Climbing and grappling hooks would be somewhat game breaking and detract too much from the point of the game.
Black eggs and smoke bombs would be a cool addition, now that alchemy is a stealth skill it could be used for all kinds of thievish tricks and traps: blinding powders, throwing potions, paralysis darts etc.
Black eggs and smoke bombs would be a cool addition, now that alchemy is a stealth skill it could be used for all kinds of thievish tricks and traps: blinding powders, throwing potions, paralysis darts etc.
Can you describe how climbing similar to this http://www.youtube.com/watch?v=WZdP83kxT-U can be game breaking?
Describe your facts please.
I see logical way to overcome obstacle by such climbing and thats does not hard at all since there is no acrobatic to increase jump height archers and mages on top of stone will ultimate doom for all melee enemies who incapable react properly on such situation.
Climbing similar to this http://www.youtube.com/watch?v=ExI4nnQNLes and this http://www.youtube.com/watch?v=swl5Sm_uHXo will available in certain allowed by devs places and can require a lot of fatigue or special equipment to climb high, such climbing actually increase exploration area by adding Z axis into it, think about more unique dungeons not just plain floors.
Besides in such way ladders can be introduced in game as well add more possible entrances to certain places.