(snip)
It is for me :biggrin: . I'd be hell annoyed if I had to go back and forth between a dungeon and town just to finish one dungeon. Many other people would probably be as well.
(snip)
So... bring enough healing kits (if they are in) and potions, OR study restoration magic.
That's three ways to heal right there: two skills (magic and alchemy), and an economic solution (buy / scavenge items). Plus a fourth option which could be relevant depending on how the game is balanced: avoid direct combat, focus on stealth kills or sneaking / negotiating / acrobatting your way through the world. Plus a fifth option if you can find a safe place to rest (maybe resting still should not heal you fully without healing tools, though).
Take Fallout New Vegas, on hardcoe mode, for example:
If I buy or scavenge a reasonable amount of Doctor's Bags (heal crippled limbs), Stimpacks (heal HP), Hydra (temporarily heal crippled libs), and Med-X (you take less damage), I can take on multiple dungeons and it acts like a 'buffer' allowing me to scavenge more items, making it possible to fight continuously without visiting town - IF I am good enough at picking my fights. If I go in ill-prepared, however, I will suffer. Preperation for, and evaluation of, each situation are very important.
If I train my medical skill, I get more healing out of each individual stimpack, making them last longer. If I train my Mercantile skill, I can afford to buy more healing items for the same amount of caps. If I sneak around, I will require less healing anyway. And if I am a straight 'tank', I need to use armour, positioning or quick kills to avoid situations where I am being shot at from all angles for extended periods of time. If I survive the combat, I am still punished through the game's economy for taking so much damage, in that I need to use expensive stimpacks and doctor's bags.
Taking large amounts of damage is A BAD THING in FO:NV, even if I survive the combat. I feel that this makes combat a lot more interesting, and also that it accentuates the importance of non-combat skills even in a game where there is a lot of fighting.
Taking large amounts of damage in a game with auto-regen health doesn't really matter one way or the other, unless the auto-regen is incredibly slow (which then is pretty much what we have now with waiting).
Having it as a high-level perk might be interesting, as long as there are enough other super-powerful high-level perks that there is some meaningful tradeoff. Having it as a toggleable option, for those who want to play a straight warrior without the need to think about healing (what a quaint concept when put to words...), wouldn't really bother me as long as the game was balanced around it not being there.