Do you want Invisibility spells?

Post » Wed Mar 30, 2011 6:17 am

Oblivion did make being a magic user more fun than MW, but there was one spell I always hated, Invisibility.

This is because
-Even if you go right up in the enemy's face, they don't even notice you. They should atleast go into alert mode if they hear footsteps and whatnot.
-It was to tempting. After running out of magicka after two attacks, I found it easier to just skip over the enemies.
-You can skip almost everything. After I got my first Invisibility spell, I would just skip everything to the quest objective. It was to tempting, magicka ran out to fast at endgame, and didn't regenerate fast enough.

I then realized, after beating the theives guild with it, that it was completely Over Powered.

I don't want to see it back the way it was in OB.

Chameleon I do want, but not only to about 60%.
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Charity Hughes
 
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Post » Wed Mar 30, 2011 5:43 am

It would work if they made changes. For one, if its a cast spell, it shouldn't be based on duration, but on how much magicka you have (drains magicka). Another is that the AI would hear or detect you, for example if you walked into someone invisibly, of course they'd know someone was there, perhaps not charge at you all of sudden with their all-seeing eye, but be alert, certainly.
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Jennifer May
 
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Post » Wed Mar 30, 2011 7:05 am

If they hear you, mages should cast Detect Life and see you.
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Vicki Gunn
 
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Post » Tue Mar 29, 2011 11:25 pm

Over 100% Chameleon was worse actually but it is quite hard to get 120% Chameleon at low level.
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Stat Wrecker
 
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Post » Wed Mar 30, 2011 1:28 pm

Invisibility had it's downsides, mainly closed doors.

You couldn't touch anything while invisible, that was a big setback. Just make it more expensive to cast or make the timer shorter, and it will balance it out.
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MatthewJontully
 
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Post » Wed Mar 30, 2011 4:58 am

I want Invisibility, and hoping since they re-done the stealth you cant stare right into someones face and not be noticed. Invisibility needs to be worked over too and make it not so OP.
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Laura Samson
 
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Post » Wed Mar 30, 2011 4:38 am

It would work if they made changes. For one, if its a cast spell, it shouldn't be based on duration, but on how much magicka you have (drains magicka). Another is that the AI would hear or detect you, for example if you walked into someone invisibly, of course they'd know someone was there, perhaps not charge at you all of sudden with their all-seeing eye, but be alert, certainly.


Thats a great Idea, I never thought of having it drain magicka as you use it. That solves the problem of being able to cast it endlessly like in OB.

That does sound good.

Maybe if an enemy hears your footsteps, they'll run to where they heard them.

This would actually have a need to be sneaky while invisible.
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abi
 
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Post » Wed Mar 30, 2011 1:32 am

If they hear you, mages should cast Detect Life and see you.


I think that is an excellent idea and certainly would make for better game play. Perhaps if they can hear someone very close by they even cast an aggressive spell? Like some flame-thrower type thing :flamethrower:

Over 100% Chameleon was worse actually but it is quite hard to get 120% Chameleon at low level.


I thought that just killed the game. I never pursued it.

I want Invisibility, and hoping since they re-done the stealth you cant stare right into someones face and not be noticed. Invisibility needs to be worked over too and make it not so OP.


Agreed. If they do it right, then I am all for it.

Thats a great Idea, I never thought of having it drain magicka as you use it. That solves the problem of being able to cast it endlessly like in OB.That does sound good.Maybe if an enemy hears your footsteps, they'll run to where they heard them.This would actually have a need to be sneaky while invisible.


Exactly. If they hear footsteps next to them and dumb enough, perhaps they could think its a ghost of some sort, and perhaps flee? :batman:
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Red Sauce
 
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Post » Wed Mar 30, 2011 9:43 am

So basically invisibility shouldn't cover sound cues, forcing players to sneak while using it, and it shouldn't last for nearly as long. I really like the idea about having it drain magicka progressively as well.

I'm all for that, but if they do make it that way then I don't think that the effect should be broken by interacting with the environment. There's no real reason for that to happen.
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Cheville Thompson
 
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Post » Wed Mar 30, 2011 1:36 am

Invisibility (and chameleon) could be balanced using the perk system. If you have no perks in the illusion tree that governs camouflage invisibility is broken by any movements. Later, your shroud is only broken by suddenly moving or moving fast (sprinting, jumping, attacking) As a master illusionist, your illusion will not be broken by attacking but only destabilized (you become a lot easier to see) for a some time.
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lucy chadwick
 
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Post » Wed Mar 30, 2011 7:55 am

They need to take it out. Mayby put stuff like 50% harder to see when sneaking instead...
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Chad Holloway
 
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Post » Wed Mar 30, 2011 1:02 am

I still would want invisibility spells, but make them easier to get caught with. Maybe detect life spells or items with that enchantment can be used by npcs to see invisible players and npcs. THey should also have sound, so if your low in stealth they may hear you coming. Maybe certain creature can sense the vibrations through the ground...
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barbara belmonte
 
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Post » Wed Mar 30, 2011 11:42 am

Oblivion did make being a magic user more fun than MW, but there was one spell I always hated, Invisibility.

This is because
-Even if you go right up in the enemy's face, they don't even notice you. They should atleast go into alert mode if they hear footsteps and whatnot.
-It was to tempting. After running out of magicka after two attacks, I found it easier to just skip over the enemies.
-You can skip almost everything. After I got my first Invisibility spell, I would just skip everything to the quest objective. It was to tempting, magicka ran out to fast at endgame, and didn't regenerate fast enough.

I then realized, after beating the theives guild with it, that it was completely Over Powered.

I don't want to see it back the way it was in OB.

Chameleon I do want, but not only to about 60%.


I have to agree with this. Illusion should cost alot of magicka as should chameleon.This was another exploit in the game in a way,and you could have poor sneak skill and still not be noticed,it does need looking at. AI humonoids need to be cleverer,detect life etc,as someone suggested. Some creatures should still hear you,smell you,or even have true sight ( similar to heat vision ). Illusion...sorry invisiblity needs to have more of a weakness.Everything should have a strength and a weakness,it's called balance. If invisibilty cost alot of magicka,it would stop the spamming of it,maybe even give it a cool down period....like a dragon shout. :)
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Spooky Angel
 
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Post » Wed Mar 30, 2011 12:18 pm

Im a mage, not a thief. Im invisible, I dont sneak.
Invisibility is fine the way it is and I do dislike the constant popping up of the idea to have a spell perceived as 'overpowered' drain magicka constantly.
No. One cast for one duration, with a decreasing magicka cost for higher skill.
Just as it was.
Wich was fine.
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Joanne
 
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Post » Wed Mar 30, 2011 12:15 am

Well what they should have is some kind of way enemies can detect you even if you are invisible, such as hearing or sense of smell
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helliehexx
 
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Post » Wed Mar 30, 2011 2:36 pm

There was an invisibility spell in OB, other than chameleon? Huh, never noticed. :D



As for 100% chameleon - I probably tried it once, back in the beginning. But I don't remember doing it, and I haven't since - just thinking about it, I can imagine that it's pretty boring.

In the end, the "it's a single player game" thing comes into play here - if you don't like it, don't do it. The game doesn't force you to, no matter what you may feel. But why limit other people? (The designers obviously didn't have a problem with Invis, since they included it.)

One other thought, that supports the "it's your choice" position..... TES games are "gain skills by using them". Which means that skipping combats/content/etc? Means you lose out on skill development - this is one of the drawbacks of just walking past stuff while invisible. It's a counterbalance - if you fight nothing, you gain no combat skills.



(You know, it's kind of interesting. I barely use Chameleon in OB - I usually still have that 25% scroll that you get early on. And I obviously don't use Invis, if I didn't realize it existed in the first place. But pretty much all my characters use stealth and develop their magic. Somehow, it's never occurred to me to reinforce the stealth with magic. Odd. :) )
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Ana Torrecilla Cabeza
 
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Post » Wed Mar 30, 2011 2:44 am

Yes, Chameleon is a must. I didn't use it all that much in Oblivion, but when I did, it was a lot of fun.
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ANaIs GRelot
 
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Post » Wed Mar 30, 2011 3:44 am

I really liked Invisibility for stealing. :D Because even if you steal it in plain sight they only notice you after you've taken the object. But I found invisibility too expensive too just use freely, and I only used potions, so I never used them to skip enemies. I'd rather use the console. (Yes I admit. Frustration makes people do unspeakable things.. :( )
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Anthony Rand
 
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Post » Tue Mar 29, 2011 10:20 pm

Im a mage, not a thief. Im invisible, I dont sneak.
Invisibility is fine the way it is and I do dislike the constant popping up of the idea to have a spell perceived as 'overpowered' drain magicka constantly.
No. One cast for one duration, with a decreasing magicka cost for higher skill.
Just as it was.
Wich was fine.


So you like turning invisible whenever,and would like nothing to detect you at all? You could turn invisible evry time ,then just hit something-rinse and repeat,where is the fun in that exactly?
Whether your a thief or not,it's overpowered.That's my opinion.It's a great spell,don't get me wrong,but sound and smell should affect the game,so invisiblity is not full-proof.
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Lance Vannortwick
 
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Post » Wed Mar 30, 2011 8:54 am

So you like turning invisible whenever,and would like nothing to detect you at all? You could turn invisible evry time ,then just hit something-rinse and repeat,where is the fun in that exactly?
Whether your a thief or not,it's overpowered.That's my opinion.It's a great spell,don't get me wrong,but sound and smell should affect the game,so invisiblity is not full-proof.


Then dont use it.
You dont see the fun in that, I do.
Im under no obligation to justify my playstyle of a single player game.
However, it is not ok to suggest gimping a game mechanic you have the choice of never using, thereby denying the people that would like to use it the content.
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Harry Leon
 
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Post » Tue Mar 29, 2011 11:31 pm

Oblivion did make being a magic user more fun than MW, but there was one spell I always hated, Invisibility.

This is because
-Even if you go right up in the enemy's face, they don't even notice you. They should atleast go into alert mode if they hear footsteps and whatnot.
-It was to tempting. After running out of magicka after two attacks, I found it easier to just skip over the enemies.
-You can skip almost everything. After I got my first Invisibility spell, I would just skip everything to the quest objective. It was to tempting, magicka ran out to fast at endgame, and didn't regenerate fast enough.

I then realized, after beating the theives guild with it, that it was completely Over Powered.

I don't want to see it back the way it was in OB.

Chameleon I do want, but not only to about 60%.



IMO invisiblity spells should only be obtainable by super learned and powerfull mages that have studied the arcane arts for years. And drain a hell alot of magicka.
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carla
 
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Post » Wed Mar 30, 2011 9:14 am

Then dont use it.
You dont see the fun in that, I do.
Im under no obligation to justify my playstyle of a single player game.
However, it is not ok to suggest gimping a game mechanic you have the choice of never using, thereby denying the people that would like to use it the content.

People use that argument alot.That,don't use it case does not work in some cases.Whether it's a single player game or not,it still needs balance.Your entitled to play how you like,that's not my point.
Everybody gets tempted,if something is so easy to manipulate,your more likely to be tempted by it.Our moods change from day to day,sometimes you might think..ahhhh,stuff it,i'll use it.But if it's harder to do in the first place,those that do want to exploit it/use it,can do so.Those that don't want to,don't have to either because it's not gifted on a plate. Some enemies should detect by smell and sound,especially creatures like wolves etc.It makes the game far more entertaining and allows the use of thinking and tactics. If you want to play that way,that's no of my business,just don't make it so easy/tempting for others. That whole don't like it,don't use it crap doesn't hold weight in some cases,others it does. But to basically say the game doesn't need balance because it's a single player is wrong in my opinion. :)
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Lily Something
 
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Post » Wed Mar 30, 2011 2:08 am

Must have Invisibility. It is balanced because you lose the effect once you open a door or attack.
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Lou
 
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Post » Wed Mar 30, 2011 12:35 am

Yes I want it.
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Channing
 
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Post » Wed Mar 30, 2011 2:01 am

Must have Invisibility. It is balanced because you lose the effect once you open a door or attack.

Not if you can keep recasting it,and nothing at all can detect you,it's pathetic in my opinion.

Why should i work at my sneak skill,if i can just cast an unbalanced spell....think on people....it svcks.
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Kevin Jay
 
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