Do you use Morrowind Overhaul?

Post » Tue Jan 19, 2016 1:44 pm

I don't know but I do not like Morrowind in this "oblivion cover". Never tried it though, but I seen lot of videos. I prefer classic old engine even without many graphic mods. How about you?

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Dewayne Quattlebaum
 
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Post » Tue Jan 19, 2016 7:07 am

No, I don't use it. I prefer Bethesda's original sound and graphics.

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KiiSsez jdgaf Benzler
 
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Post » Tue Jan 19, 2016 3:23 pm

I use Vurt's trees with some modifications to make his textures less colorful. I also use mesh improvements for various items, creatures, weapons etc. Oh, and MGE XE :)

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Jason Wolf
 
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Post » Tue Jan 19, 2016 9:32 pm

The same here. Use it because of MGE XE distant land. Have to admit I play Morrowind since 2012 and it was MSGO that convinced me.

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Yonah
 
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Post » Tue Jan 19, 2016 1:40 pm

Do you mean MGSO? If yes, then - God, of course no. I like having actual control over my graphical mods and combine them together myself, and repacks of any kind just seem to be a lazy solution.

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Je suis
 
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Post » Tue Jan 19, 2016 9:42 am

MGSO is a very good starting point for people who are new to modding or people who don't want to invest time in manually creating a suitable setup and just want to play the game. I don't use it and it has its flaws. The biggest one being the drastic design change from the vanilla game as well as not including every good mod due to the mod authors not wanting their work included in such a compilation. It is also noteworthy that quite a few mods in the overhaul are outdated, mainly MGE XE, the code patch, MPP and a few minor mods.

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Nicole Kraus
 
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Post » Tue Jan 19, 2016 7:56 pm


Yes they are, but OpenMW is not and works... I want to say perfect, but let's just say very good. It's even compatible with all .esp mods.

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vicki kitterman
 
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Post » Tue Jan 19, 2016 7:04 pm

I think I use it, though I so rarely play the game I can't remember. I definitely installed one popular mod compilation because it was my fifth time installing Morrowind and I just wanted a plug and play solution..



:edit: Just checked, yes I do use it.

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FLYBOYLEAK
 
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Post » Tue Jan 19, 2016 10:56 pm

This. I use plenty of graphics mods, but they're mods I've personally collected and suit my particular tastes. I can see how MSGO might be appealing to newer players, but I've been collecting mods for about eight years and don't really need to let someone else do the work for me. ;)

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A Boy called Marilyn
 
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Post » Tue Jan 19, 2016 7:29 pm

Yes, I do use it. I consider it good starting point, plus I like a lot of the replacers that are used there. One just need to update the outdated mods and change/remove the replacers you do not like.

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Darian Ennels
 
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Post » Tue Jan 19, 2016 11:24 pm

Um, I confess that when I started my current game little over 2-years ago I installed MGSO v2. Looked good when compared to the vanilla so I kept it. Since then I think I've overwritten some of it with newer textures, sounds and utilities. Not sure if I'll keep the compilation as is, upgrade to version 3 or scraqe it and add just mods piecemeal next time I decide to re-install the whole game. I do kind of miss the personal touch and control of knowing what has been added.

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Amy Cooper
 
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Post » Tue Jan 19, 2016 3:45 pm

Me too. There seems to be a lot of snobbishness on this forum against MGSO, but it's a nice starting point for people who don't want to spend endless hours finding replacers that work well together.


It's easy to update it, so the fact that a few of its mods are out of date is no big deal.


I prefer it's heads to some other more popular head replacers, but that's personal preference.


Last but not least, if you pick the vanilla options in the MGSO setup menu, it is very respectful of vanilla style. I played pure vanilla for a couple years before installing MGSO, and my setup looks very much like a high resolution version of the vanilla game.
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neen
 
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Post » Tue Jan 19, 2016 10:36 am

I don't use it, but I can definitely see the draw of a simplified "just install then play" process.


I've tried it previously, but found it very unwieldy to use compared to an organized 'Mash Installers' list, which allows one to add/remove individual mods at will and easily view potential conflicts. MGSO just lumps everything together and as a result organization goes out the window. I also found the quality control to be very inconsistent and many of its "improved" meshes weren't optimized in the least. Then on top of that there's all the permission controversies and out of date components, so I just avoid the package and download the individual mods if I want to try them out.

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Darren
 
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Post » Tue Jan 19, 2016 11:31 pm



There is a way to deal with that though. Once you have got your MGSO install up and running, just make a giant BAIN out of your data folder and install it with Mash and keep it at the top of your install order. That way Mash will show you conflicts from anything you install post MGSO and will properly restore your MGSO files if you install and then uninstall another replacer.
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courtnay
 
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Post » Tue Jan 19, 2016 3:55 pm

Yeah i use it. Its a pretty good base.

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Sabrina garzotto
 
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Post » Tue Jan 19, 2016 9:06 am

I as well use it. Outdated or not, it saves me the hassle of combing sites for various overhaul mods.

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adam holden
 
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Post » Tue Jan 19, 2016 11:59 am


From what I've seen (and basically how I feel, too) is that mod compilations remove a lot of the "hands-on" process of modding your own game exactly how you want it.

Many people love building a fresh mod install with all the mods they've grown accustomed to over the years, and using MGSO removes some of that fun (and complicates things more, if you ever want to make changes in MGSO alongside other mods.)


It's great for new players to check out, or old players who aren't super picky.

But I prefer having unlimited control over every file at all times, because that's how I always did it before, and it leads to a better understanding of how to use/install/remove mods the traditional way. ;)

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Maeva
 
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Post » Tue Jan 19, 2016 10:11 am

I've tried it, decided in the end I'd rather take the time to install the graphical mods I want to use instead. Plus, my setup is a bit easier on performance, and closer to the vanilla aesthetic - I think I've decided I don't like putting photorealistic textures into such an old game.

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Greg Swan
 
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Post » Tue Jan 19, 2016 9:03 pm

Yeah, but people shouldn't assume that just because someone chooses to use MGSO they aren't picky or don't know how to use/install/remove mods the traditional way.


Pickiness is just personal preference and MGSO only affects sound and graphics. That leaves a lot of room to use/install/remove mods affecting gameplay, landmass, quests, etc. the traditional way.


I'm not trying to push MGSO on anyone but I don't think people should look down on people who choose to use it. There tends to be a bit of an elitist attitude on this forum by traditionalists looking down on MGSO. Even in this very thread there is someone saying "God, of course no" they don't use it and accusing people who do use it of being lazy and implying that MGSO users are ignorant. Then that person was quoted with approval by someone else.


It's a mod, and like any other mod each user is free to use it or not. There is nothing wrong with using MGSO and it doesn't mean that you are lazy or not picky or don't know how to use/install/uninstall mods just because you use it.
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Sheeva
 
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Post » Tue Jan 19, 2016 5:50 pm


Please stop putting words in my mouth, sir, thank you very much.



Now, I would consider myself lazy if I ever used a mod pack of some sorts. Choosing and installing texture/model mods out of all things is urine easy, and I can't fathom why would I just go and delegate it to somebody with most likely different standards of what looks good and what doesn't.



This of course doesn't apply to other people because tastes tastes preferences whatever etc and I really couldn't care less how other people mod and play their game. If you're offended by somebody's standards that's your problem.



And by the way there's nothing wrong with elitism, but sadly it's irrelevant in this case.

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Robyn Howlett
 
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Post » Tue Jan 19, 2016 9:06 am


Correct me if I'm wrong, but I haven't noticed anyone doing this. People have been rather objective in this thread.




Not entirely true. Take BTB's game improvements for example. It conflicts with at least two mods in the overhaul, even though "they only affect sound and graphics".



And that's what annoys me the most. MGSO is not a mod. It's a compilation of the hard work of dozens if not hundreds of different modders, and hardly anyone gets the proper recognition for their contribution. I fully understand modders who don't want their work to be included.



But as I said: using the overhaul doesn't make you lazy. I just think the distribution isn't ideal.

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Andres Lechuga
 
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Post » Tue Jan 19, 2016 3:13 pm

I think you just proved my point that MGSO users need modding skills to deal with these types of issues.


Out of curiosity, which two conflict with BTB? I don't use BTB. I use Wakims which alter pretty much the same records as BTB and I have zero conflicts in my game. Of course, I also use a merged objects patch and a multipatch to address conflict issues. You need a merged objects patch with any mod that animates containers because it is going to conflict with any other mod that alters the contents of those containers. And MGSO does animate containers and herbalism.
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Marcin Tomkow
 
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Post » Tue Jan 19, 2016 9:44 am

I'm not offended in the least by your standards. It's the tone of your post that I found unnecessarily condescending.
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Logan Greenwood
 
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Post » Tue Jan 19, 2016 3:18 pm

I don't know what you mean. Even if you don't use MGSO you need basic modding skills to resolve conflicts. I don't see how that "proves" anything.



As for the mod conflict itself: I use Wakim's game improvements. It shouldn't conflict and is vastly different and less comprehensive than BTB's game improvements. BTB's game improvements conflicts with, as far as I know, the magic sound mod, Unique Finery, the left gloves mod, the hortator robe mod, the female cuirass mod and the mod which changes the tools. Most of those conflicts can be resolved by simply making a merged objects patch or multipatch, as you said.

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Flutterby
 
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Post » Tue Jan 19, 2016 10:22 pm

Yep I used version 3.0 when it was first released. I think my next install will be completely custom, so no MGSO this time. However, I will pursue the MGSO mod list to pick and choose what I may want from it.
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Anthony Rand
 
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