Do you want to continue after main the main quest has finish

Post » Tue Feb 01, 2011 7:03 pm

The series must improve, no matter the cost.
:flame:


If improvement means the trends we've seen from Daggerfall -> Morrowind -> Oblivion, I think Bethesda should strive to svck more. :evil:
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Janette Segura
 
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Post » Tue Feb 01, 2011 5:25 pm

yes, yes of course, of course
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Isabella X
 
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Post » Wed Feb 02, 2011 1:31 am

Yeah, I want to be able to enjoy my win after the game is over. Not watch still images fading into black and all of a sudden BAM, menu screen. @ Fallout 3.
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Jhenna lee Lizama
 
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Post » Wed Feb 02, 2011 12:04 am

Sorry in advance if this has been posted already :) would love to know everyones thoughts. Personally I hope you can so any side quests missed can be done.

who the hell voted no :facepalm:
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Everardo Montano
 
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Post » Tue Feb 01, 2011 6:49 pm

Hmmm...Well, to die as the defalt ending might not be the way to go...but I see what you mean. There is no realy way to end this with everyone happy...

The ending would have to be by choice, not weither you win or lose. To be honest, I can't see this working without a text box. And that wouldn't work. The thing with dying to save everyone is that it is the last resort and it is the only way for it to work. If they have the option to continue on and live, then obviously few would take the route death to save everyone. So...pull a fallout. (Sorry, please keep reading) Everyone charges in at the last second to save the world. Those who wish it to end their with their characters death would then die, thus saving the world. Those who choose to live, would wake up a few weeks later, wondering what the hell was going on, like fallout's extended ending kinda. No, yes? I'm just trying to throw ideas out there that both sides would like.
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Nicholas C
 
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Post » Tue Feb 01, 2011 11:49 pm

YES....This makes it a replayable game for me... :shocking: :shocking: :shocking: :shocking: THIS BETTER NOT TURN INTO FALLOUT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :shocking: :shocking: :shocking: :shocking: :shocking: (without DLCs)
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Iain Lamb
 
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Post » Tue Feb 01, 2011 11:29 am

duh
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Noely Ulloa
 
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Post » Tue Feb 01, 2011 12:31 pm

who the hell voted no :facepalm:


People who wish their story to end as they wish. Same reason why people voted yes, cause they wish for their character's story to continue as they wish.

I voted yes btw, but I'm not against the option of it being the end, as long as you know, you get to choose or something along those linds. People should be able to rp as they choose. Not just how their character begins, but how they end as well.
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jenny goodwin
 
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Post » Tue Feb 01, 2011 3:59 pm

what a fascinating topic this has turned out to be.
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Nathan Maughan
 
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Post » Tue Feb 01, 2011 7:18 pm

i just hope if you beat the game, the game world won't drastically change. For the people that like to do the main quest first, and then explore. Sometimes i like to do that.
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Janine Rose
 
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Post » Tue Feb 01, 2011 11:30 am

Sure, not that I ever continue playing however. Once I finish the main quest, I lose interest in a game. Even in Daggerfall and Morrowind, it was months (and years in the case of MW) before I played the games again. This also extends to every other game out there.

This is saddening. I think just wandering in the world of The Elder Scrolls is enought to keep me playing.
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bimsy
 
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Post » Tue Feb 01, 2011 11:20 pm

For odins sake YES. I tend to do the main quest first then move onto side quests/guild quests etc. I hated how in Fallout 3 If I wanted to see the whole game I had to make sure I completed all the side quests before finishing the main quest, just hated it.
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Rhi Edwards
 
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Post » Tue Feb 01, 2011 10:32 am

This is saddening. I think just wandering in the world of The Elder Scrolls is enought to keep me playing.


Heh, I just lose all motivation. I don't really just go out and wander around in the ES games, unless I'm looking for a dungeon, and item, or a person.
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Darren
 
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Post » Tue Feb 01, 2011 8:29 pm

I've logged many hundreds of hours in Oblivion and have never bothered to finish the main quest. Its still great to have a default backbone story, but its the world that is interesting about these games.
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Dalton Greynolds
 
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Post » Wed Feb 02, 2011 1:35 am

Maybe if you actually backed your opinion up proving me wrong I'd agree to a truce, but as it is if you're going to post things that I consider stupid I'm going to continue pointing it out.

How do I prove you wrong? My OPINION on how they should set the MQ is my OPINION. Stop being a Jagoff, dude. Learn what the word OPINION means.
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K J S
 
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Post » Tue Feb 01, 2011 11:14 pm

How do I prove you wrong? My OPINION on how they should set the MQ is my OPINION. Stop being a Jagoff, dude. Learn what the word OPINION means.

Maybe "prove me wrong" was the wrong phrase.

"any elaboration at all, really - whatsoever" is probably a better way to make your idea more appealing.

You don't have to, of course, but then we can't comment on whether we like your idea or not. And this is a forum, so...
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Brian LeHury
 
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Post » Tue Feb 01, 2011 7:09 pm

For odins sake YES. I tend to do the main quest first then move onto side quests/guild quests etc. I hated how in Fallout 3 If I wanted to see the whole game I had to make sure I completed all the side quests before finishing the main quest, just hated it.


But at the same time, if you want to say no shouldn't you have that option?

TES for me has always been about making a character, and entering into a world where you can make your own choices. You could make your own story. I just feel that if one thinks that a good end for their character would be dying, then they should have that option.

You've been a theif your hold life. You're in jail, again... but this time you killed someone. More than just someone, a group of people. Families. The thought dawns on you that your not very good at being a thief, and dying at the gallows would be a fitting end for someone who killed. Suddenly, a dragon's roar rocks the ground. You hit the deck, and the next second a giant hole is blasted through the wall you were just leaning against. You peek out after a second, finding two dragons distroying the town you were currently being held in. Not even taking a second thought about it, you bolt from the jail. Free once again. Or not. A dragon lands right in front of you, opening its mouth. You stair blankly at it. Its a dragon, what the hell are you suppost to do. But then, it talks. Just before it attacks, you could have sworn it said something. What was it, fire? Burn? But before you can think about it much, a man jumps infront of you with a shield. The flames erupt from the dragon, but the man holds his ground. When the flames end, he grabs your arm, pulling you up and starts to lead you away. The dragon's hot on your heals. Finally though somehow, you duck into a small cave into a hill a dragon can not fit in.

Later, the man that says he had been tracking you for some time. You figure its because of the people you killed, the guilt still in your mind. He says no, and reveals what your really are. A dragonborn. You scoff at the idea, but then you remember hearing the dragon say something before it attack. It wasn't in normal tonge, but you could still understand it.

As time goes on, you try to help people you find in any way. An atempt to feel better about what you did. Nothing really fills the void, even though the people seemed to forget. You simply cant forget, you didn't mean for it to happen. But they caught you stealing, and you pannicted. Another sentence for thevery and it would have been certon death. You killed the man who saw you, but his family soon apears with you standing over them in his blood. It is inescapable. It haunts you when youre awake, when youre asleep.

But then the time comes to fight the boss dragon. The one that wishes to eat the world. Because of your adventures, you've learned that you truely are dragonborn, it it is by Talos' honor that you fight to protect. It isn't easy, but you push the beast into a corner. You have the advantage. But suddenly things go wrong. The dragon speaks a word, a word that chills you to the bone. It is an ability which you have also learned to a degree, but he plans to use it to take the world complety all at once. You shoot forward, knowing there isnt' time. You speak the word consume in dragon tonge. Aldiun realises what youre doing, but its to late to stop it. You close your eyes, smiling for the first time in a long time. This was how you would amend for your crimes. A small orb surrounds Aldiun and yourself, both consuming spells coliding and then colapsing, thus taking both of you with it. You die, but you saved the world.

That is only one possible rp style that would lead to the death of a character. I would like to see the option. Not just one way or the other. TES has always been about choice. It should stay that way.
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Harry Hearing
 
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Post » Tue Feb 01, 2011 10:45 am



That was pretty good... but yeah that's all I really want. The option.

For instance, the Fable 2 character that I liked to think of as canonical sacrificed her family and beloved dog for the people of Albion. That carried absolutely no gameplay benefit, but it made me love that character. Being able to RP on that level is something that's really important to me, and given that all of the naysayers have been saying "HURR DURR TES IS ABOUT CHOICE" it's rather ironic that they want to restrict my end game options.
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Emily abigail Villarreal
 
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Post » Tue Feb 01, 2011 8:24 pm

If I can't play on after the Main Quest, I won't buy it. It ruined New Vegas for me, and forcing people to buy a DLC is going too far in my opinion.
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Mrs Pooh
 
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Post » Tue Feb 01, 2011 12:12 pm

If I can't play on after the Main Quest, I won't buy it. It ruined New Vegas for me, and forcing people to buy a DLC is going too far in my opinion.


That's why a few...more like two people, have beein trying to figure out a way for people who like end game and others who like extended play. There will be people who like both, and if it is possilbe to implement a way to make both an option, shouldn't it be considered?

There's going to be a lot more, for good reason, who wish to continue on after the main quest. But for rping perposes, a few may wish that their character's story ended there. Sure they could just stop...but if they're forced to watch a cutscene of there character waking up later, it kind of takes away from what they wish they could see. Closing their eyes and going lalalala cant see you lalala cant hear you is kind of redundant, cause you know what's happening.
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Rob
 
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Post » Wed Feb 02, 2011 1:10 am

Hell yeah I want to continue playing. We'll have add-ons to deal with.
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Nick Swan
 
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Post » Tue Feb 01, 2011 11:24 pm

yes

only 8 weirdos voted no for some crazy unfathomable reason. :shakehead:
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Benji
 
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Post » Tue Feb 01, 2011 12:37 pm

yes

only 8 weirdos voted no for some crazy unfathomable reason. :shakehead:


You, go read the last page of replies. The basic reason for the 8 are there. I'm not going to quote them all, cause there're right there. There's a reason, don't just assume they're crazy. Never doubt a man's reasons, doubt his methods.

It is for rp perposes. Some people feel the endgame is a good point for their character to die. They would like their characters more if they gave their lives for the greater good.
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mollypop
 
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Post » Tue Feb 01, 2011 11:33 pm

You, go read the last page of replies. The basic reason for the 8 are there. I'm not going to quote them all, cause there're right there. There's a reason, don't just assume they're crazy. Never doubt a man's reasons, doubt his methods.

It is for rp perposes. Some people feel the endgame is a good point for their character to die. They would like their characters more if they gave their lives for the greater good.


I'm not this blatantly mean most of the time but those RPers are stupid. Want the character to have died at the end? Delete the save file and say he died. Hell, you are already pretending that your character and all the NPCs are actual people so why not just pretend he died? It is not that hard.
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Annick Charron
 
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Post » Tue Feb 01, 2011 11:55 am

Yes, since I've always viewed the Elder Scrolls game in light of the degree of freedom which they provide.

Plot has never really been a strong point in this series (although it is getting a little better) but instead of a detriment, I've always viewed it as a nice way to let you really make your own plot. The story of your adventure is your plot, and not the other way around, in my opinion.

If the game just ended when the core questline ended then I would not be too happy, since it would mean an end to my character and my exploration unless I started another save file. And although I usually make several characters, I would prefer to switch to any whenever I want, regardless of whether or not they are done with the main questline.

Plus, games that "end" in the scheme of rpgs of this style usually have somewhat generic endings in which the character either prepares for a sequel (which doesn't happen in Elder Scrolls games), goes back to a life of peace (in which case the game shouldn't really end), or dies. And when a hero dies in a game without much of an emphasis on plot, it ends up having no real effect on the player. Fallout 3's ending came across as somewhat abrupt and unnecessary, in my opinion, even though that game had a pretty decent plot in comparison to what we're used to in Elder Scrolls games.
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chinadoll
 
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