Do you want to continue after main the main quest has finish

Post » Wed Mar 30, 2011 2:31 pm

Why would you vote no? You still have the OPTION to end it then and there. Just walk away... go on! Shut your eyes and pretend things are different to what the game is actually telling you.

In my old thread I floated the idea of character death and a finite ending and got shot down and repeatedly told that I could just pretend (LA LA LA) that my ending occurred instead of being selfish and trying to diversify everybody else's game. Not only is "just pretend" an almost useless contribution to a discussion that happens about an unreleased game on a par with "but mods", it's devaluing my gameplay experience.

Anyway, I want the game to end finitely after the main quest because I'm getting tired of lame endings that allow for the main character to survive to get a part time job at the sawmill.
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Sara Lee
 
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Post » Wed Mar 30, 2011 2:57 pm

of course I want to continue after that, It only makes sense with all the mods and (hopefully) dlcs that will come out, which will add extra content or expand the storyline
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Eileen Müller
 
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Post » Wed Mar 30, 2011 2:17 pm

There hopefully will be an optional end. For those character's who diserve to go down in a blaze of glory, instead of having to jump into the lava after the fact or have Dagon kill the player and then quick exit to the main menu and have to go La La La till the cows come home.
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Dina Boudreau
 
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Post » Wed Mar 30, 2011 3:42 am

Who voted no?
Anyway: Yes we should(and can if I'm not mistaken) be able to continue after the MG.
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Emily Rose
 
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Post » Tue Mar 29, 2011 11:21 pm

In the Elder scrolls this kinda goes without saying.
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Melis Hristina
 
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Post » Wed Mar 30, 2011 9:01 am

The concept of factions and the Skyrim Civil War will cause me to play a minimun of two characters, and I have 4 planned. If the sandbox is good, I will keep playing after completion of the main quest until I gradually drift off into another game. I expect, however, for Skyrim to keep me busy for quite a bit of time.
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gary lee
 
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Post » Wed Mar 30, 2011 3:31 pm

If I wanted a game to go on infinitely, I would not play TES games. I would still keep playing world of warcraft or something similar.

The beauty of SP is that single core thing, that you can achieve an ultimate goal. That is why I always try to finish the main quest as late as possible. I want the main quest to be the hardest to finish, so that I am forced to finish other quests/factions beforehand. To me, the reason I do all the sidequests and comeplte all the factions, and build up my character at all, is so that I can save the world from the gates of oblivion or Dragoth Ur (never played the first 2). When I finally complete the main quest, everything suddenly becomes irrelevant. When I end the game I always imagine that my character settles down somewhere and lives in peace.


Seriously though, all you poeple who dont like endings, try games that has no main quest and/or releases patches every month.
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i grind hard
 
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Post » Wed Mar 30, 2011 10:01 am

If I wanted a game to go on infinitely, I would not play TES games. I would still keep playing world of warcraft or something similar.

The beauty of SP is that single core thing, that you can achieve an ultimate goal. That is why I always try to finish the main quest as late as possible. I want the main quest to be the hardest to finish, so that I am forced to finish other quests/factions beforehand. To me, the reason I do all the sidequests and comeplte all the factions, and build up my character at all, is so that I can save the world from the gates of oblivion or Dragoth Ur (never played the first 2). When I finally complete the main quest, everything suddenly becomes irrelevant. When I end the game I always imagine that my character settles down somewhere and lives in peace.


Seriously though, all you poeple who dont like endings, try games that has no main quest and/or releases patches every month.

For me it was Guild Wars. I am also getting GW2, I expect GW2 will also keep me busy for years.
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Amber Ably
 
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Post » Wed Mar 30, 2011 8:39 am

It completely depends on how much other stuff I already did in the game :shrug: If there's much to be done after the MQ, then I'll do it (if there's still a good chllenge or title for it). If not, then I'll reroll and start over.
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Shae Munro
 
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Post » Wed Mar 30, 2011 2:33 am

What kind of question is this?!
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Taylor Tifany
 
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Post » Wed Mar 30, 2011 7:54 am

Everytime this thread pops up I cant help wondering who the handful of 'yes' voters are..

Silly question, moot question. Of course the game doesnt end after the main quest. This is a TES game.
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Erich Lendermon
 
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Post » Tue Mar 29, 2011 11:08 pm

What kind of question is this?!

I'm suprised TheElderScrolls hasn't made a sheep thread yet. He apparently has a http://s1236.photobucket.com/albums/ff451/TaMeCompetitive/?action=view¤t=009-1.jpg#!oZZ9QQcurrentZZhttp%3A%2F%2Fs1236.photobucket.com%2Falbums%2Fff451%2FTaMeCompetitive%2F%3Faction%3Dview%26current%3D008-1.jpg. :blush2:
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Melung Chan
 
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Post » Wed Mar 30, 2011 9:06 am

I'm suprised TheElderScrolls hasn't made a sheep thread yet. He apparently has a http://s1236.photobucket.com/albums/ff451/TaMeCompetitive/?action=view¤t=009-1.jpg#!oZZ9QQcurrentZZhttp%3A%2F%2Fs1236.photobucket.com%2Falbums%2Fff451%2FTaMeCompetitive%2F%3Faction%3Dview%26current%3D008-1.jpg. :blush2:


Posting pictures of someone you found on the internet is kind of rude, Mr Orc. :vaultboy:
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Marcus Jordan
 
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Post » Wed Mar 30, 2011 12:15 pm

Posting pictures of someone you found on the internet is kind of rude, Mr Orc. :vaultboy:

Lmao I couldn't resist. He linked to it in another thread so meh.
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Guy Pearce
 
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Post » Wed Mar 30, 2011 8:05 am

I dont think ill do the main quest first. i wont stop playin before im sick of it. and thats probably not until ive done everything there is with atleast 5 different types of characters
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Jack Moves
 
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Post » Wed Mar 30, 2011 4:24 am

Actually, I won't play the main quest straight away. When I have finished it though, I will keep playing. It's open world and such, you're not bound to the main quest in any way, and I'm sure there will be enough quests afterwards, still.
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Marlo Stanfield
 
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Post » Wed Mar 30, 2011 12:41 am

What kind of question is this?!


http://www.gamesas.com/index.php?/topic/1176291-an-optional-end/page__p__17382934__fromsearch__1#entry17382934
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daniel royle
 
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Post » Wed Mar 30, 2011 4:45 am

In my old thread I floated the idea of character death and a finite ending and got shot down and repeatedly told that I could just pretend (LA LA LA) that my ending occurred instead of being selfish and trying to diversify everybody else's game. Not only is "just pretend" an almost useless contribution to a discussion that happens about an unreleased game on a par with "but mods", it's devaluing my gameplay experience.

Anyway, I want the game to end finitely after the main quest because I'm getting tired of lame endings that allow for the main character to survive to get a part time job at the sawmill.

So you ARE being selfish and trying to limit the diversification of options for the game as well as people's time playing it? What the hell is so hard about pretending it ends? It's sure as hell a lot harder to pretend it didn't end. Because it DOESN'T end. Even if the game finishes then and there (which is easily achieved by pressing the quit button), the story still continues, so they may well get a part time job at the saw mill, unless of course you don't want to and want to make your character do something else, in which case you can.

The two options are
-End the game, leaving at most a few options for roleplaying and limiting the players ability to play the game further
-Leave it open ended, allowing WHATEVER YOU WANT (including nothing) to happen afterword.
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Erika Ellsworth
 
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Post » Tue Mar 29, 2011 11:25 pm

Why would you vote no? You still have the OPTION to end it then and there.


People may have read the question like I did (not that I voted), which is "WILL you continue after the end?"

i.e, are you planning to keep playing. Not "do you think the game should have this feature".

(The "no, I want to start a new character" second choice, makes it seem more like a "what are you going to do" not a "should the game allow this" question.)




...which is why my answer was "Won't know til I get there." :D


We all know the game will allow you to keep playing, why is that even a question?
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Laura
 
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Post » Wed Mar 30, 2011 9:09 am

People may have read the question like I did (not that I voted), which is "WILL you continue after the end?"

i.e, are you planning to keep playing. Not "do you think the game should have this feature".

(The "no, I want to start a new character" second choice, makes it seem more like a "what are you going to do" not a "should the game allow this" question.)




...which is why my answer was "Won't know til I get there." :D


We all know the game will allow you to keep playing, why is that even a question?

Oh, sorry, misinterpreted. That's fair enough, but that's not what greatcarbuncle was talking about.
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Tom
 
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Post » Wed Mar 30, 2011 12:06 am

The two options are
-End the game, leaving at most a few options for roleplaying and limiting the players ability to play the game further
-Leave it open ended, allowing WHATEVER YOU WANT (including nothing) to happen afterword.

False dichotomy. Why can't there be a path through the MQ that ends in character death? ME2, for instance, kills off Shepard if you don't prepare enough for the final assault (and that's hardly a spoiler given that it isn't canonical and BioWare told us that it was a possibility from the earliest days of ME2 hype). Why can't TES do the same? Maybe I'll actually become emotionally invested in a TES for once if it demands a sacrifice.

Or maybe one of the Dovahkiin has to die to stop Alduin, and the only other candidate is an illegitimate child of the Septim line? What do you do then?

Don't pretend that this is just about whether the game lets you play on after the credits. This debate is about the entirety of the MQ.
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Kelly James
 
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Post » Wed Mar 30, 2011 1:24 pm

Oh, sorry, misinterpreted. That's fair enough, but that's not what greatcarbuncle was talking about.


Yeah, I noticed that alot of the responses were along the lines of "will the game allow it". I'm honestly not sure anymore what the OP intended to ask, the poll can be read both ways. :shrug:
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meghan lock
 
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Post » Wed Mar 30, 2011 3:14 pm

False dichotomy. Why can't there be a path through the MQ that ends in character death? ME2, for instance, kills off Shepard if you don't prepare enough for the final assault (and that's hardly a spoiler given that it isn't canonical and BioWare told us that it was a possibility from the earliest days of ME2 hype). Why can't TES do the same? Maybe I'll actually become emotionally invested in a TES for once if it demands a sacrifice.

Or maybe one of the Dovahkiin has to die to stop Alduin, and the only other candidate is an illegitimate child of the Septim line? What do you do then?

Don't pretend that this is just about whether the game lets you play on after the credits. This debate is about the entirety of the MQ.

I don't understand. Either play the main quest and die or get someone to do it for you and win? That sounds liek a crappy choice for those who don't want to roleplay a character who dies at the end (from the soudn fo things, the majority of people).
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Emily Shackleton
 
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Post » Wed Mar 30, 2011 1:22 pm

I don't understand. Either play the main quest and die or get someone to do it for you and win? That sounds liek a crappy choice for those who don't want to roleplay a character who dies at the end (from the soudn fo things, the majority of people).

You're still making false dichotomies. What I suggested aren't the only possible ways in which one character death ending could be made feasible.

Think DA:O.
Spoiler
You can taint a baby or give your own life to stop the darkspawn.
Can we not have anything similar to that?

Or how about the only other person eligible as a sacrifice is a conflicted minor antagonist? Using FO3 as a theoretical example, would you force Butch into that irradiated chamber if he was there? I wouldn't. He was horrible to my character, but he had an alcholic mum and from what I can gather a confused sixuality. He was a misunderstood character and he doesn't deserve to die in my eyes, but I'm sure that the majority of players would have had no problem kicking him into toxic goo if it meant that their character lived to chop wood another day.

Do you see what I'm getting at yet?
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carly mcdonough
 
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Post » Wed Mar 30, 2011 7:19 am

You're still making false dichotomies. What I suggested aren't the only possible ways in which one character death ending could be made feasible.

Think DA:O.
Spoiler
You can taint a baby or give your own life to stop the darkspawn.
Can we not have anything similar to that?

Or how about the only other person eligible as a sacrifice is a conflicted minor antagonist? Using FO3 as a theoretical example, would you force Butch into that irradiated chamber if he was there? I wouldn't. He was horrible to my character, but he had an alcholic mum and from what I can gather a confused sixuality. He was a misunderstood character and he doesn't deserve to die in my eyes, but I'm sure that the majority of players would have had no problem kicking him into toxic goo if it meant that their character lived to chop wood another day.

Do you see what I'm getting at yet?

That's still not a choice I think the game should make you make. Die and end the game, or be an evil, heartless, cowardly bastard.
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Marlo Stanfield
 
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