do you think todd howard did a good job on skyrim?

Post » Sat Jan 11, 2014 3:23 pm

i...personally think he did a decent job on skyrim what's your opinion *hands you the microphone*

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Chenae Butler
 
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Post » Sat Jan 11, 2014 4:18 pm

Todd Howard has proved himself with Skyrim, and did a great job with Skyrim. My opinion. There were some things that could of been done that were not, but such is the case with any game. Did he do a good job with Skyrim?? No. If fact he did an excellent job with Skyrim.

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Scarlet Devil
 
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Post » Sat Jan 11, 2014 5:48 pm

*stares at microphone*

You'll need to give me a soap box.

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Nice one
 
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Post » Sun Jan 12, 2014 1:20 am

Somehow I see this one getting locked.

That said. Yes, I think he did a good job. Although he is starting to turn into George Lucas when he did the Star Wars Prequels. Somehow I see Uncle Todd turning TES into Crystal Skull.

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sarah taylor
 
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Post » Sun Jan 12, 2014 1:39 am

No idea, about 100 people worked on the game so it's hard without any huge insight of the development to tell who did what.

That said, I immensely enjoyed the game, the only two big flaws as far as I'm concerned are the PC UI and that several quests are extremely linear. And I'm pretty sure Todd Howard didn't write the quests or designed the UI.
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MatthewJontully
 
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Post » Sat Jan 11, 2014 8:48 pm

I dunno, I think Todd cops a lot of flak for various things he's said along the way, but Skyrim is the result of the efforts of over 100 people. Obviously Todd was the lead man, but how much of his role was administrative/management rather than design or content creation? For instance, people complain about the lack of spell creation, but was that just Todd's decision?

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Kirsty Collins
 
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Post » Sat Jan 11, 2014 1:45 pm

Oh yes, Oh yes indeed!
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Mrs. Patton
 
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Post » Sat Jan 11, 2014 4:34 pm

Skyrim has its flaws, as with any game. It's just that most of Skyrim's flaws can be overlooked in a massive game like it.That said, Todd Howard is amazing.

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Setal Vara
 
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Post » Sun Jan 12, 2014 5:17 am

I personally think the dev team did a great job with skyrim.

Could things have been better? Sure but, NO game is perfect (Not Morrowind, Not Oblivion, Not Skyrim).

I can't wait to see what the team has in store for us with TES VI!

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Tammie Flint
 
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Post » Sun Jan 12, 2014 5:03 am

^^^

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Melly Angelic
 
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Post » Sun Jan 12, 2014 4:07 am

For the next title, he should chill a bit with promising tons of features that won't be in.

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sas
 
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Post » Sat Jan 11, 2014 2:39 pm

Those videos with Todd Howard's face with "Telling Me Lies" playing are hilarious.

How I would describe Skyrim in a single sentence? A good game that could have been more. Of course, a lot of games could have always been more but I find it rather significant in Skyrim's case considering all that spewed from Todd Howard's mouth.

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sarah taylor
 
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Post » Sun Jan 12, 2014 2:17 am

'Tell me lieeees, tell me sweet little lieeees.' xD

Love those videos too, he does tend to promise things that never turn up.
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Christie Mitchell
 
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Post » Sat Jan 11, 2014 3:27 pm

:devil: :devil: :devil: :devil: :devil:

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Dan Endacott
 
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Post » Sun Jan 12, 2014 12:15 am

I think he did well. I recently played Oblivion though and thought... wow these guilds have much longer stories and are very well done... I felt Skyrim lacked in that department.

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Raymond J. Ramirez
 
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Post » Sun Jan 12, 2014 4:30 am

Heck yeah.

Todd and the 100+ people who worked on Skyrim did IMO a great job due to the fact that it is the first Elder Scrolls game that in most aspects works.

Arena, Daggerfall, Morrowind, Oblivion of the main series just plain doesn't work properly.

The sheer amount of bugged, glitched and non/dysfunctional game mechanics in the prequels is astounding.

I think my fav example is in Morrowind where shields cannot block ranged attacks and the cap is at 50% chance to block, unarmored being bugged and sneak pickpocket being brokey.

http://www.uesp.net/wiki/Morrowind:Block

http://www.uesp.net/wiki/Morrowind:Unarmored

http://www.uesp.net/wiki/Morrowind:Sneak

That and the map and quest journal in Morrowind and Oblivion not working properly, although Oblivions ingame map and journal is a bit better than the travesty of Morrowind.

Todds claims in one vid that they are trying to make the best being a warrior, mage, thief, assassin game that they can and in my opinion not only did they succeed but I want to add my own, namely Skyrim is also the best being a homeowner, hunter, vampire, werewolf and explorator experience.

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Kanaoka
 
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Post » Sat Jan 11, 2014 7:35 pm

Excellent job. When I look at all the other rpg attempts on the market and how none of them come anywhere near as close then Skyrim is far superior in quality and design.

The thing I like about Todd is his passion for the game. No one is a bigger fan of TES than Todd himself. He puts his heart and soul into trying to make the game better. A lot of what he set out to do in Skyrim then he did achieve. The natural surroundings and the npc interaction is amazing. I think many look passed this.

The only thing I think massively brought negativity to the game was the 11.11.11 release date as a lot was rushed out or cut.
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Laura Ellaby
 
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Post » Sun Jan 12, 2014 1:26 am

Ayup.

Skyrim is not a perfect game in any way or form and neither is Todd a genius or one of the gaming greats.

However I have to add that the 11.11.11 release date wasn't that bad and the cut content was cut for very good reasons.

One guy did the classic complaint about the Windhelm arena, claiming that they already had voice work done, making it sound as if the arena quest was more finished than it is, omitting the fact that said voice was actually from Oblivion, specifically this guy as a placeholder.

http://www.uesp.net/wiki/Oblivion:Owyn

http://www.youtube.com/watch?v=UnpMRH2URvE

A stupid misleading argument if there ever was one.

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Jessica Raven
 
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Post » Sun Jan 12, 2014 4:34 am

No one said Skyrim is perfect but it is is leagues above all other competition at present. The nearest game to get close was Witcher 2 which can be confirmed by the received hype for Witcher 3. Dragon Age originals was supposed to be good which I haven't played but if Dragon Age 2 is to go by then no thank you. The developers of Dragon Age publically announced that they will be taking a lot from Skyrim for Dragon Age 3 (a good marketing scheme as they know fans of Skyrim will show more interest).

The thing to notice on Skyrim was the sales. I also loved the previous TES and tried to spread that love to other people thinking they would feel the same. I recommended the game to various people on my xbox live friends list including people from work. I also bought my nephews (late teens - early 20s) the Oblivion / Bioshock dual release. Something I noticed by comparing games through Xbox is how little other played Oblivion compared to me. It obviously didn't attract them the same way (even my nephews seem to love Bioshock but barely scraqed Oblivion - to my horror & surprise. The heathens!!)
When Skyrim came out however it had a totally different appeal and I can see that not only the people I'd previously tried to convince to play Oblivion were hooked but also others I'd thought wouldn't even give it the light of day.

My thoughts as to why is that Skyrim plays more like a high budget film where you are the leading role. That is why Skyrim has been better received as we all love a great blockbuster movie.
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Ludivine Poussineau
 
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Post » Sun Jan 12, 2014 4:06 am

For the most part, yes. I'm not happy with the removal of Attributes, Spellmaking and the tying together of the main quest and the civil war. But I have learned to live with those things. No game is going to please me 100% of the time. Overall, I love this game and I think Bethesda did a great job with it. Skyrim is my favorite game in the series.

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Fluffer
 
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Post » Sat Jan 11, 2014 2:11 pm

If you plot a big Skyrim graph of awesomeness vs awesomeness, you get a straight line that goes up and up as you go along. Just like AMD with their more cores = more cores design ethos.

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Bird
 
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Post » Sat Jan 11, 2014 8:02 pm

I don't know the details what Todd actually does (programming, writing?) but as a PR guy he's quite cool, I like to watch his interviews.

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Jessie
 
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Post » Sun Jan 12, 2014 2:13 am

I think his title is something like "project leader". I don't think he gets his hands dirty with programming, content creation, quest writing. To the extent that he's involved in content creation, I suspect it's more high level stuff on faction design, main quest, game mechanics, world design, etc. Nothing too specific, more just on the "big picture" of what the game will be like. And that's on top of other stuff I suspect he does, to do with management and coordination of the different teams in the studio, and making sure different bits of the game get done at appropriate times, and that sort of thing.

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Pat RiMsey
 
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