I think this idea could work, provided the rate is controlled very well. Potions should have a noticeably stronger effect than the regeneration. Regeneration should happen VERY slowly, but such that it is noticeable over the course of a dungeon crawl.
It just didn't make sense that every oblivion character was a master of restoration as well as being excellent in combat.
Well i'm sorry, but you made that Character no one else. If he wasn't "real" to you or didn't "make sense" then unfortunately the blame lies squarely on your shoulders. I grow quite tired of people blaming Bethesda for the choices they made in an open-ended RPG. Think about it for a second. Personally I didn't use restoration for my Warrior characters just potions and traveling back to a healer. No i don't want my broken bones to heal as i continue to explore a dangerous dungeon. I just can't picture how you would ever die with such a scenario. Like Fable 3
But you by all means have your wolverine style warrior because that makes more sense to you. I'll just mod it out thanks. :user: