if gandalf used a spell to unlock the door i would be more inclined to laugh. i would imagine gandalf just using his force push to blow the door off the hinges if anything.
as for the game its a stupid game mechanic because it made security a nonviable choice. security didnt do anything in oblivion since you could do the minigame with less than 50 in the skill easily and some people bragged they could to very hard locks right off the bat. why would anyone pick security if they could pick an entire school of magic as a major that also let you open locks and gave you other spells. open lock spells should have been limited to only being able to unlock hard level spells leaving the really tricky locks for the thief type characters. i have the same issue with fortify, restore health and cure disease spells as well. you could buy them or make them very early in the game and made potions almost meaningless. disease was a joke in the game cause you got cure disease at journeyman. they should have made some of the rarer diseases only curable at an altar.
one of the reasons i dont like TES magic is that there are no restrictions or limitations on it at all. in the D&D games you had a limit on how many spells you can cast per day or period. with oblivion your magicka regenerated so fast that it made all the spells easily spammable. i dont mind poweful magic and in fact attack spells should have monumental amounts of damage...............but you shouldnt be able to keep casting those spells every few seconds. i dont like "epic" games where i end up wading through dozens of enemies at a time barely taking any damage.......if i wanted that i would go play assassins creed and chain attack 20 guards in a row.
if a mage can be just as sneaky as a thief using spells and get past any lock using spells and has ranged attacks like thieves as well, then whats the point in having sneak or security at all then. why bother making a thief character when mages can do the same thing and get all the "mage" extras like fireballs as well. ever class should have something that it excels in. very hard locks and traps should be the domain of thieves.
Sorry, but youre argument makes no sense at all.
The way I see it you want to force a single playstyle on a game that inherently and by default means you can choose lots of playstyles.
You say open/lock made lockpicks obsolete?
Well that is kind of the point. Mages are not thieves and do not use lockpicks, they can spend their time better training their magical skills than their thief skills.
You are saying everyone should be forced to train security.
I think you are confused with a shooter or maybe you have never played a TES game before.
What is the point of having sneak and security?
Well dur, a thief style character is fundamentally different from a mage style character.
Now if only the ability to bash open locks came back to provide an option for warriors it would be perfect.
But you dont go clamour to remove something totally optional just because you cant resist the need to powergame instead of roleplaying.
Its sellfish and bullheaded.
Many a people here, me included, dont give a flying ratchet about powergaming. Was Umbra the best sword in the vanilla game? Yes. Does that mean that its the only sword anyone ever used? No, I have actually not one time not turned it in to Clavicus Vile in exchange for the helmet. I prefer simple, unenchanted longswords and that is what I play with.
And as has been said many a time before: We should not all be refused cookies just because the fat kid cant keep his hands out of the cookie jar.