Do you want a hardcoe mode?

Post » Wed Dec 02, 2015 1:32 pm

Did they really say that? Thats so awesome if so! Love stuff like that.

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JaNnatul Naimah
 
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Post » Wed Dec 02, 2015 8:18 am

Indeed, reminds me of the S.T.A.L.K.E.R AMK Mod where you were forced to find shelter during the course of a blowout.

Yeah, Modders will fix the game, I have no doubt about this. I for one planing a lot of changes already. But every function that is already in the vanilla game and made as choice, will increase the initial fun in playing the vanilla game. Also, much less Mod effort will be necessary to fix the game in favor of hardcoe/rpg orientated gameplay. I couldn't play without needs, global iron sights and certain hardcoe aspects. I wouldn't want to ruin the experience. Games tend to be so easy nowadays.

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~Amy~
 
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Post » Wed Dec 02, 2015 3:35 am

Yeah, it's in one of those chat videos on their youtube channel.

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Isaac Saetern
 
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Post » Tue Dec 01, 2015 11:45 pm

Well needs certainly add to immersion... if your a one man army, food, water and shelter shouldn't be a problem. The Raiders you fight would obviously have food, water and a place to sleep. So after killing half a dozen raiders you should have a decent amount of survival supplies. Even in Fallout 3 most raider camps had food around somewhere simply to add to the immersion of that area.

For those needs to be a true and believable hard to come by necessity. You'd need a character who can't take on half a dozen enemies at once... or you'd need to fight undead or some other enemy that survives off of food you can't consume. I didn't think hunger, thirst or sleep made hardcoe in NV anymore difficult it was the stimpacks healing over time that provided an extra challenge.

Given that New Vegas was released before Skyrim and Bethesda didn't opt to add food and drink as an optional need for that game... its safe to say it won't be in Fallout 4.

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Jason White
 
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Post » Wed Dec 02, 2015 1:06 pm

It would be nice, otherwise what would i do with my 120 bottles of water, 20 brahim steaks, canned food and cram egg's?

Thats what i liked the most in New vegas => Thirst, hunger and sleep

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W E I R D
 
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Post » Wed Dec 02, 2015 1:29 am

Indeed. People neglect how much more of survival this adds to the game. Combine it with limited ressources and you will feel what it's like to life in a deserted wasteland.

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Kat Lehmann
 
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Post » Wed Dec 02, 2015 12:35 am

odds are it wont be in, at lest at start imo. the avarage joe simply does not want to deal with the micromanging of hunger/water/sleep. it didnt even make it harder at all in new vegas, just alot more annoying, having to keep up with three constantly draining bars in addition to all the other stuff.

99.99% sure survival/primary needed wont be activated and forced on you by default, andwill either require activation or modding in.

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Cassie Boyle
 
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Post » Wed Dec 02, 2015 2:17 am

It was called hardcoe in FNV simply activate it or deactivate it => evreybody is happy

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Kayleigh Mcneil
 
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Post » Wed Dec 02, 2015 5:51 am

The only one I ever worried about was sleep, given that eating and drinking for health tended to fill up your water-thirst needs anyway.

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Bethany Short
 
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Post » Wed Dec 02, 2015 1:35 pm

It isn't as far-fetched as it sounds, actually. Bethesda has done something like this before. In Morrowind if we traveled on foot during a Blight storm there was a percentage chance to catch Blight Disease.

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Stefanny Cardona
 
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Post » Wed Dec 02, 2015 2:39 pm



This is why I cant take any thread this guy posts seriously. The blind and venomous hatred towards console players shows a complete lack of common courtesy and sense.
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Da Missz
 
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Post » Wed Dec 02, 2015 1:02 am

The trouble with mods adding this is that if the editor doesn't have native support for things like ammo weight, (like skyrim didn't) you end up having to fudge it with scripts, and the more scripts that are running the more unstable the game gets, and the more chance of stuff going wrong

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michael flanigan
 
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Post » Wed Dec 02, 2015 12:50 pm

I do hope there will be hardcoe mode. It adds value to food, water and shelter. The more useful things in the world, the better. In addition you can carry less, which I like. However, if healing over time stimpacks, with animation as well will be in-game, I'll be happy. Actually would like an animation for eating and drinking as well.

As an addition to hardcoe, I'd like to see injuries handled differently. Crippled limbs need doctors bag (already in), healing up when under 20% need doctors bag and medic skill, or need to see a npc doctor. This would add value to medic followers (if there are any).
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Alex [AK]
 
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Post » Wed Dec 02, 2015 8:52 am

-.- That's what hardcoe mode is for (sorry, I don't want that added tedium)...

greetings LAX

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josie treuberg
 
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Post » Wed Dec 02, 2015 1:20 am

I hope it is inlcuded, because why would settlements require an economic or devlopment value based on water food power and shelter, while the player isn't impacted at all??

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yermom
 
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Post » Wed Dec 02, 2015 2:39 am

Just because minor details don't match your likes, doesn't mean the game is "broken". It's not something to "fix". :shrug:

-----

I'm always amazed at how different opinions are on all sorts of things. One person's "omg, so important" feature is someone else's "mindless anti-gameplay busywork".

(Honestly, given how common food & water were in FO3 & NV, having to eat & drink were not in any way "difficulty" or keeping the game from being "too easy". I'm constantly leaving food & water lying unlooted in those games because I've got lots in my inventory & they're not valuable loot. You'd have to change lots of factors in the game to make "geez, gotta find some food" something that's actually meaningful outside of larp/roleplay.)

edit: thinking about it, these "needs" things that just make you do something every time the meter fills up.... how is this good gameplay? "Why'd you do that?" "Because, realism!" is silly. Make compelling gameplay reasons to eat & drink, and people will do it because it matters. Not just because something lit up in their UI and said "do this". In my latest Fallout 3 playthrough, I eat & drink all the time. Why? Because one of the mods I use includes a consumables overhaul. Food & drink actually have useful effects (ex: good-quality food items, like Brahmin Steak, restore 50-100+ hitpoints over time. Instead of the silly +5hp in base FO3), so I use them regularly. Not because some needs mod said "Do it, because!"

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Roddy
 
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Post » Wed Dec 02, 2015 8:11 am

I also really hope there's an optional hardcoe mode, with needs and slowed healing and such. I used to think it would be a micromanaging nightmare, but in my current playthrough of FO3 I'm using the FWE mod in hardcoe mode (with a few minor tweaks to bring it up to challenging vs too-hard-to-be-fun) and it's been awesome. For the first time I'm playing a goody-two-shoes type who becomes a little less good because she's forced to steal food (or eat cockroach :yuck: ), run away from fights, take jet just to stay awake, and tell people 'sorry, no, I can't help you' because she's got like three stimpacks left and barely any ammo.

But I would agree with the other posters that it really doesn't make much sense if it's not coupled with scarcity. Because it really doesn't add any sort of challenge when food and water and meds are lying around pretty much everywhere.

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Erin S
 
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Post » Wed Dec 02, 2015 9:37 am

We don't "neglect" anything - it's something you either like or hate (I am on the hate side...extra tedium does not add immersion (I count feeding myself as feeding my character, so it's not needed, same for sleep and going to the bathroom!)...I mean I don't want to read that the main character takes a bathroom break in a book either (unless it adds to the story or progresses said story!))

greetings LAX

ps: Hate me all you like (if that's your thing) - but some of us gamers play for fun and story only, not to work our tails off!

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Amanda Leis
 
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Post » Wed Dec 02, 2015 11:37 am

I do opt for a "hardcoe" mode where you need to drink and eat. It is just irritating to care for your own people in your settlements while you do not have to do it. Also, why have all these items that are food but serve no real purpose other than a small heal over time effect?

You have so much clutter in this game, and with the now so complex system of building and crafting at an extent we do not even know yet, every tin can has a use now and can turn into anything. Yet food is only there to regenerate 4HP and give you 2 RAD? I can not believe that, it just does not make much sense.

By the way, while Skyrim did not have any need for food or drink it offered a huge amount of crafting even similar to Fallout 4's system now. That included enchanting, armour and weapon crafting as well as ALCHEMY and COOKING. So that is you precedence right there. Food gave you buffs and you could cook quite complex stuff with it. You did not need it, but it greatly increased immersion. NV went the right way of creating a more believable wasteland by adding farms, camp fires and so forth.

So in the end it is a question of implementation if it is tedious or not. It is a potential asset to the game and should be viewed as such.

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matt
 
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Post » Wed Dec 02, 2015 1:45 am

I agree it's not vital, personally I liked "hardcoe" for the slower healing and ammo having weight. Needs were rather limited but it just being a bar that fills is the same as radiation in the previous games, now it has some impact but like the need to eat and drink was mainly only early game that it was really a feature. Radaway and rad x have been so common that only a handful of areas are a real issue. Temp doesn't really fit the game world outside of being set on fire or frozen.

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Melanie Steinberg
 
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Post » Wed Dec 02, 2015 11:11 am


That is, if this Chesko wants to do it for free. ^^
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Darlene DIllow
 
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Post » Wed Dec 02, 2015 5:58 am

If that's the kind of game I wanted I'd be playing ARK, not Fallout 4. I like to assume my PC knows enough to feed themselves, relieve themselves, bathe themselves, wash their clothes, repair their weapons, etc. and etc. without me having to click something to make it happen. Again there are games like this (i.e. - ARK) which can bore you to hell with the micro-managing of life.

...

...

now excuse me while I go tinkle.

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Roisan Sweeney
 
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Post » Wed Dec 02, 2015 12:47 am

He's doing it for free right now: https://sites.google.com/site/skyrimsurvivorseries/frostfall

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Catharine Krupinski
 
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Post » Wed Dec 02, 2015 8:50 am


That's nice. If I recall, he was like the poster child of paid mods. I wouldn't mind paying for a professionally crafted mod that encompasses so many things and brings the game to a whole new level of immersion.
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Lauren Denman
 
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Post » Wed Dec 02, 2015 6:45 am

Ah. I understand what you're saying now. The words "this Chesko" made it sound like you'd never heard of him before. Apologies.

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Sabrina Schwarz
 
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