Do you want Health to regenerate automatically?

Post » Fri Feb 18, 2011 5:50 pm

Sure should health regenerate automatically. Say, in a week or two of not doing much, you should by all means get to full health.

Now, broken bones, bleeding, severed or strained nerves, muscles and tendons, burns (no matter if by acid, fire or cold) and loss of body parts ... those should require effort.
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DarkGypsy
 
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Post » Sat Feb 19, 2011 3:43 am

Health shouldn't and neither should magika. However, you should have a lot more magicka this time around to compensate for that. Before in morrowind it was like three baby spells and you're done. That was too little fuel, up the level and restrict it again - so it regenerates when you sleep (not while you wait). Same thing with health. Unless you have an injury, in which case you should have to do something special. You can't heal a broken leg just by sleeping. (If you ever want to walk normally or run again that is).
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Adrian Powers
 
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Post » Sat Feb 19, 2011 7:43 am

why would we want to make restoration useless any ways, they'll just cut it and potion creation in TES 6 because most people thought it was pointless since your health healed automaticly. just because something seems redundant doesn't mean that it has no implications. *athletics*
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*Chloe*
 
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Post » Sat Feb 19, 2011 3:13 am

sounds like a terrible idea to me
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chinadoll
 
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Post » Fri Feb 18, 2011 7:57 pm

I think it should regenerate very slowly, but similar to how actual wounds heal. For instance, let's say a wolf bites you a couple times and lowers your health by a couple of points, that would scab over in a few hours and completely heal in a couple days. However if you get struck with an axe and nearly die, you'll have a big gaping wound which will probably have trouble healing without some help.
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Cesar Gomez
 
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Post » Fri Feb 18, 2011 11:58 pm

only as an enchantment. Not normally
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Franko AlVarado
 
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Post » Sat Feb 19, 2011 4:21 am

spells only
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Laura Richards
 
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Post » Sat Feb 19, 2011 6:29 am

Slow regeneration enchantments I would have no problem with, or maybe a perk for high fighter skills. I didn't vote since I don't think it would be a good general idea.
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Ronald
 
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Post » Fri Feb 18, 2011 7:27 pm

I'm the only one that selected don't care :D
Most of my characters use restoration because its one of my favorite skills
I have no problem resting before I enter the next level of a dungeon
Sneaking around on the brink of death is fun but can get annoying and irritating quickly
I want it to be an option as a constant effect enchantment and the ability to partially restore your health through resting (Like restore half of your missing health up to 60% total health) and obviously healing spells/potions/etc., but that didn't seem to be an option so I choose to not care and trust in whatever they decide to do
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Roisan Sweeney
 
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Post » Sat Feb 19, 2011 1:57 am

Maybe, but only if it’s limited.
They could implement a threshold, with minor damage you could regenerate but anything serious would need magic or a doctor.
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Emilie Joseph
 
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Post » Fri Feb 18, 2011 10:23 pm

As a birthsign (still only slow, maybe 1-2 points) with a big negative effect attached then yes. Any other way - very no.
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Alina loves Alexandra
 
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Post » Fri Feb 18, 2011 10:50 pm

If we get near the upper levels like above fifty. We should have access to a regeneration perk. That would be it, but not right off the bat at lvl 1.
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Eduardo Rosas
 
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Post » Sat Feb 19, 2011 9:01 am

I don't know what to think of this. On the one hand, we cannot allow a health regeneration system anywhere remotely similar to what we see in today's shooter genre. On the other hand, there will be points where we do not have access to food, potions, healing spells or beds to recover and severely injured - so then PERHAPS we could have a system of slow, slight regeneration to a certain point. But I don't know... it seems too difficult to manage in a game like this.


If we don't have access to these things... we didn't prepare for the quest adequately, and should die. The challenge in Skyrim should not just be about the combat, it should also be about sizing up the terrain and the situation, and figuring out what you need to bring along with you. It's not just a fighting game where you want to heal as fast as possible to get on to the next obstacle.

Basically, I don't want auto health regeneration, I don't want healing when waiting, and I don't want 1-hour sleep to heal. I would prefer if Restoration, alchemy and perhaps some kind of doctor skill were important. I think crippling, Fallout New Vegas style, would be a good addition.
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Jamie Lee
 
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Post » Fri Feb 18, 2011 4:59 pm

That's a big negatory, good buddy!

While role-playing in this game, I want my character to do certain things for herself. If injured, or ill, apply a bandage, drink a potion, and/or rest (not the wait 1-hour cures all). Using the cause and effect philosophy, my characters should cause the effect. My character, as a sorceress (some may call her seidkona), should be able to mix some herbs and self heal.

I realize there are some who would prefer to forego this activity, and that is their call, but not so for me.
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Peetay
 
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Post » Sat Feb 19, 2011 6:29 am

If we don't have access to these things... we didn't prepare for the quest adequately, and should die. The challenge in Skyrim should not just be about the combat, it should also be about sizing up the terrain and the situation, and figuring out what you need to bring along with you. It's not just a fighting game where you want to heal as fast as possible to get on to the next obstacle.

Basically, I don't want auto health regeneration, I don't want healing when waiting, and I don't want 1-hour sleep to heal. I would prefer if Restoration, alchemy and perhaps some kind of doctor skill were important. I think crippling, Fallout New Vegas style, would be a good addition.


QTF.


stop turning this into an Action game.
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jaideep singh
 
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Post » Fri Feb 18, 2011 8:54 pm

The only form of health regeneration that I feel is balanced, would be something like in Birthsigns Expanded by tejón.
He changed 'The Lord' birthsign so you have a 50% weakness to fire, with a 1% health regeneration. Then you have a lesser power wich increases that regen to 5% but also gives a x5 modifyer to all damage you recieve for 12 seconds.

The birthsign route works well, because it's optional, and it only effects the player (or possibly NPC's with the Lord birthsign) and it kinda fits into lore aswell, with reference to 'trollkin'
However, a FPS style regenerating health I think would be a bad idea.

If everyone regenerates health, then that kinda kills the aspect of Trolls somewhat too.
People don't magicaly get better while walking around; (unless you're wolverine) you have to stop, apply aid to your wounds and rest.
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Damien Mulvenna
 
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Post » Sat Feb 19, 2011 3:18 am

For god's sake no. Enough games have been ruined by that trash already, Skyrim doesn't need to become garbage too.
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Soph
 
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Post » Sat Feb 19, 2011 6:25 am

I really hate this idea. Why even bother with potions and restoration? This idea svcks man and just makes the game way too easy. Yeah let's just make it so you can't die :brokencomputer:


The point he raises about character customization is perfectly valid. In all the times I played Oblivion I was always great with restoration, whether I was a warrior, mage, something in between, etc. Does it make sense that my Strong and rough nord is amazingly versed in restoration magic? Not really. Carrying millions of potions doesn't really make sense either. Waiting breaks any immersion a lot.

I think this idea could work, provided the rate is controlled very well. Potions should have a noticeably stronger effect than the regeneration. Regeneration should happen VERY slowly, but such that it is noticeable over the course of a dungeon crawl.

It just didn't make sense that every oblivion character was a master of restoration as well as being excellent in combat.
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Sista Sila
 
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Post » Fri Feb 18, 2011 7:19 pm

The point he raises about character customization is perfectly valid. In all the times I played Oblivion I was always great with restoration, whether I was a warrior, mage, something in between, etc. Does it make sense that my Strong and rough nord is amazingly versed in restoration magic? Not really. Carrying millions of potions doesn't really make sense either. Waiting breaks any immersion a lot.

I think this idea could work, provided the rate is controlled very well. Potions should have a noticeably stronger effect than the regeneration. Regeneration should happen VERY slowly, but such that it is noticeable over the course of a dungeon crawl.

It just didn't make sense that every oblivion character was a master of restoration as well as being excellent in combat.

...Are you serious? The reasons we have potions (And the ability to make them) is to add another facet to the game. Games with regenerating health are awful. Why worry about combat when you're going to fix up without consequence anyways?

Awful idea. Awful.
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glot
 
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Post » Sat Feb 19, 2011 12:42 am

No it's a bad idea. It'll make the game way too easy. Oh I wait one hour my health goes back up to full. You could do that in Oblivion but Oblivion didn't have automatic regenerating health, you had to use a Potion, Restoration, wait an hour or Sleep. Hopefully it's like Fallout 3 where your health won't go back up even if you wait an hour.
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Dragonz Dancer
 
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Post » Fri Feb 18, 2011 7:00 pm

I think it would be cool if it regenerates but only a bit (scratch and bruises), a good example of this would be after a fight how an essential NPC, after waking up again, gains a little bit of health to get him going.
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Kelli Wolfe
 
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Post » Sat Feb 19, 2011 8:55 am

QTF.


stop turning this into an Action game.



This.
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Catharine Krupinski
 
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Post » Fri Feb 18, 2011 10:12 pm

Edit: Double post
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Philip Rua
 
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Post » Fri Feb 18, 2011 5:34 pm

No it's a bad idea. It'll make the game way too easy. Oh I wait one hour my health goes back up to full. You could do that in Oblivion but Oblivion didn't have automatic regenerating health, you had to use a Potion, Restoration, wait an hour or Sleep. Hopefully it's like Fallout 3 where your health won't go back up even if you wait an hour.

It was also like that in Morrowind so it is within the limits of the Elder Scrolls series. I hope they do away with waiting/regen too. Sleep, spells, or potions please.
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.X chantelle .x Smith
 
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Post » Sat Feb 19, 2011 12:45 am

I think it would make more sense to eat some food or something
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Logan Greenwood
 
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