Lemme just stop time and read an entire magazine in battle.
My character doesn't enjoy reading, so I always pretend he eats it. Or throws it at the enemy or whatever.
Lemme just stop time and read an entire magazine in battle.
My character doesn't enjoy reading, so I always pretend he eats it. Or throws it at the enemy or whatever.
I'd like to keep Elder Scrolls and Fallout as far from each other as possible but I like this, I always wanted to see what ?La Fantoma! and Future Weapons Today would look like on the inside. Would be a nice addition to all the holotapes/notes of previous games.
This is something I have been pushing for in fallout games. I always enjoyed reading the stories in books. Hopefully with the improved pipboy they can make it happen.
I'm betting that books\magazines will offer a temporary boost in a skill perk.
Future Weapons Today would give you a temporary increase in Science.
Science 1 becomes Science 2.
Milsurp Review would give you a temporary increase in Gun Nut.
That would let you try out different parts of the crafting system before actually buying up the skill perk.
it certainly would be an nice extra if they kept it funny, but in Skyrim books are one of the only ways to expand on the lore of the Elder Scroll series.
In Fallout they have other ways to to do so (holo tapes, journal entries, letters and so on).
If it's not broken don't fix it. "Books" were always under the form of holotapes and notes in your pipboy. I say they leave it like that.
Definitely yes!
I played Fallout 3 and Fallout New Vegas after TES V - Skyrim...
the Fallout "not readable books" are very disappointing.
Well, I never read any of the books in TES games but that was because I wasn't very interested in TES lore. With that in mind, I think it would be a good addition to the game to be able to read pre-war as well as post-war literature.
The Elder Scrolls is my favourite game series and reading and collecting books has always been an in game hobby ever since Daggerfall. In Morrowind I made a mod for myself that added an extra room to my Redoran stronghold that had a table for my alchemy set and a bunch of bookshelves and storage for my collection.
Al that said I voted no, let's keep Fallout, Fallout and not "Skyrim with guns".
I'm all for a clear and distinct separation between TES and Fallout, in fact, I stated as much numerous times over the years, however in this case I make an exception. I see no evidence that having readable skill books in Fallout make it TES with guns. One feature borrowed from another franchise, does not make for a clone.
I'm a book-a-holic in both real life and in the Elder Scrolls.
That said, Fallout doesn't need books. More Holotapes and Terminals, certainly, but books? Nah.
The Fallout skill books are comics however, that is far harder to implement. It's not just writing down a few lines of words (most TES books are barley a A4 page long). It would require extra artwork which translates to time and money. Time and money I'd rather see spend on other things like refining the combat and AI.
It would be cool if some books started quests like in Skyrim. Speaking of books, I hope there is a Moira sort of character who is writing a book about your in-game adventures like in Fallout 3.
I wouldn't mind being able to flip through a comic, magazine, or trade/medical journal in Fallout and maybe get a look at some pictures and captions and what not. Long, multi-page books with lots of text to sift through is probably less important in Fallout than The Elder Scrolls though what with there being holotapes to listen to. If Bethesda went all out, and included all kinds of readable material, I would not mind and would likely end up reading everything I could find.
For me: Comics/magazines/journals, yes. Whole Books, probably not.
This is the way I see it. The Fallout games already have a way to tell you stories and lore within the universe through terminals and holotapes. That was their version of telling something like the books of TES, or the eBooks, and again terminals, of Deus Ex.
Now, the option to read skill books and such? I mean, sure why not? But I really don't see the point when there are sources in the game that already exist.
Why would terminals and holotapes be a reason for not letting us read the books? Even just reading the book's text in our Pipboy would be fine with me.
What I would really love to see is newspapers. Similar to how the radio works in Fallout 3 & NV, you would be able to read about events in the wasteland. IIRC, Arcanum did this.
They do exactly what books do in other RPGs. Even more so if you're just reading it from your Pipboy, because that's exactly what holotapes did in previous Fallout games when you just download it to your Pipboy. Unless you really want that reading from a book animation that Skyrim does, I don't see the point.
Well, to know what happens to Grognak the Barbarian, or the Junktown Jerky Vendor!
Yeah, that can still come in the form of holotapes (or holodisk since that's what they're called apparently). As do a lot of things from poems, letters, notes, diary entries, etc.
If the OP is just asking for the animation to actually read from a book like from Skyrim, eh, then I don't find it necessary. But cool if it's implemented, I guess. If you want to read a comic book from an actual comic book because you need images to tell the story.
To be honest, reading the entries from the half destroyed computers around the place in both Fallout 3 and NV, was a joy. I loved finding a new location and then wondering what id learn about the people who used to live/work there and how the war screwed them up. Sometimes you would have even bizarre interoffice emails like someone stealing food from the Refridgerator.
Small things yes, but Its the way Fallout can give exposition to the player and I think its a damn good way of doing it. I was always a bit saddened we never got video journals or audio journals, that would be another level of awesome.
Every time I replay F3, and find that police station overrun by Super Mutants and find the journal entries from the nurse I tear up a bit. What a [censored] time that would of been to live in and through.
Computer Terminals are interesting, but reading pre-war books and what just seems boring compared to TES's literary offerings.
Books should be readable, but to get the Point boost to your stats you should have to reach the end of the book. Books should probably be comprehensive and more Diagrams and potential concept art, but they could also add a bit of lore/flavor too.
Magazines should make a return too and for each page you flip though you get a stack onto your temporary buff from them.
Imagine learning about the ()<>{}[] trick in the hacking mini game from reading the Big book of science?
Or Learning a flame thrower Recipe from US Army: 30 Hand Flamethrower Recipes?
And to be honest, there are two cinematic ways I could see reading a book. First person where the players HUD hands are holding the book and and flipping though the pages. And Third person, where the player is sitting down animated reading the book, and the screen has an overlay of the books contents while in the background you see your toon taking in the wasteland air/under a tree and getting lost in the world in paper as apposed to the world around them. Or Hell, why not get some Audio books in? You could justify there consumption by playing it in the pipboy holotape deck and at the end the holotape burns up and the magna tape is gone, and has to be chucked?