I think the difference is in the nature of what talent applies to. For the modder, talent's definition is solely making a great new part of the game, in the set and defined framework of the game that already exists (taking into consideration they often coordinate w/ other mods or other mod frameworks).
For the developer, talen't definition is also making a great new part of the game, along with sewing that part into the game at the same time that every other part of the game is shifting around, not-yet-absolute (some parts not-yet-existent), dealing with the game's framework as it's in total flux, and working always with the preconditions of 1) multiple parts they are responsible for, and 2) the inexorable time limits.
Either the developer's role is a more talented one because it encompasses more difficulties and criteria, or they're not comparable because they're two different tasks.
Following a design document and taking direction from the project lead doesn't make the developer more talented. You could argue that it makes the job harder, but you (or I, in this case
) could argue that it actually makes the job
easier - the developer is given criteria and told what to do, modders have to think of and plan everything themselves. A developer has an extensive support structure who can assist or do work for him if need be. If something doesn't work with the engine he can go to the coders and have them fix it, a modder has to work around it or has to abandon his mod completely. The modder also has a day job or an education, while a developer spends all his work time developing. And thats a solitary modder - once you get into complex team efforts (like Tamriel Rebuilt or Nehrim) you're multiplying everything with the difficulties of working with a team of people, teaching new members, organization, etc. etc. Saying that TR is inferior to Bethesda because we won't have a shiny office is an unfounded and unjustified insult towards modders and the thousands of hours we spend on our craft.
It's like that thing people say about getting ten-thousand monkeys typing on typewriters and eventually they'll collectively come up with a great novel. now i don't know if that would work with monkeys, but if we have 10,000 modders making mods, we're gonna get at least a few great ones.
The thing about the monkeys is probability (luck). Modding is all skill. Yes, there are tons of mediocre and crappy mods out there, but those that are good aren't good by chance but rather by the hard work, dedication, and time their creators invest in them.