Let us use the flushable loo for example (I swear I do not have an obssession with loos )......
I hate when you have your mouse over an item and it displays what it is eg 'Pull chain', so I often leave that blank. This means that the player will not know about the active item unless they click on it, revealing the cool surprise and the really awesome toilet sound effects and also really adding to immersion. I mean, do you go to your toilet in your house and a little box pops up with 'toilet' every time you look at it? No, I don't have that in my real house either.
So I really want Pell's Gate to be immersive and the player having to 'try' everything out in order to find the cool special features and effects. BUT....will this leave too many in the dark? Completely missing the subtle detailed extras that really make this town unique and real?
So to get to the point of this long ramble....
Do you need to have these activatable items pointed out to you?
or....
Do you prefer the realism and the challenge of finding things out for yourself?