 
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Post » Sat May 28, 2011 1:45 am

Okay, so we are definitely getting an 'All New' game engine, but what gets me a bit worried is, will my PC run this puppy or what? Will I be able to run Skyrim on my existing Vista 64 bit, 4 mb ram, with 256 mb graphics card, or will I need to invest in Win 7 or a 512mb graphics card? It would be a huge investment for a game, me thinks. Then again, who knows what we will have availble in a year?...


4 mb RAM? LOL. Either that's a really bad typo or...well yeah really bad typo. But a 256 mb graphics card is bad, get one with 1 GB at least. Or two of them. :D
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Nichola Haynes
 
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