Do You Want More Than One Companion on Missions?

Post » Thu Jan 21, 2016 10:23 pm

Good god no. Having one companion is annoying enough with the awful AI. Having two would drive me to madness.

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Patrick Gordon
 
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Post » Fri Jan 22, 2016 12:43 am

Actually i wish to have one more companion when i'm exploring the wasteland, but not of course when i'm inside buildings. That would be terrible, specially for their low AI.

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hannah sillery
 
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Post » Fri Jan 22, 2016 4:46 am

Thinking about it, I don't really care so much about having multiple companions with me all the time, but what I would like is that if I leave them together at a settlement, they would periodically have conversations and interact with each other in various ways. In fact, I would kind of like it if settlers in general did that, even if it ended up being similar to Oblivion's "I saw a mudcrab the other day." "Yes, horrible creatures."

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Kari Depp
 
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Post » Fri Jan 22, 2016 5:35 am

I'd like the option of dogmeat and a companion. That's it. I run a multiple companion mod on skyrim and honestly its gets annoying.
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Nicholas
 
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Post » Fri Jan 22, 2016 6:21 am

No.


Followers just get in my way in combat. I only run with them for their personality. Since they don't interact with one another, I don't need more than one.


If combat were more like Mass Effect then I could enjoy running with two companions, but as it is... bleh.
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Alex Vincent
 
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Post » Fri Jan 22, 2016 2:53 am



Dear God, it would be nightmare. The game needs a push or shove button.
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Eibe Novy
 
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Post » Thu Jan 21, 2016 9:17 pm

companion controls are Better then other fallout games but still i a total failure



they just don't work



- u can't issue commands , BECAUSE u can't find them , where are they ? - get [censored] on


- when they actually move into position they pass in front of u and stop then the dialogue screen appears - get [censored] on


- after i turn to the companion to issue the command + turn away so the dialogue wheel doesn't appear , he goes there AND , come back after 1 sec - get [censored] on


- and even after i jump thru these 3 rings of fire and EVERYTHING works - get [censored] on , they don't stay there , they run and hide somewhere , that works well when u expect them to support u vs melee enemies



i recommend the following changes:



1) a button that does two things - if clicked on the ground they move into position and hold ground


- if clicked on enemy they concentrate fire on it



2) a second button to return back to u and resume it's normal use cover if not given specific commands


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Julie Ann
 
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Post » Fri Jan 22, 2016 6:06 am

Babysitting one companion is already enough thank you very much... Also makes the game too easy, as it seems companions draw aggro like crazy.

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Stephanie Valentine
 
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Post » Fri Jan 22, 2016 12:30 am

I voted no. I'm tired of Strong stealing my damn XP before I can get enough damage on a Raider to get credit for the kill.

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megan gleeson
 
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Post » Fri Jan 22, 2016 4:36 am

I'd like it if Minesweeper... I mean, Dogmeat, could be used with another companion. Like Rex and ED-E in New Vegas.
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brenden casey
 
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Post » Thu Jan 21, 2016 10:57 pm

Maybe for dialogue purposes. Otherwise I prefer to travel alone
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Dawn Farrell
 
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Post » Fri Jan 22, 2016 5:05 am

Only if they fix the utterly rubbish AI first.



It would be extremely irritating to see a bunch of followers running into opened doors instead of through the doorway, into doorways instead of through the doorways, running into walls, running against a small obstacle instead of around it or jump over it, not following commands exactly (stay means stay, "go there" means go there and not "go there and come back"), follower means follow behind me not run in front of me or cross my line of fire, zero situation awareness (always pointing the weapon in the wrong direction). etc etc

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Peter lopez
 
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Post » Fri Jan 22, 2016 8:32 am

Actually, if a companion makes a kill, you get the XP. :)



In Skyrim, I ran amod that allowed me I think 16 companions, though I never (that I can recall) used more than two at a time. the AI wasn't appreciably better than that in FO4, but there were surprisingly few problems. For me, I'd like to have Cait or Nick for c0ompanions, but it irritates me that I have to give Dogmeat the boot whether I want to or not. I think what I really want is for the choice to be mine, not some dev who has worries and issues about unbalancing the game.

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kelly thomson
 
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Post » Fri Jan 22, 2016 3:54 am

I don't care, I just want to more quests with Paladin Danse <3 (yes, yes, I'm a woman, blablabla :P )

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Ana Torrecilla Cabeza
 
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Post » Thu Jan 21, 2016 11:07 pm

I'm kind of surprised at the 'no's' here, but to each their own

I would like the OPTION to bring along a party, i totally understand the people who like to wander completely solo or just bring along the dog. I really like the JIP CCC mod for this on FONV and wish they just went ahead and implemented a robust companion command and control mechanism from the beginning. I'm hoping a mod comes out for this.
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Love iz not
 
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Post » Fri Jan 22, 2016 9:16 am

vote: to get 2 heads in my scope while using a sniper rifle? no, thank you :P



I quite like AI of companions, esp. how they now use the free time while you are busy with some mechanics, and how you can command them, but there is 1 moment when they come to you, but they do not turn around into the same direction as you are, the worst are corners...

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ImmaTakeYour
 
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Post » Fri Jan 22, 2016 9:00 am

No thanks. One companion is enough for things to get crowded in buildings with the horribly AI and pathing they have. Oh sometimes I do wish they weren't immortal when they stop in the middle of a door, GRRR!! :gun:

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RaeAnne
 
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Post » Thu Jan 21, 2016 5:41 pm

You left out the third choice: "Hell no, I don't want any companions. They totally svck!" Put me in for that one.

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Sian Ennis
 
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Post » Fri Jan 22, 2016 1:45 am

Not only no but hell no !!!!!!!! lol my reasoning is such one companion is always in my way or getting in my way I don't want twice the headache. but as far as allowing it in game sure I have no probs w/ it

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Gen Daley
 
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Post » Thu Jan 21, 2016 11:06 pm

If they would interact with each other entertaining, yes.

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[Bounty][Ben]
 
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Post » Thu Jan 21, 2016 10:51 pm

I don't understand people voting for NO for something that would be optional anyway. Like 'I wouldn't use it so I don't see why anyone else should'.



I get the feeling that if, for some reason, it came to a vote for whether it would actually be in the game or not, some of you would actually vote NO?!?!?!



It's not as if the game would force you to take more than one companion with you.



If you vote no you are saying that even though it would be a completely optional feature you'd rather it wasn't implemented so even people who want to use and enjoy it can't. But you don't think about or give a F**K about those people. If your not hungry, nobody else gets to eat right?



40 people in this forum voted 'NO'.



Even if I though it was a useless idea I would still have voted yes. Because I can think of other people.

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Lyndsey Bird
 
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Post » Thu Jan 21, 2016 8:03 pm


Well actually, yes it could. If Bethesda decides that most people will want to have three companions, then they could very well balance the game with three companions in mind, thus making encounters excessively difficult or impossible for players who don't want to use so many companions. It then becomes a party-based game where playing solo is something that people do for extra challenge rather than the norm.



With that said, I'm not totally against the idea even though I voted no, but there would need to be a number of changes to companion AI and the way the game works before it becomes anything more than a mod idea. (I have a Fallout 3 game where I have four companions, and it is fun since I've already played the game "legitimately" numerous times and am using them for RP purposes, but it would be ridiculous for it to be the norm with no other changes to the game.)

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Claire Jackson
 
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Post » Thu Jan 21, 2016 9:01 pm

No, they block door way too often, it's hard to balance difficulty around having more companions. It creates a lack of connection with the person you're bringing with. I'm fine with having one person, unless bringing other people would create more banters. I like to see Piper and Cait bicker over nonsense or Danse and Deacon practice their straight man-funny man routine.



What you're asking for is already possible with mods.

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RObert loVes MOmmy
 
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Post » Thu Jan 21, 2016 10:24 pm

I find it odd that there is a regression in this gameplay element, previous games allowed two companions.

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Sherry Speakman
 
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Post » Thu Jan 21, 2016 10:12 pm

I want 2 companions just so they can banter back and forth and entertain me. Characters make the story more interesting.



I don't care about companions in combat, they are just there to take out the radroaches I don't want to be bothered with. Give me a companion that is a medic or something that will hide during a fire fight.

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Jordan Fletcher
 
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