Do you want a hardcoe mode?

Post » Wed Dec 02, 2015 11:50 am

I hadn't thought of that - that's an intriguing idea.

Myself, I enjoyed hardcoe mode in New Vegas, but more for the elements outside of the scope of the thirst and hunger meters. I liked the different take on healing and inventory weight - but in a game where I'm finding more than enough food and water anyway, I found maintaining my meters more tedious than anything. This has come up before, but I'm still a proponent of the idea that just working on what food and drink do is a better "replacement" for the meters than anything else.

In Fallout 3, I got a nice little XP buff if I was Well Rested - I found that was more than enough incentive to find places to sleep every once in a while. I wasn't penalized if I just simply got too absorbed in the game exploring and playing to rest up - instead there was a game mechanic that encouraged that gameplay anyway. I still think that if Stimpaks were something kind of rare and valuable that you'd save for crisis situations and food and water were something you used to "top off" your HP in between battles, that just with that slight change you've already solved that problem. (This is kind of how I approach the game anyway - but then of course you end up with a stockpile of tons of spare Stimpaks.)

In most of my time playing both New Vegas and Fallout 3, I'd collect food and water as I went along and used those to top off. So I was already eating and drinking more than enough that I never had to worry about what the hardcoe meters were doing in New Vegas - it just became tedious when I would "have" to eat and drink. It didn't bring any added challenge to the table, basically. I think i'd rather just have a nice "Well Fed" buff or something (if we even needed more mechanics,) rather than a food meter.

But I do like the idea about tieing something into settlements. We don't know much about how those work - I think there were hints that you could attract people to your settlement through what you build and how you maintain your settlement, so it's possible there may be some degree of resource-balancing in there as well.

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joannARRGH
 
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Post » Wed Dec 02, 2015 7:38 am

If I had to guess (or mod the game to do)

Food - Allows you to regen health out of combat.

Water - Allows you to lower radiation out of combat. (Not to far fetched since fallout shelter does that)

I'd also want new vegas ammo weight, stim heal over time, and medical bags being the only means of healing limbs.

That's what I am hoping for at any rate.

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luis dejesus
 
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Post » Wed Dec 02, 2015 1:01 pm

Here's hoping!

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Miguel
 
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Post » Wed Dec 02, 2015 11:21 am

I think there's a good chance of it, actually. Fallout Shelter had a hardcoe mode added to it recently. Bethesda seems to be aware that people are interested in it. I know, you have to take that sort of thing with a grain of salt, but I don't think it's a coincidence that the new difficulty is called "hardcoe Mode" as opposed to "Hard Mode" or something like that.
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Nadia Nad
 
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Post » Wed Dec 02, 2015 1:28 am

I personally liked hunger thrust and sleep.

There are so many items in FO 3 that had no use at all.

But in new vegas you could keep fully fed and full hp by eating and drinking regularly. On top of that it gave a nice little penalty for abusing fast travel.


Dont forget that the survival genre Is one of the fastest developing segments in gaming.
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Luna Lovegood
 
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Post » Wed Dec 02, 2015 1:04 pm

This is pretty much my thoughts.
If I had it my way the hardcoe mode would work about the same as in NV, but without a bar for food, water, and sleep that would kill you if it ran out. Rather, If you went too long without one of those things, say three or four in-game days, you would get some debuffs. But it wouldn't kill you (because honestly no one really ever dies in NV from that unless they just forgot to eat). And if you ate a bunch or drank a bunch or slept for a while, you would get the buffs mentioned above. So you could technically never eat, sleep or drink, but you would have more incentive to do so.
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Rhi Edwards
 
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Post » Wed Dec 02, 2015 2:17 am

I suppose it seems a bit less likely at this point, as the pip boy includes an anolog RADS meter but nothing for hunger, thirst, sleep, etc.

https://www.youtube.com/watch?v=vsFpH4jm-QI

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Trevi
 
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Post » Wed Dec 02, 2015 2:20 am

Eh, I never really used it in NV beyond getting the trophy, Would be a nice feature for people into that sort of gameplay,

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Cat
 
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Post » Wed Dec 02, 2015 6:28 am

This is my #1 request! :twirl: :fallout: :bonk:

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Eduardo Rosas
 
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Post » Wed Dec 02, 2015 12:53 pm

nope, its something that doesn't appeal to me. I find it more tedious than "Immersive!". I did like the heal over time, and weighted ammo of nv...but the perma dead companions was another huge turn off. I'm another one of those people who used it just to get the achievement

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Soph
 
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Post » Wed Dec 02, 2015 4:58 am

No, unless Hardore mode has no trophies or achievements then I don't mind, Also it would be funny if hardcoe was a once shot kill difficulty like the BO3 one is going to be.

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DeeD
 
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Post » Wed Dec 02, 2015 1:43 am

Not like it was in New Vegas, no. Healing over time, ammo weight etc. I'm fine with, but the food/H2O meters were arbitrary and dull - just inventory busy work. I wouldn't want them anywhere near Fallout 4.
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Claire
 
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Post » Wed Dec 02, 2015 2:04 pm

I've heard the Fallout Vegas included a hardcoe difficulty where you had to manage food and water in the game as well...

Coming fresh from playing The Long Dark (great game!) it has opened my eyes to the joys of Survival games.

I would love to see an option for that in FALLOUT 4 !!!
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Marta Wolko
 
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Post » Wed Dec 02, 2015 1:11 am

The option is there, its hinted in the special videos
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Elizabeth Falvey
 
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Post » Wed Dec 02, 2015 5:20 am

Kind of. Endurance implies that food and water will actually be important, but no word of a Survival Mode.

I may be reading too much into things, but the latest update of Fallout Shelter adds a Survival difficulty level that's permanently set for the save file, and it's pretty brutal. Could be a sign of something similar in Fallout 4, but then it also could mean nothing.

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Sylvia Luciani
 
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Post » Wed Dec 02, 2015 7:48 am

I'm hoping too,having my finger cross.

I play Long Dark too,i understand where you coming from and would like something like that as an option for us hardcoe survivalist gamers.

But just a dream we will not get in official way,only mods will be able to do it from the smart folks who want's to make it.

But at least Obsidian gave us what they could with the game engine and time they were allowed to make the game.

Who knows maybe Bethy take notes from them hope we get something out of it,hoping.

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Jack Walker
 
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Post » Wed Dec 02, 2015 12:46 am

yeah lots of threads hoping it's in but no confirmation yet. If not it will be added in a mod and there's always a chance it will be in a free patch as I think they've said they want to support the base game with more than just DLC and bug fixes.

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Kate Norris
 
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Post » Wed Dec 02, 2015 7:30 am

Where exactly?

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Harinder Ghag
 
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Post » Wed Dec 02, 2015 6:38 am

Wow, that game looks amazing!

There have been a few mods for New Vegas and FO3 that add some of those more complex features like hypothermia, infection, blood loss, disease, food poisoning, craftable tourniquets and bandages, etc.

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I love YOu
 
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Post » Wed Dec 02, 2015 11:30 am

I would have voted, 'I don't care' if that was an option.

hardcoe mode seems more like a maintenance chore than fun imo. I wouldn't want to worry about ammo weight, and having stimpaks heal over time, on top of worrying about food, water and sleep.

Though those who view hardcoe mode as an extra challenge and enjoy it, deserve to have that option, as long as nothing is sacrificed from the core game to make hardcoe mode an option.

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Catherine Harte
 
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Post » Wed Dec 02, 2015 7:11 am

Bethesda hints at hardcoe mode in the https://www.youtube.com/watch?v=paYU1neP3xM video.

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Lauren Graves
 
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Post » Wed Dec 02, 2015 12:23 pm

Personally, I didn't like it, but I'm not going to demand it gets pulled from the game if it's an optional thing.

I mean, with New Vegas, food and water stopped being a major concern after you left Goodsprings and raided the Bison Steve in Primm. Anmo weight really didn't do much but force you to cut down on your loot, or limit yourself to a handful of guns that you'd probably end up relying on most of the time anyway. And sleepinging regularly... well, a good section of stores are generally closed at night ANYWAY, so it's only a real concern if you're doing an extended exploration of the Mojave.

Basically, it added nothing but once-an-in-game-day busy work for me.
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Adrian Powers
 
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Post » Tue Dec 01, 2015 11:23 pm

The need to eat and sleep are far too easily fixable and dont really have severe enough repercussions to be fun for me and needing to stop to sleep would only be fun if it started to severely hamper skill competence and cause hallucinations after roughly a week. Suffering hallucinations could make the game really fun actually.

I do like how NV added weight to everything and required ssplints to fix broken limbs. (Personally I think medical equipment should be required to deal with other things too like Deathclaw wounds and gun shots to severe places. I also think it would be neat to have a "loneliness" or like an "isolated" meter that builds up if you choose not to have any kind of friendly interaction with humans or animals. As it builds up maybe itcan lower intelligence and personality and at the extreme of it cause some kind of automatic trigger finger mechanic to go off sometimes when you do come across senient things.
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no_excuse
 
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Post » Wed Dec 02, 2015 3:21 pm

Which part of the video made you think there will be a "hardcoe"-mode again? All I see, regarding to specific gamemechanics, is the lifebar that fills up by eating and drinking. That's it.

Also is there a reason you write everything in boldface?

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Sanctum
 
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Post » Wed Dec 02, 2015 6:52 am

I vote YES but Id like it to be customizable to an extent. NV hardcoe Mode had stimpacks that dont instantly heal, and i would like to not include that in my hardcoe experience.

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Mrs shelly Sugarplum
 
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