Do you think this will run on the same engine as Oblivion di

Post » Sat May 28, 2011 12:39 am

An all new engine and this is the first game they've made with it.

Sounds like the perfect breeding ground for nasty little bugs :flamethrower:
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Latisha Fry
 
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Post » Fri May 27, 2011 10:59 pm

An all new engine and this is the first game they've made with it.

Sounds like the perfect breeding ground for nasty little bugs :flamethrower:


Bethesda games don't have bugs. They have random, involuntary difficulty modifiers.
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Vera Maslar
 
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Post » Fri May 27, 2011 8:15 pm

im glad its runnining on a brand new internally developed engine.

if valve could make one after the success of half life 1 then im sure bethesda could aswell. its about time.

im so stoked for this game. but theres also loads of other great games coming. just cant wait, every year seems to get better and better. i hope i live forever.
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Kelli Wolfe
 
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Post » Sat May 28, 2011 12:15 am

I don't think it would be a pure Gamebroyo because Emergent Technologies (who makes Gamebroyo) is http://www.gamingbusinessreview.com/emergentsellsassets.htm

Given that, it would not be overly wise to keep moving forward on the same platform if the parent company that makes it is Gone.

Yay for a new engine!!
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R.I.P
 
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Post » Fri May 27, 2011 5:48 pm

http://kotaku.com/5712806/oh-good-elder-scrolls-v-wont-use-that-broken-old-engine has has that it is using a different engine. not sure how true it is. And the idea of an internally built engine sounds good on paper. They know what they want and need. Lets just hope they were able to do it.
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Cassie Boyle
 
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Post » Sat May 28, 2011 1:23 am

People keep linking to different news sources 'confirming' the new engine, but every one of those is solely based on the twitter messages we've already been discussing. :P
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Russell Davies
 
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Post » Sat May 28, 2011 5:48 am

This news comes courtesy of a tweet from Bethesda's official Twitter account. Bethesda has used the Gamebryo engine for the last two Elder Scrolls games as well as Fallout 3, so many fans assumed they would continue with that engine for Skyrim. According to the developer, though, it has a brand new engine that is "spectacular."

http://www.gameinformer.com/b/news/archive/2010/12/12/elder-scrolls-v-will-use-new-engine.aspx
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u gone see
 
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Post » Fri May 27, 2011 10:13 pm

I'm guessing Bethesda has been working on this game for a while and with the release date being so close, I think it will most likely be on the engine Ob ran on.

edit: Well then, probably should read the rest of the thread :P.
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Thomas LEON
 
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Post » Fri May 27, 2011 6:46 pm

I look forward to seeing the results of using a new engine. I just hope they continue to make a construction set to release to the public and provide we people over at TES Nexus the ability to continue developing mods. If I can't make custom content and download other users custom content for TES V: Skyrim then I do not know how long I will want to continuously play the game. I plan to have a brand new gaming rig made just for this game and of course it will try to meet the demands of any game though.
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Neliel Kudoh
 
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Post » Sat May 28, 2011 3:16 am

As already stated, another http://kotaku.com/5712806/oh-good-elder-scrolls-v-wont-use-that-broken-old-engine. Good by books and food flying off from tables. ill miss you gamebryo.
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Ross Thomas
 
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Post » Sat May 28, 2011 6:31 am

There's no way the engine for this can be brand new unless it was bought externally, otherwise it'll be the same one used for Oblivion/Fallout 3. There hasn't been anywhere near enough development time for a 11-11-11 release to equal new visuals otherwise.

I'm disappointed to an extent, because the current engine is poor. I don't even think modifying it can salvage a workable game that competes anymore, but I'm happy to be proven wrong. Incidentally, I expect texture-build, pop-up and other graphical errors to be non-existent if it is the same engine; there's no excuse for it now after using the same engine for so long. Oblivion was an absolute mess of technical design.
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Miss K
 
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Post » Fri May 27, 2011 7:40 pm

There's no way the engine for this can be brand new unless it was bought externally, otherwise it'll be the same one used for Oblivion/Fallout 3. There hasn't been anywhere near enough development time for a 11-11-11 release to equal new visuals otherwise.


Do people really think that they just started to work on Skyrim or something? They worked on it for a good 2 years already and they probably started to work on a new engine way before that.
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Jade MacSpade
 
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Post » Sat May 28, 2011 3:33 am

Style and graphics wise, compare fallout 3 to fallout NV. Now replace the previous with: compare oblivion to (what will be) skyrim. You get the idea. Especially if they've already been working on it for a couple years. I wouldn't be suprised if there were not any different combat animations. Saving grace: Bethesda is actually developing this instead of Obsidian.

edit: didn't read the rest of the thread....pleasantly surprised that they are using a new engine. It also scares me.
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Karen anwyn Green
 
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Post » Sat May 28, 2011 4:37 am

I'm happy with the new engine being their own overhauled version of Gamebyro IF they change the following:

-real/dynamic shadows (it's a must for you to be fully drawn into the game world. To be scared in a cave, to roam the marketplace of the city while the suns slowly sets stretching every shadow......)

-entirely new animation system (can't take floating and skating over land or even the dumb movement-jumping-running-combat any longer)

-character faces (i don't think this needs an explanation)

-character body variations/difference between humanoid and beast races (no fat bartender? no old hag with curved back? , no Nord with shoulders as a cupboard? no skinny little rouge girl? can't live anymore without them either)

-weather/weather particle system (Skyrim's beautiful snowstorms with the same JOKE of a moving-along-with-your-character-snow-layer-on the screen... bahh NO WAY)

-the way landscaping/texturing is handled (Skyrim's mountain ranges, threatening cliff and peaks without overhangs, deadly drops, actual cliffs end height, just steep stretched textures? thanks but no thanks! this engine is/was simply not capable of delivering the most important aspect of a fantasy game- the awe and uniqueness of the land you are exploring. You want to go to places you cannot by going on a stroll in the park. Heck it can even be done with LEVEL DESIGN:... Nehrim !!!!!)

These are the ones that are from the top off my head and I think are a MUST. I did not list any gameplay related things, as this topic about engine capabilities.
I really hope they used these years to take a good look at games what were able to deliver all these what Bethesda cannot do since Morrowind). They seriously need to change their approach if they want Skyrim to be what I think we all hope to be.
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El Khatiri
 
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Post » Fri May 27, 2011 10:22 pm

If its not broke, don't fix it. Certain aspects can be made better and I'm sure they will but the basic engine is fine in my opinion. Hopefully all this time has been spent on storyline, factions, sidequests, guild quests, etc.
The Gambryo engine was "broke" and it didn't need to be fixed, it needed to be replaced. Sooner or later you gotta let go of your old toys and get up to date new ones. And Todd Howard said that they're using a new engine that they created themselves. It most likely won't match Crysis Warhead, though.
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Dean
 
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Post » Sat May 28, 2011 9:16 am

-the way landscaping/texturing is handled (Skyrim's mountain ranges, threatening cliff and peaks without overhangs, deadly drops, actual cliffs end height, just steep stretched textures?
Yeah, no elder scrolls game has ever had a vertical cliff or mountain side. I'd love to see something that resembled Half Dome in Yosemite, California.

Sorry, should have just edited my previous post.
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Solina971
 
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Post » Sat May 28, 2011 3:28 am

They simply are not using a new engine. Think of it this way....If you had an old mansion that was run down with Cobb webs and rats and 100 YO tech, would you bulldoze it,NO. You would go in and renovate it, completly gut it and remodel it with the most beautiful hard wood floors, Furniture,indoor hot tub,It would look awsome after about 1 year. People talk of the engine like it can't be fixed, It was and this argument is null. Todd Howard said in multiple quotes that they reworked/remodeled Gamebryo, and that when You play it, you will feel as if you have a new console.
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Haley Merkley
 
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Post » Sat May 28, 2011 5:28 am

They simply are not using a new engine. Think of it this way....If you had an old mansion that was run down with Cobb webs and rats and 100 YO tech, would you bulldoze it,NO. You would go in and renovate it, completly gut it and remodel it with the most beautiful hard wood floors, Furniture,indoor hot tub,It would look awsome after about 1 year. People talk of the engine like it can't be fixed, It was and this argument is null. Todd Howard said in multiple quotes that they reworked/remodeled Gamebryo, and that when You play it, you will feel as if you have a new console.


You're still wrong.
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lucy chadwick
 
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Post » Fri May 27, 2011 10:02 pm

People are focusing on the original tweets announcing the engine. They're missing the second tweet Nick Breckon made http://twitter.com/nickbreckon/status/14059634595729408 in response to the question of whether or not it uses Gamebryo.

@nickbreckon What does "all-new" mean in this case? A new iteration of Gamebryo? Or something bespoke for Skyrim?
@jimrossignol It's a new graphics/gameplay engine built internally. We'll have more details down the road.

It's not Gamebryo. It's not an iteration of Gamebryo. It's a new engine. There's really no arguing that at this point, as they've specifically responded to the question of whether or not it's based around the prior engine.
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Andres Lechuga
 
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Post » Sat May 28, 2011 5:41 am

I hope it does. I liked the engine it ran on. I just hope they improved it.
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Nikki Morse
 
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Post » Fri May 27, 2011 6:33 pm

ITS A NEW ENGINE............. IT WAS ANNOUNCED IN THE PRESS RELEASE
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Céline Rémy
 
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Post » Sat May 28, 2011 5:47 am

It's not Gamebryo. It's not an iteration of Gamebryo. It's a new engine. There's really no arguing that at this point, as they've specifically responded to the question of whether or not it's based around the prior engine.


But what if it IS Gamebyro?
:homestar:
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Tha King o Geekz
 
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Post » Sat May 28, 2011 5:31 am

Slightly off topic, but does "new engine" necessarily mean no nif format? Lets say it is brand new and not based in gamebryo, is it possible to still have a nif format?

I know there is going to be alot of wait-and-see, but I'm a bit anxious about the possibility of having to learn totally new methods.
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Eoh
 
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Post » Sat May 28, 2011 1:34 am

Is the .nif format proprietary to gamebryo? Are they borrowing pieces of code or resources from gamebryo?
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Pants
 
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Post » Sat May 28, 2011 10:06 am

Don't know if everyone saw this post of Gstaff's but wanted to share it:

It's an all new graphics and gameplay engine internal to BGS, and it looks incredible

We can't wait to show you more

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Laura-Lee Gerwing
 
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