» Fri Dec 16, 2011 6:01 pm
Just bugfixes and beautification for me.
tm - All the time for screenshots. Unless the UI adds something to the image by having it in, I use this to turn it off before taking the screeny.
tcl - A couple times to grab an alchemy ingredient which is embedded in the terrain/scenery and not grabable. Turn on tcl, fly through the obstacle, grab the alchemy ingredient from below, fly back up, turn off tcl.
addperk/removeperk - I thought the perk for bonus damage with a standing power attack would apply to dual-wielding power attacks, which are always done while standing. Nope. Removeperk to remove the wasted perk, addperk to put it somewhere more useful that was open to me.
I also used this to pick up Daedric smithing after getting Dragon smithing by removing the point I subsequently put in Dwemer smithing and added Daedric instead. This essentially means I came down and around through Dragon smithing to get Daedric. Seems wrong to me that taking the light armor path only gets you the best armor for that path while the heavy armor path gets the best armor AND the best weapons. So this way I can spend the point on Daedric in a way that feels more natural.
fov - The default is way too low for a first person view. I set this to 70.
removeitem - To deal with Lydia's tendency to spawn 6 (yes, six) Hunting Bows in her inventory, instead of using the Glass Bow I gave her, which also meant she wasn't carrying as much ore and dragon bones as she could be. Also to deal with bugs that don't remove quest items from the player inventory when the quest is completed.
disable/enable - To deal with Lydia's (and all followers') painful underleveling bug.