Do you think we will get alien DLC again?

Post » Tue Jan 12, 2016 10:01 am

I really hope so.

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jessica breen
 
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Post » Tue Jan 12, 2016 3:30 am

I like the off world presence as an easter egg or one time thing to get a rare weapon. But it seems strange that EVERY fallout they put in little space men. Was it in the original lore that vehicles from other planets were constantly crashing on our fallout world (maybe just curious to see the humans blow themselves up with nukes)?

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lexy
 
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Post » Mon Jan 11, 2016 11:36 pm

Please for the love of god no

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Chenae Butler
 
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Post » Tue Jan 12, 2016 4:57 am

I hope not. It works best as a gag or an Easter egg. Nothing more please.
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Chantel Hopkin
 
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Post » Tue Jan 12, 2016 6:48 am

I could be totally wrong but I personally think it is too soon after F3. We've already had alien related activity in the main game. My guess it that they will leave it at the level for now. A full on alien dlc could be seen as following exactly what they did for F3.
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Guy Pearce
 
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Post » Mon Jan 11, 2016 7:46 pm

I really hope not considering aliens in Fallout were supposed to be nothing more than an easter egg like Doctor Who, Star Trek and Godzilla.

I've said it a thousand times already but aliens are completely misplaced in Fallout. Fallout is a series about humanity. Fallout 1, 2, 3 and New Vegas all make this very clear in their intros and only Mothership Zeta contradicts this. Everything in the game has been a product of humanity from the mutations to FEV to the environment.

If Bethesda releases more alien content then that's it for me personally, but my dollar and support over the years doesn't really mean much to them anyways.

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Ashley Tamen
 
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Post » Mon Jan 11, 2016 8:54 pm

Nah, I prefer future DLC for Fallout expands upon the universe in a meaningful way and introduce us to new interesting settings and characters, more so than lollygagging with some easter egg.

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ZzZz
 
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Post » Mon Jan 11, 2016 11:28 pm

Hope not, Zeta didn't work for me, it's the only Fallout DLC I was desperate to leave early.

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Dean Brown
 
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Post » Mon Jan 11, 2016 9:40 pm

Would probably be a super easy DLC with how pitifully weak the alian blaster is now.
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Emma louise Wendelk
 
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Post » Mon Jan 11, 2016 7:03 pm

Actually, I have been thinking about something Alien recently. A DLC/ Expansion that works as a follow-on after the original game is beaten in the following way:

1. Upon 1) beating the Main Quest, and 2) reaching level 100, the expansion events begin to unfold;

2. You receive an urgent message that one of your settlements is under attack;

3. Upon reaching the settlement, you encounter a small number of Aliens like the one you meet in FO4, armed with Alien Blasters;

4. From here on, the game proceeds more or less like the Microprose's masterpieces of 1993-94, UFO: Enemy Unknown, and UFO2: Terror from the Deep, which went more or less like this: (I am referring to the old "classic" games)

- Aliens decide to make use of our humble planet

- They being sending scouting ships, later followed by larger, better armed and better crewed vessels, and new alien races;

- Aliens often land and abduct humans and animals for genetic experiemcnts (think the Institute on steroids);

- Later on, Aliens launch terror attacks to demoralize civilians, build bases in your backyard, attack your installations, and try to infiltrate your allies;

- the game regularly feeds you with enemies and UFOs;

- As you defeat more and more enemies and capture their equipment and technology, your team beings designing better weapons, armor, goodies, aircraft and weapons. You set up a better radar system and even can decide which UFOs to intercept immediately and which ones to let finish their business in order to lure a bigger catch later on;

- The game goes on and eventually you bring the battle on their turf and finally you finish their main base off.

5. FO4 already has much of what is needed for this prepared: settlements, the base alien race, the base weapon, radiant quest system.

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Umpyre Records
 
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Post » Mon Jan 11, 2016 7:26 pm

why level 100? Most people get all the perks they need by level 50 or 60, seems like a rather high requirement for a DLC when they can just scale the enemies to your level like in New Vegas. They also need to think of casual gamers who do not play as often as we do when they make DLCs.
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Lisa
 
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Post » Mon Jan 11, 2016 9:21 pm

Xcom 2 comes in 2016, no need to replay it in FO4 ;)

I hope not :)

Always felt it a bit misplaced with the alien stuff. While small easter egg are ok (in the spirit of the 50's sci-fi) I wouldn't want it in larger portions.

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Harry Hearing
 
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Post » Tue Jan 12, 2016 5:43 am

I really hope not.

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Leonie Connor
 
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Post » Mon Jan 11, 2016 7:22 pm

I would prefer a cthulhu dlc :)
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Liii BLATES
 
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Post » Tue Jan 12, 2016 6:04 am

Why? The F3 one was boring and that stupid "Alien Blaster" is a waste of time.

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RUby DIaz
 
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Post » Mon Jan 11, 2016 11:05 pm

With the vast expanse of the greatly unexplored depths of the oceans, they could cover many aspects of space exploration in an underwater dlc. The Enclave could well have been developing self sustraining underwater bases prior to the nuclea holocaust. I think I'm correct in saying that the remainder of the Enclave 200 years post war (present day Fallout) are on an oil rig type platform in the Pacific showing a connection to sea bases.
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Rebekah Rebekah Nicole
 
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Post » Tue Jan 12, 2016 12:54 am

Fallout 3 had an alien DLC? Guess my friend never showed it to me like he did with the Pit and Ancorage
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Danielle Brown
 
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Post » Mon Jan 11, 2016 9:54 pm

It sure did. Perhaps he didn't show you, because it is not very good (subjective opinion here of course)

http://fallout.wikia.com/wiki/Mothership_Zeta_%28add-on%29

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Danny Blight
 
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Post » Tue Jan 12, 2016 4:24 am

The most I'd want to see of an Alien DLC is human scientists tinkering with crashed alien tech or experimenting on dead aliens. But the DLC would focus more on the consequences of the experiments and less on "thar be aliens".

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Mandy Muir
 
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Post » Tue Jan 12, 2016 2:53 am

This has nothing to do with what I was referring to.

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Brittany Abner
 
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Post » Tue Jan 12, 2016 4:51 am

I really hope not. Recycling old stuff isn't what brings gaming forward.

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YO MAma
 
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Post » Tue Jan 12, 2016 12:45 am

I actually liked Mothership Zeta, I thought it was a blast and had a bunch of sci-fi tropes and references that were fun and funny. (sounds like I'm in the minority there, but that's nothing new.) ;P

That said, I don't see how you can do something like that more than once and get away with it. Fallout is a post-apocalyptic nuclear war driven sci-fantasy game. Adding more aliens would just turn it into a different game.

I'll buy X-com 2 if I want aliens. As much as I liked Zeta, Fallout should remain Fallout.

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Andy durkan
 
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Post » Tue Jan 12, 2016 9:41 am

Maybe it wasn't released yet when your friend showed Fallout 3 to you. Mothership Zeta came out August 3, 2009 while The Pitt came out March 24, 2009. Mothership Zeta was the last Fallout 3 DLC while Operation: Anchorage and The Pitt were the first two DLC.

A moon DLC would be interesting. After all, the mural at the Museum of Freedom mentions the United States Armed Forces fighting some enemy at the Sea of Tranquility.

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Patrick Gordon
 
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Post » Mon Jan 11, 2016 8:24 pm

I hope the dev can read this as well.

The idea of "hohoho it invades, we kill, laser gun pew pew pew" and "omg the deads are alive again with garbled voice and running towards you mindlessly" should just be easter eggs.

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Peter lopez
 
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Post » Tue Jan 12, 2016 2:37 am

I would rather have the storyline fixes. Seriously, the storyline is a mess and you want them to have alien storyline in it rather than fixing or expanding on the existing one? Alien is more of an Easter egg, it shouldn't be a standalone expansion on its own.

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Tyrone Haywood
 
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