Having said that, in Deus Ex all characters started off as the same template - an augmented human. In Elder Scrolls, you start as one of a number of widely different races. I can see how this could work, with different races having different starting bonuses/penalties to different skills or the three derived attributes (health, magic, stamina). So Orcs might start with a 5 point bonus in melee skill and boosted stamina, while Bosmer might start with a bonus to the stealth skill but a penalty to health. Or, alternatively, the different races could start with a selection of predefined perks.
I think that, if done well, this system could be brilliant. It will be a break with the systems we've come to expect from Elder Scrolls, but that doesn't mean it'll be a bad action-RPG. Of course, if you're holding out for a pure, stats heavy RPG then it's bad news. And if it's done badly we might end up with a horrible, unbalanced, uninspiring and frustrating mess.
On the fence on this, maybe until the reviews come out .