Do you want a hardcoe mode?

Post » Wed Dec 02, 2015 4:44 am

Thought I'd make a poll on this because there's a lot of talk about it.

Do you want a hardcoe mode?

I vote YES!

I want to hunt for food, die of thirst, suffer sleep penalties and much more.

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Ben sutton
 
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Post » Tue Dec 01, 2015 11:15 pm

If by hardcoe mode you mean the need to eat, drink and sleep then yes. :)

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Victoria Bartel
 
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Post » Wed Dec 02, 2015 10:39 am

Yes, yes, YES!... Please. :)
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Lisa
 
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Post » Wed Dec 02, 2015 3:43 am

An "I don't care" option should be on the poll.

hardcoe mode was interesting in NV but the only thing people seemed to do was make it even harder with mods and complain about how easy it was in the base game.

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Lily
 
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Post » Wed Dec 02, 2015 2:40 pm

Nope. I don't need it.

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phillip crookes
 
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Post » Wed Dec 02, 2015 2:16 pm

Yes.

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Lance Vannortwick
 
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Post » Wed Dec 02, 2015 2:58 am

People may have different preferences for the hardcoe mode features, but at least it was much easier to make this kind of mod with the system already in place.

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Alisha Clarke
 
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Post » Wed Dec 02, 2015 4:06 am

Oh look... it's one of these threads... AGAIN.

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marina
 
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Post » Wed Dec 02, 2015 6:48 am

^^ There you go Beth, the community has spoken :D

I don't even play TES/Fallout without modding in the best survival mods. No point, totally boring imo.

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Sam Parker
 
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Post » Wed Dec 02, 2015 7:05 am

Not quite true actually, if you had hardcoe mode disabled and your own hardcoe mod installed you would still have companions who can't die (because hardcoe mode is disabled) and ammo would NOT have weight.

:confused:

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Ezekiel Macallister
 
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Post » Wed Dec 02, 2015 7:13 am

Ah, I see - haven't tried playing with hardcoe mode disabled while using a separate hardcoe mod that requires it to be turned off - and which mod? Enjoyed Arwen's Realism Tweaks and dabbled a bit with making one of my own, but IIRC both of these required the mode to be enabled.

It was easier to make the kind of mods BronzeKnight mentioned above, though, since all that was needed was to adjust some game settings like rate of dehydration, prevalence of water in merchant inventory, etc. Obviously a bigger challenge to make a survival mod for Skyrim or FO3, for example.

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Amanda savory
 
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Post » Wed Dec 02, 2015 12:19 am

Yes but optional please.
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Agnieszka Bak
 
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Post » Wed Dec 02, 2015 2:16 am

Hell yes.

I don't understand why "no" should be in the poll. If it's optional why would anyone vote for no? Some kind of complex?

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N Only WhiTe girl
 
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Post » Wed Dec 02, 2015 5:57 am

Yes, because it was awesome in New Vegas.

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SUck MYdIck
 
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Post » Wed Dec 02, 2015 1:08 am

Agreed. I don't know just means that if it is in the game, I don't know if I will play in that mode until more details about what it does are revealed. I won't use it if it makes enemies into bullet sponges, but might decide to use it if it requires that I eat, drink and sleep on a regular basis, and plan accordingly. I would not however, likely do so on a first time play through the game.

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Brandon Bernardi
 
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Post » Wed Dec 02, 2015 3:20 pm

Options I'd like to see include -

Food

Drink

Sleep

Ammo has weight

Stimpacks heal over time

Only doctors can heal limbs

Addictions

Visual penalties for the above (blurred vision, shaky aim, blackouts etc..)

Bottle caps have weight

Varying water source quality (dirty, irradiated, pure etc..)

Diseases and infections that will determine NPC disposition toward you

Realistic hit damage

Toxic dust storms

Temperature penalties

penalties for being wet

Guns jamming and breaking mid use

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Sunny Under
 
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Post » Wed Dec 02, 2015 6:04 am

Oh I always make my own hardcoe/realism/survival mod, can't remember how I did it for NV though, not played it in a few years. Think the basis was hunger, thirst, sleep, temperature, and mood.

Already designing such a mod for F4 :D

:fallout:

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Jordan Moreno
 
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Post » Wed Dec 02, 2015 3:00 pm

Honestly don't see why anyone would vote against it as long as it's an optional mode.

The more options to customize the experience, the better.
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Svenja Hedrich
 
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Post » Wed Dec 02, 2015 8:46 am

Oh hell yes hardcoe Mode is needed. Want it exactly how New Vegas implemented it. Only thing that needs to be tweaked is all chems including stimpaks, need to have weight.

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Jessie
 
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Post » Wed Dec 02, 2015 3:46 am

If it's not in, then I know what first mods I'm going to look for... Once you go hardcoe you can never go back.

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lucy chadwick
 
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Post » Wed Dec 02, 2015 9:55 am

Because he's asking a personal opinion. Do you want this mode? (I suppose he could phrase it differently: "would you use a hardcoe mode" perhaps.)

Me? No, I have no interest in Extra Tedium mode. (Also, I think it needs to be called something different. Simulation mode, survival mode, whatever. There's nothing "hardcoe" about it, regardless of how one defines "hardcoe". :shrug:)

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Destinyscharm
 
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Post » Wed Dec 02, 2015 10:20 am

Well whatever the definition is, don't google hardcoe to find out :D

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teeny
 
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Post » Tue Dec 01, 2015 11:03 pm

Theres nothing hard about the mode as described. As Kiralyn pointed out, tedious mode would be a better fit. Honestly, did anyone die of thirst/hunger/sleep in fallout nv? All it did is make my character eat/drink/sleep like he was a narcoleptic diabetic.

Now, if you were talking about the bits that actually did increase difficulty, you would get a different response from me. Like ammo having weight, medical bags being useful, stims healing over time... All those things forced some real choices in what you bring along.

All that being said, we don't know what is on by default in fo4. I have a suspicion that some of the features I like are on by default.

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James Smart
 
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Post » Wed Dec 02, 2015 2:33 pm

it all depend on what u mean about hardcoe mode, 1 save like DS, no, Improvement over what NV had, yes.

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Alyce Argabright
 
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Post » Wed Dec 02, 2015 12:02 pm

Funny you say that, I consider it far more tedious running around with no concern for hunger/thirst etc.. The game becomes a mere run and gun affair.

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Alessandra Botham
 
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