Do you want to continue after main the main quest has finish

Post » Tue Feb 01, 2011 3:26 pm

Aye, it wouldn't be an Elder Scrolls game if they didn't let you.


Agreed.
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Natasha Callaghan
 
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Post » Tue Feb 01, 2011 3:47 pm

Any RPG that wouldn't let you continue after finishing the main quest really isn't an RPG at all.

So a huge YES, I want to continue after the main quest.


i don t thing this criteria defines RPG at all...
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Emily Graham
 
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Post » Tue Feb 01, 2011 3:58 pm

YES.

This is TES, you play TES forever.
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Klaire
 
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Post » Tue Feb 01, 2011 9:43 pm

Any RPG that wouldn't let you continue after finishing the main quest really isn't an RPG at all.


What? :unsure:
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Christie Mitchell
 
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Post » Tue Feb 01, 2011 1:46 pm

I understand where your coming from, and I have to disagree. I, and I imagine many others, play gamesas's products for a certain pecuilar and particular experience, and part of this experience is being able to play after the MQ. while the story ending may be better with a permanent ending, I'm still getting a decent story even if the ending lacks a certain impact permanency may or may not grant it. So in the end, it'd be a greater loss for me if I couldn't play after the end, but I'm not really all that impacted by the ending feeling slightly less epic.

I in turn understand your point and I don't think we're going to make any headway on coming to an agreement. If you value playing after the 'ending' (literally, that - in and of itself with no added content - is enough for you) more than a better finale than I can't do anything except offer my condolences.

I'm more worried about the people who seem to think needlessly killing characters is the only way to have authorial integrity and a climatic ending, myself. And I'm worried about the people who seem to be entirely missing the point of the Elder Scrolls, perhaps you'd be better served by playing Dragon Age or something.

1 - I want there to be a way around your character dying
2 - How is "I'm going to go and do some mining now, or maybe I'll do some side quests until I'm burned out" as climactic as your character giving their life to save the world? And on point 1 - I don't want it to be impossible to avoid. I just want it to be the default state (á la DA:O)
3 - Since when was continuing after the ending the point of TES? I would call it a fairly minor aspect of the series so far to be honest. I think it's laughable that you think that I'm "missing the point of TES" just because I think that PC death in the finale adds to the climix of the story. I'm not missing the point - TES revolves around the player and what they want to do, not the story. I don't argue that. I just think that the main quest should be the primary focus of the game if the player directs enough attention towards it, and that default character death at the end of it would make it more epic.
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Nany Smith
 
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Post » Tue Feb 01, 2011 2:30 pm

i don t thing this criteria defines RPG at all...


I believe I can agree there, I've played many great RPGs that end with the completion of the main quest, and I've played good ones that don't. All in all, continued play after the main quest is not an essential part of the definition of RPG.

Now replace "RPG" with "The Elder Scrolls", and I can agree with the statement quoted in the post I just quoted.
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Isabella X
 
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Post » Tue Feb 01, 2011 9:20 pm

Whoever voted no was obviously joking. 0.o
TES has always never been about the main quest. It's about doing what you want to do. If you decide to not do the MQ, then fine. That's your choice. It's TES. :)
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Margarita Diaz
 
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Post » Tue Feb 01, 2011 11:18 pm

Absolutely. The full-stop endings were the main thing I hated about non-DLC Fallout 3 and New Vegas.
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Casey
 
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Post » Tue Feb 01, 2011 5:50 pm

of course it should continue. : :dance:
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roxanna matoorah
 
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Post » Tue Feb 01, 2011 10:37 am

I believe I can agree there, I've played many great RPGs that end with the completion of the main quest, and I've played good ones that don't. All in all, continued play after the main quest is not an essential part of the definition of RPG.

Now replace "RPG" with "The Elder Scrolls", and I can agree with the statement quoted in the post I just quoted.

I edited my post on the previous page to respond to you, but I'm not sure if you saw it.

Anyway, I have to question how much letting the player play the same character after the credits is fundamental to TES. It might be a recurring theme, but it doesn't add an 'OMG THIS IS EPIC' dimension to the game. What it does do, as Shades pointed out earlier, is completely neuter the endings to the games so that they're mediocre at best. Seems like a feature ripe for the cutting if you ask me.
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Damien Mulvenna
 
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Post » Tue Feb 01, 2011 3:45 pm

This is TES, not some average console game where you actually finish the game. Dumb poll
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Sara Lee
 
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Post » Tue Feb 01, 2011 10:17 pm

I really don't see why anyone would vote no here, unless they were a Fallout really devoted fan of the highest order...
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sarah simon-rogaume
 
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Post » Tue Feb 01, 2011 10:57 am

I really don't see why anyone would vote no here, unless they were a Fallout really devoted fan of the highest order...

:brokencomputer: AM I POSTING TO A BRICK WALL?
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neil slattery
 
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Post » Tue Feb 01, 2011 8:48 pm

Yeah, because that's epic. The entire Third Era culminates in the manifestation of a very angry Akatosh, and you want the MQ to deal with making sure that it never actually happens (even for a scary climactic bit before you actually seal Alduin off)?

Cool. Taking the monotony of Ulysses to the videogame genre.

Let's not shoot down my OPINION, mmk?

Thanks.

I think it was nice to be "recognized" in Oblivion. In Vanilla, the Champion armor is epic. (mods can just beef up the armor to work with Oscuro's, for example)
Implement something similar. Some people want to finish every quest as they get them.

For example. I bought Fallout 3. Cool game. I went strait through the MQ. But I died. WHAT. I can't play anymore? I mean, yeah I can load a save, but I wanted to force the dumb Super-Mutant in there. dangit
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Verity Hurding
 
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Post » Tue Feb 01, 2011 3:55 pm

Let's not shoot down my OPINION, mmk?

Thanks.

Maybe if you actually backed your opinion up proving me wrong I'd agree to a truce, but as it is if you're going to post things that I consider stupid I'm going to continue pointing it out.
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Tamara Primo
 
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Post » Tue Feb 01, 2011 6:40 pm

I really don't see why anyone would vote no here, unless they were a Fallout really devoted fan of the highest order...


How does Fallout fandom contribute to voting in this poll?
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Sara Lee
 
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Post » Tue Feb 01, 2011 9:48 am

It would really ruin the game for me to be honest. I want to be able to walk around and plunder dungeons and do side quest and I think that is one of The Elder Scrolls things you know what I mean?
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Marion Geneste
 
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Post » Tue Feb 01, 2011 11:43 am

Dont worry greatcarbuncle, I understand what youre trying to say.

Let me try this argument.

TES is about doing what you want. Yes? I feel that appeals to those saying things should continue. What if you wish for your character to die trying to save the world, cause thats how you want his story to end?

An ending system could be thought up, Beth is pretty clever, were things could go either way. Based on the character, what the character has done, how they play the ending itself, and what the player themselves want, I feel that there could be multiple endings here. A few where you die, and a few where you live. What if the game thinks my character should die? Then your out of luck. Try the ending again and see if you can live this time.
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OJY
 
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Post » Tue Feb 01, 2011 9:48 pm

It would really ruin the game for me to be honest. I want to be able to walk around and plunder dungeons and do side quest and I think that is one of The Elder Scrolls things you know what I mean?

You know you can do those things before finishing the MQ, right?

TES is about doing what you want. Yes?

Yes.

What if you wish for your character to die trying to save the world, cause thats how you want his story to end?

That's what I want the default "you didn't sell your soul" ending to be.

An ending system could be thought up, Beth is pretty clever, were things could go either way. Based on the character, what the character has done, how they play the ending itself, and what the player themselves want, I feel that there could be multiple endings here. A few where you die, and a few where you live. What if the game things my character should die? Say if this is hardcoe mode, then your out of luck. Try the ending again and see if you can live this time.

Oh I want multiple endings. I just don't want the character death ending to be the 'you failed to whatever extent' ending. I think that the player should have to do some shady stuff to keep their character's life (Dragon Age).

I've never advocated unavoidable character death á la FO3.
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neil slattery
 
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Post » Tue Feb 01, 2011 12:27 pm

Hell yes! I spent most of my game time after I beat the main quest.
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Cash n Class
 
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Post » Tue Feb 01, 2011 2:23 pm

why wouldn't i?
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Tracy Byworth
 
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Post » Tue Feb 01, 2011 4:41 pm

Sorry in advance if this has been posted already :) would love to know everyones thoughts. Personally I hope you can so any side quests missed can be done.


My thoughts? It's an Elder Scrolls game, of course there will be no real "end" and you'll play forever.


I edited my post on the previous page to respond to you, but I'm not sure if you saw it.Anyway, I have to question how much letting the player play the same character after the credits is fundamental to TES. It might be a recurring theme, but it doesn't add an 'OMG THIS IS EPIC' dimension to the game. What it does do, as Shades pointed out earlier, is completely neuter the endings to the games so that they're mediocre at best. Seems like a feature ripe for the cutting if you ask me.


No, but it adds repeat business from people addicted to that particular feature, and provokes extreme nerd rage when removed- note Fallout 3, and people's "OMG teh wurld haz ended, y duz tihs Beth gaem end??"

Indeed, it does neuter the conclusions to the main quests (let's be honest, calling them "endings" is giving them more than they deserve since the game doesn't in fact end) something fierce, making them rather hollow at best. "Look! It's the Champion of Cyrodiil! Hey Champion, I saw a mudcrab the other day..."

Ripe for the cutting? Yeah, you thought there was nerd rage about Fallout 3 actually ending? Put a real ending in an Elder Scrolls game and there's likely to be riots and a death toll. Hello, evening news!

This is TES, not some average console game where you actually finish the game. Dumb poll


What do console games have to do with it? By and large most CRPGs made before consoles advanced beyond Mario games have endings.

How does Fallout fandom contribute to voting in this poll?


About the same way "average console games" do- as an excuse for someone to bash something, and nothing more. :shrug:
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Amy Gibson
 
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Post » Tue Feb 01, 2011 4:45 pm

The poll may need a third choice: "I don't plan on doing the main quest."

In the past two titles I just explored. The Oblivion gates dotting the countryside did get in the way of this, though, so I forced myself to make some headway in that quest. But I couldn't maintain interest in it since it felt like a closely borrowed Tolkien plot (same with Morrowind.) Skyrim is coming across as similar in that regard.
So, more random exploring for me, then.
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Alycia Leann grace
 
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Post » Tue Feb 01, 2011 8:17 pm

No, but it adds repeat business from people addicted to that particular feature, and provokes extreme nerd rage when removed- note Fallout 3, and people's "OMG teh wurld haz ended, y duz tihs Beth gaem end??"

Indeed, it does neuter the conclusions to the main quests (let's be honest, calling them "endings" is giving them more than they deserve since the game doesn't in fact end) something fierce, making them rather hollow at best. "Look! It's the Champion of Cyrodiil! Hey Champion, I saw a mudcrab the other day..."

Ripe for the cutting? Yeah, you thought there was nerd rage about Fallout 3 actually ending? Put a real ending in an Elder Scrolls game and there's likely to be riots and a death toll. Hello, evening news!

The series must improve, no matter the cost.
:flame:
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Timara White
 
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Post » Wed Feb 02, 2011 12:42 am

You know you can do those things before finishing the MQ, right?

Edit incoming


No, I didn't know that :rolleyes: I just want to do them when I want to do them and don't feel like starting over whenever I beat the game. I guess I could just hold off on beating the game but why should I if I don't have to. The Elder Scrolls games always let you play the game the way you want to play them and I thunk they keep on going in the same direction ans their recent elder scroll games.
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Oyuki Manson Lavey
 
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