Do you want Invisibility spells?

Post » Wed Mar 30, 2011 5:36 am

The 'temptation' argument is actually perfectly reasonable. There's a reason Bethesda don't grant you access to a one-hit kill sword as soon as you leave the starter dungeon; because that would not be balanced. The fact that you can choose to discard it is almost irrelevant. Most players wouldn't be able to resist using it, even though it would make for a less interesting and enjoyable experience. It is therefore the designers' job to ensure that no style of play is overpowered.


This is only a valid way of thinking if you assume your target audience is a bunch of toddlers with the self-control of a wet washcloth.
As I and others have said before, a lot of us have no problem at all not picking a particular playstyle or piece of gear.
Simply because we choose to play in the way that is the most fun for us, instead of being on a sort of powertrip all the time.
I just dont see the fun in restricting myself to that one enchanted dagger when I much prefer the look and playstyle of a plain daedric longsword.
User avatar
Kelvin
 
Posts: 3405
Joined: Sat Nov 17, 2007 10:22 am

Post » Wed Mar 30, 2011 5:51 am

Yes. Invisibility is a cool spell for us illusion workers. If you don't like it, don't cast it. Your argument doesn't make sense if it's just something you don't like, but have a choice as to whether or not to use it. If you don't like something but don't have to use it, then don't use it.
User avatar
Eric Hayes
 
Posts: 3392
Joined: Mon Oct 29, 2007 1:57 am

Post » Wed Mar 30, 2011 12:42 pm

This is only a valid way of thinking if you assume your target audience is a bunch of toddlers with the self-control of a wet washcloth.
As I and others have said before, a lot of us have no problem at all not picking a particular playstyle or piece of gear.
Simply because we choose to play in the way that is the most fun for us, instead of being on a sort of powertrip all the time.
I just dont see the fun in restricting myself to that one enchanted dagger when I much prefer the look and playstyle of a plain daedric longsword.


Also, there comes a point at which your player should be "overpowered" when compared to the average NPC in the game. It shouldn't happen at level 5, nor at level 10, nor even at level 15. But, as with the old Dungeon and Dragon games of old, once you pass level 20 or so, folks should start to understand that you cooler than the average cat and smarter than the average bear (possibly stronger as well). If you are a level 30 archmage who has taken the time to master all of the schools of magic, it would be immersion breaking if you COULDN'T cast an effective invisibility or charm spell. That is pretty much the entire point of being a Master illusionist. If you master a field of magic, becoming essentially a rare prodigy, a, wait for it. . . a MASTER, then are you not supposed to be able to do things that the average fella, even the average mage, cannot do? You are not unique, you are not a god, but you are a rare individual, of rare skill and extraordinary power. Its the reason you spent all those hours/days mastering those spells in the first place, isn't it?

As to the "temptation". The game must set bounds within reason. I.E. no Dagon's Razor for a level 2 player fresh into the game world and a babe in the woods. But "no overpowering magic" for a mage who has reached the pinnacle of his or her field? That is ridiculous in exactly the other direction. If the likes of Hannibal Traven, Mankar Cameron, Mannimarco, Dyvan Fyr or Galerion cannot manage to slip past a batillion of guards into a locked room and back out again purely on the strength of their magic. . . it is time for them to find new occupations.

If you don't want invisibility, Don't become an expert in illusion and DON'T seek out or create an invisibility spell. It isn't like those are things a player can just stumble into without meaning to. You actually have to put a fair amount of time and energy into the process. If you go through all that to get a spell and then complain about having it, you are not only bad at resisting temptation (the general you, not you specifically, former poster), but you are also highly inconsistent in your thinking.
User avatar
Evaa
 
Posts: 3502
Joined: Mon Dec 18, 2006 9:11 am

Post » Wed Mar 30, 2011 6:54 am

This is only a valid way of thinking if you assume your target audience is a bunch of toddlers.


The fact that this game is rated M says nothing of the self-restraint of the people playing it. Bethesda cannot (and should not) assume that all players will behave as you and others on this forum do. When there is no reason to assume that a game's player base is particularly honourable, relying on what are essentially honour rules is simply bad design. This is best illustrated by extending your logic and giving players the option of invulnerability, unlimited invisibility etc.
User avatar
Marie Maillos
 
Posts: 3403
Joined: Wed Mar 21, 2007 4:39 pm

Post » Wed Mar 30, 2011 10:50 am

I want Invisibility, and hoping since they re-done the stealth you cant stare right into someones face and not be noticed. Invisibility needs to be worked over too and make it not so OP.

OP mean original post or poster. Just say over powered don't be lazy :tes:
User avatar
Chad Holloway
 
Posts: 3388
Joined: Wed Nov 21, 2007 5:21 am

Post » Wed Mar 30, 2011 5:13 am

Invisibility as it is in Oblivion is a cheat. Nothing more, nothing less. Sure, there are some restrictions. But overall you can simply skip all enemies, escape from any fight, steal everything you want and get away with it. It's not even hard to get an invisibility spell. A game mechanic that removes all challenge from the game is a cheat, that's simply the way it works. And for those people who do actually like the way invisibility works - type 'tai' into the console and you have your invisibility spell. No need to destroy the whole game balance for people who actually do like a balanced difficulty.

Restricting myself is a silly idea as a game is about overcoming a challenge. If I constantly need to restrict myself from doing things the game clearly allows me to do (and I'm not talking about glitches like the duplicate item thing or AI problems like jumping on rocks) it is boring and takes the fun out of playing the game. It's like arm wrestling with a five year old child and letting the child win. If you don't care about challenge then simply use the console or a mod (if on PC). Or set the difficulty to super easy. Problem solved. Better then a game with silly rules for the majority who do play games for a challenge (maybe not exclusively, but as one if not the main motivation).
User avatar
His Bella
 
Posts: 3428
Joined: Wed Apr 25, 2007 5:57 am

Post » Wed Mar 30, 2011 12:28 pm

It's your fault you can't resist using invisibility spells :shrug:

Also overpower is 100% Chameleon, invisibility svcks imo because next to chameleon it's worthless.
User avatar
Sxc-Mary
 
Posts: 3536
Joined: Wed Aug 23, 2006 12:53 pm

Post » Wed Mar 30, 2011 1:18 pm

It's your fault you can't resist using invisibility spells :shrug:

Also overpower is 100% Chameleon, invisibility svcks imo because next to chameleon it's worthless.


Eh...what? You are the perfect customer. If there is an ugly texture in the game it's probably also my fault if I don't avoid looking at it, right?
User avatar
Carlos Vazquez
 
Posts: 3407
Joined: Sat Aug 25, 2007 10:19 am

Post » Wed Mar 30, 2011 1:27 pm

Eh...what? You are the perfect customer. If there is an ugly texture in the game it's probably also my fault if I don't avoid looking at it, right?


Why do so many people think overexaggerating into the ridiculous is a valid debating tactic?
User avatar
Karen anwyn Green
 
Posts: 3448
Joined: Thu Jun 15, 2006 4:26 pm

Post » Wed Mar 30, 2011 10:19 am

the argument that because im a super wizard i should be able to do all this stuff is stupidly dumbified. i would like someone to explain to me how its ok for my character to cast illusions spells and charm spells all over the place and do sneak attacks but NPCs dont. the only examples of invisibility were the khajit from the bruma guild (who i accidentally ran into on accident when i was looting on my very first game) and the wood elf from the blackwater guild in the fighters guild questline. there was an invisible village but that was a curse by a sorceror. how come i didnt see necromancers casting invisiblity when they were fighting me. i saw chameleon once in a while but i could still see their shapes easily. why am i supposed to believed that of all the magicians and all the wizards some of which actually sell invisibility spells...........I AM PRACTICALLY THE ONLY ONE THAT USES IT.

@skullcrusher............ive cleared entire rooms of daedra that were several levels above me without taking a single hit by using invisie/sneak attack. i do agree though that 100% chameleon is the ultimate cheat spell.
User avatar
BRAD MONTGOMERY
 
Posts: 3354
Joined: Mon Nov 19, 2007 10:43 pm

Post » Wed Mar 30, 2011 9:38 am

Dont like it, dont use it. not to mention Invisibility wasn't a cheat, or OPed.
User avatar
Horse gal smithe
 
Posts: 3302
Joined: Wed Jul 05, 2006 9:23 pm

Post » Wed Mar 30, 2011 8:46 am

Why do so many people think overexaggerating into the ridiculous is a valid debating tactic?


I agree, a broken game mechanic that removes all challenge from the game is a much more severe issue than an ugly texture. So sorry about that.
User avatar
Campbell
 
Posts: 3262
Joined: Tue Jun 05, 2007 8:54 am

Post » Wed Mar 30, 2011 1:29 pm

Dont like it, dont use it.


You can basically "justify" every feature no matter what it does with that argument, and then claim the opposing arguments about gameplaybalance as lack of self-restraining ability. I find it a bad argument since it doesn't elaborate on anything, but relies only on "http://www.blogcdn.com/www.urlesque.com/media/2010/06/backpain-1277406949.jpg"
User avatar
stacy hamilton
 
Posts: 3354
Joined: Fri Aug 25, 2006 10:03 am

Post » Wed Mar 30, 2011 4:29 am

I agree, a broken game mechanic that removes all challenge from the game is a much more severe issue than an ugly texture. So sorry about that.


Well yes, but not only that, throughout this thread the difference between a cheat a bug and an intended game feature has been debated and done with. There also have been pretty nifty balancing suggestions.
Its like you didnt even read these parts, and I dont see the point of re-opening up avenues of discusion that were already dealt with.

Was invisibility in the last installment unbalanced due to flawed game mechanics?
Yes.
Should it therefore be removed totally or gimped beyond recognition?
Absolutely not.
User avatar
Dean Brown
 
Posts: 3472
Joined: Fri Aug 31, 2007 10:17 pm

Post » Wed Mar 30, 2011 4:11 am

You can basically "justify" every feature no matter what it does with that argument, and then claim the opposing arguments about gameplaybalance as lack of self-restraining ability. I find it a bad argument since it doesn't elaborate on anything, but relies only on "I want, and if you don't, then don't".

You chose to go 100% chameleon or make a 100% chameleon suit. It wasn't given to you, it wasn't just there to be had. Dont want to be OPed, dont go out of your way to OP yourself. There was nothing wrong with invisibility.
User avatar
Laura Ellaby
 
Posts: 3355
Joined: Sun Jul 02, 2006 9:59 am

Post » Wed Mar 30, 2011 9:58 am

You chose to go 100% chameleon or make a 100% chameleon suit. It wasn't given to you, it wasn't just there to be had. Dont want to be OPed, dont go out of your way to OP yourself. There was nothing wrong with invisibility.


Sure, but how far will it eventually go with the OPed features if that's the line of thinking? How much will people eventually have to knowingly avoid? It's not about invisibility alone, but the general line of thinking.
User avatar
Bethany Short
 
Posts: 3450
Joined: Fri Jul 14, 2006 11:47 am

Post » Wed Mar 30, 2011 10:54 am

I'm not a big fan of Invisibility coming back for Skyirm. I like the spell but it's too broken. Cast Deathly Visage or its equal, get behind enemy, whack for 6X damage (or 10X damage with a Dagger in Skyrim), recast spell, repeat. If it does come back in Skyrim then it needs to be a perk in Illusion but only if you picked all the other perks in that section, your illusion would also need to be at 100, it needs to have a high magicka cost and a 15 second time limit for the spell. Anything other then that and it's still broken.

Chamelon shouldn't come back but if it does then you can't be 100% invisible at 100%. You should still be visable but you would need to look carefully in order to be seen.
User avatar
Janine Rose
 
Posts: 3428
Joined: Wed Feb 14, 2007 6:59 pm

Post » Wed Mar 30, 2011 4:23 am

Well yes, but not only that, throughout this thread the difference between a cheat a bug and an intended game feature has been debated and done with. There also have been pretty nifty balancing suggestions.
Its like you didnt even read these parts, and I dont see the point of re-opening up avenues of discusion that were already dealt with.

Was invisibility in the last installment unbalanced due to flawed game mechanics?
Yes.
Should it therefore be removed totally?
Absolutely not.


Uhm...did you even read your own posts?

Im a mage, not a thief. Im invisible, I dont sneak.
Invisibility is fine the way it is and I do dislike the constant popping up of the idea to have a spell perceived as 'overpowered' drain magicka constantly.
No. One cast for one duration, with a decreasing magicka cost for higher skill.
Just as it was.
Wich was fine.


That is what you posted...leave the spell as it is. I posted

Invisibility as it is in Oblivion is a cheat.


As it is in Oblivion. I didn't necessarily say remove the whole spell effect. If there is a more advanced AI and/or some other restrictions that make invisibility harder to use then I'm fine with it. But a spell that removes all challenge from the game breaks the game. Maybe look up the definition of game on Wikipedia. The key elements are goals, rules, challenge and interaction.
User avatar
Joanne
 
Posts: 3357
Joined: Fri Oct 27, 2006 1:25 pm

Post » Wed Mar 30, 2011 12:48 pm

Sure, but how far will it eventually go with the OPed features if that's the line of thinking? How much will people eventually have to knowingly avoid? It's not about invisibility alone, but the general line of thinking.

There was nothing wrong with invisibility. It was Chameleon that could be exploited through spells and suits. And its totally optional. You have to go out of your way to make a 100 Chameleon spell. Or make a suit. Balance it, no need to remove it. Invisibility is fine, maybe make it cost more magicka.
User avatar
Crystal Clear
 
Posts: 3552
Joined: Wed Aug 09, 2006 4:42 am

Post » Wed Mar 30, 2011 12:14 am

With all the cutting of clutter and redundant skills and spells in Skyrim, it'd only make sense to either have chameleon or invisibility in the game.

If you invested the time in building up chameleon enchantments or even just a powerful spell, you could make invisibility useless.
User avatar
sas
 
Posts: 3435
Joined: Thu Aug 03, 2006 8:40 am

Post » Wed Mar 30, 2011 5:43 am

With all the cutting of clutter and redundant skills and spells in Skyrim, it'd only make sense to either have chameleon or invisibility in the game.

If you invested the time in building up chameleon enchantments or even just a powerful spell, you could make invisibility useless.

Nope they have different strengths and weaknesses. Both are useful. That's like saying "get rid of silence because we have paralyze."
User avatar
darnell waddington
 
Posts: 3448
Joined: Wed Oct 17, 2007 10:43 pm

Post » Wed Mar 30, 2011 10:00 am

Eh...what? You are the perfect customer. If there is an ugly texture in the game it's probably also my fault if I don't avoid looking at it, right?


...hum...that's not a valid point :P I have the game, played over 1000 hours of OB and never felt compelled to use invisibility spells because it made the game easy. You say you want the game to be challenging but you can't resist using a spell that you know will make the game less challenging? I'd say it's your fault :shrug:
User avatar
Miragel Ginza
 
Posts: 3502
Joined: Thu Dec 21, 2006 6:19 am

Post » Wed Mar 30, 2011 2:09 am

Uhm...did you even read your own posts?



That is what you posted...leave the spell as it is. I posted



As it is in Oblivion. I didn't necessarily say remove the whole spell effect. If there is a more advanced AI and/or some other restrictions that make invisibility harder to use then I'm fine with it. But a spell that removes all challenge from the game breaks the game. Maybe look up the definition of game on Wikipedia. The key elements are goals, rules, challenge and interaction.


Yes, but after reading peoples thoughts I came to the realisation that my memory of Oblivion mechanics was flawed.
As I also posted, wich conveniently you ignored, I much prefer a Morrowind style mechanic where invisibility simply does not work when cast in the line of sight of an NPC. I also like how it dispels with any action.
Furthermore I wrote that I would like to see NPC mages and higer level monsters use detect life and dispel.
As it was in Oblivion one needed master level in illusion to use it effectively, and that is another thing Im happy with.
Its not availble straight out the sewer.

These balancing factors, I agree, are important.
User avatar
Katie Louise Ingram
 
Posts: 3437
Joined: Sat Nov 18, 2006 2:10 am

Post » Wed Mar 30, 2011 12:53 pm

This goes a long the same argument as the people who want fast travel taken out of the game because they are to tempted to use it. It isn't that hard to create a mod that disables both of these features, of course Invisibility isn't just a spell for you either. Secondly, NPC players use Invisibility and Camo even if you don't. If I shoot say a mage with an Arrow then he goes invisible then I find my self having to use detect life to figure out were he is. I don't think the feature should be removed, sure it can be tweaked but that's a general stealth system revamp as a whole not just invisibility.
User avatar
Jesus Lopez
 
Posts: 3508
Joined: Thu Aug 16, 2007 10:16 pm

Post » Wed Mar 30, 2011 2:36 pm

I easily found J'skar while he was invisible, (before I knew where he was) all you need is detect life, so if a mage has detect life, they should see you. However I do still want invisibility ingame. Or only have Chameleon, but it stops at 100%
User avatar
Manuela Ribeiro Pereira
 
Posts: 3423
Joined: Fri Nov 17, 2006 10:24 pm

PreviousNext

Return to V - Skyrim