» Wed Mar 30, 2011 1:30 pm
Well how about rework instead of axing invisibility and chameleon?
Invisibility
Novice
Become invisible while motionless, movement will break invisibility, cannot recast spell if detected.
Apprentice
Able to move invisibly while crouched, interacting with the environment or bumping anyone breaks invisibility, cannot recast spell if detected.
Journeyman
Able to perform stealth kills and critical strikes while invisible, bumping anyone or interacting with the environment breaks invisibility. Inflicts sneak attack damage on strike that breaks invisibility, cannot recast spell if detected.
Expert
Able to interact with the environment while invisible, interacting don't breaks invisibility until not seen by actor, cannot recast spell if detected.
Master
Able to hide sight of enemy but enemy will aware of presence of character around and will search.
For first Invisibility is not stealth since Light has no effect o it so invisibility can be used even in areas full of light,
for second actors thats aware of player presence can search for player and if bump into him effectively breaking his invisible state, or by force player (by saying something like "catch you... you cant hide forever') to make stupid things thats will break his invisibility like attack or open doors (interact with objects), for second creatures can fill presence of invisible actor because of their beast mind thats hard to affect with certain illusion spells and their animal senses, enemy mages actually can cast detect life spell and if their level + skill level+ magnitude of spell will be greater then player character level + skill level + magnitude of spell then player will be detected in invisible state, thats can be difference between invisibility and chameleon, under chameleon character will be always detected by detect life spell.
Chameleon will work as not additional spell but as middle-high level perk thats add chameleon spell effect to base invisibility spell and can has requirements in some sneak skill perks or levels.
Chameleon must be caped, 100% chameleon must not be achievable in game only with CS, 50-75% chameleon will be best cap, for second actors must use detect life spell thats will always found character under chameleon, chameleon can work as support spell for sneak skill not as replace of it, so it can lower light penalty for sneaking characters, as well as be overridden by direct light spell since actors can still hear movement of character thats will increase detection,
There can be different additional spell effects thats can be added as addons to invisibility via perks like
Demoralize Aura: hide real character vision and make him looks fearsome for enemies effectively demoralizing them and make them flee, don't work on certain actors.
Charming Aura: real character vision and make him looks charming to actors don't work in combat, but affect actors in certain radius around caster.