I don't know but I do not like Morrowind in this "oblivion cover". Never tried it though, but I seen lot of videos. I prefer classic old engine even without many graphic mods. How about you?
I don't know but I do not like Morrowind in this "oblivion cover". Never tried it though, but I seen lot of videos. I prefer classic old engine even without many graphic mods. How about you?
No, I don't use it. I prefer Bethesda's original sound and graphics.
I use Vurt's trees with some modifications to make his textures less colorful. I also use mesh improvements for various items, creatures, weapons etc. Oh, and MGE XE
The same here. Use it because of MGE XE distant land. Have to admit I play Morrowind since 2012 and it was MSGO that convinced me.
Do you mean MGSO? If yes, then - God, of course no. I like having actual control over my graphical mods and combine them together myself, and repacks of any kind just seem to be a lazy solution.
MGSO is a very good starting point for people who are new to modding or people who don't want to invest time in manually creating a suitable setup and just want to play the game. I don't use it and it has its flaws. The biggest one being the drastic design change from the vanilla game as well as not including every good mod due to the mod authors not wanting their work included in such a compilation. It is also noteworthy that quite a few mods in the overhaul are outdated, mainly MGE XE, the code patch, MPP and a few minor mods.
Yes they are, but OpenMW is not and works... I want to say perfect, but let's just say very good. It's even compatible with all .esp mods.
I think I use it, though I so rarely play the game I can't remember. I definitely installed one popular mod compilation because it was my fifth time installing Morrowind and I just wanted a plug and play solution..
:edit: Just checked, yes I do use it.
This. I use plenty of graphics mods, but they're mods I've personally collected and suit my particular tastes. I can see how MSGO might be appealing to newer players, but I've been collecting mods for about eight years and don't really need to let someone else do the work for me.
Yes, I do use it. I consider it good starting point, plus I like a lot of the replacers that are used there. One just need to update the outdated mods and change/remove the replacers you do not like.
Um, I confess that when I started my current game little over 2-years ago I installed MGSO v2. Looked good when compared to the vanilla so I kept it. Since then I think I've overwritten some of it with newer textures, sounds and utilities. Not sure if I'll keep the compilation as is, upgrade to version 3 or scraqe it and add just mods piecemeal next time I decide to re-install the whole game. I do kind of miss the personal touch and control of knowing what has been added.
I don't use it, but I can definitely see the draw of a simplified "just install then play" process.
I've tried it previously, but found it very unwieldy to use compared to an organized 'Mash Installers' list, which allows one to add/remove individual mods at will and easily view potential conflicts. MGSO just lumps everything together and as a result organization goes out the window. I also found the quality control to be very inconsistent and many of its "improved" meshes weren't optimized in the least. Then on top of that there's all the permission controversies and out of date components, so I just avoid the package and download the individual mods if I want to try them out.
I as well use it. Outdated or not, it saves me the hassle of combing sites for various overhaul mods.
From what I've seen (and basically how I feel, too) is that mod compilations remove a lot of the "hands-on" process of modding your own game exactly how you want it.
Many people love building a fresh mod install with all the mods they've grown accustomed to over the years, and using MGSO removes some of that fun (and complicates things more, if you ever want to make changes in MGSO alongside other mods.)
It's great for new players to check out, or old players who aren't super picky.
But I prefer having unlimited control over every file at all times, because that's how I always did it before, and it leads to a better understanding of how to use/install/remove mods the traditional way.
I've tried it, decided in the end I'd rather take the time to install the graphical mods I want to use instead. Plus, my setup is a bit easier on performance, and closer to the vanilla aesthetic - I think I've decided I don't like putting photorealistic textures into such an old game.
Please stop putting words in my mouth, sir, thank you very much.
Now, I would consider myself lazy if I ever used a mod pack of some sorts. Choosing and installing texture/model mods out of all things is urine easy, and I can't fathom why would I just go and delegate it to somebody with most likely different standards of what looks good and what doesn't.
This of course doesn't apply to other people because tastes tastes preferences whatever etc and I really couldn't care less how other people mod and play their game. If you're offended by somebody's standards that's your problem.
And by the way there's nothing wrong with elitism, but sadly it's irrelevant in this case.
Correct me if I'm wrong, but I haven't noticed anyone doing this. People have been rather objective in this thread.
Not entirely true. Take BTB's game improvements for example. It conflicts with at least two mods in the overhaul, even though "they only affect sound and graphics".
And that's what annoys me the most. MGSO is not a mod. It's a compilation of the hard work of dozens if not hundreds of different modders, and hardly anyone gets the proper recognition for their contribution. I fully understand modders who don't want their work to be included.
But as I said: using the overhaul doesn't make you lazy. I just think the distribution isn't ideal.
I don't know what you mean. Even if you don't use MGSO you need basic modding skills to resolve conflicts. I don't see how that "proves" anything.
As for the mod conflict itself: I use Wakim's game improvements. It shouldn't conflict and is vastly different and less comprehensive than BTB's game improvements. BTB's game improvements conflicts with, as far as I know, the magic sound mod, Unique Finery, the left gloves mod, the hortator robe mod, the female cuirass mod and the mod which changes the tools. Most of those conflicts can be resolved by simply making a merged objects patch or multipatch, as you said.