Do You Want More Than One Companion on Missions?

Post » Thu Jan 21, 2016 7:41 pm

We have more than one companion in some parts of the game but how about having control of actually having them do missions with you?

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Liv Staff
 
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Post » Fri Jan 22, 2016 10:11 am

Yes I do, and there's already a mod for it. I haven't personally tried it, but I was looking at one the other night. Supposedly it lets you use up to all 13 companions at one time.



I just want to have Piper, Cait, and Curie with me all at once so I can travel the wasteland with my sixy entourage. Maybe I'll bring MacCready along as well.

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Jade Payton
 
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Post » Thu Jan 21, 2016 10:06 pm

I think the fact that you can only have one companion following you around at once is irritating, the game even tries to justify it a couple of times with cheesy dialogue (nick mentions it). I also would like to be able to command random settlers to accompany me. That way it really would feel like you were building an army.



What is the point of having 20 people in one settlement, all suited and booted and ready to kick ass, if you can only take one at a time?

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Britta Gronkowski
 
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Post » Fri Jan 22, 2016 1:03 am

My companions are all abandoned as defacto guards at various Settlements, and there they shall stay, clumsy, judgy buggers that they are.
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Lloyd Muldowney
 
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Post » Fri Jan 22, 2016 7:32 am

no, I like to enjoy the game solo

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Deon Knight
 
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Post » Thu Jan 21, 2016 10:28 pm

yeah I hate it that in all games we can only take one, does it make the game easier? then increase the difficulty or something, I just want to have more companions, I want to have at least 3 more following me. But in reality I want to have a lot of people talking with each other and traveling with me like friends. I hope someday Bethesda will find a way to solve how to add that without breaking the game.

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Ruben Bernal
 
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Post » Thu Jan 21, 2016 7:50 pm

Do i really want TWO people getting in the way when im lining up to take stealthy sniper shots?

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Nims
 
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Post » Fri Jan 22, 2016 4:52 am

I wouldn't mind it but, I like to collect everything (unowned) that's not nailed down. Having multiple people complain would annoy me even more than it does now and I'd just end up banishing them to Outpost Zimonja where I put settlers I don't like, lol.
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Queen
 
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Post » Fri Jan 22, 2016 1:33 am

they'd have to do something about the companion AI before i could say yes. though travelling with a companion and Dogmeat might be tolerable.

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Betsy Humpledink
 
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Post » Fri Jan 22, 2016 8:42 am

I just think if only for RPing purposes it would be awesome to go out with a mini army of your own creation. I bet you anything it will be a feature in the future, maybe if not in Fo4 but the next elder scrolls, as a extension of the settlement building.

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{Richies Mommy}
 
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Post » Fri Jan 22, 2016 1:37 am

I only want one companion if I must have one, Dogmeat. That dopey pooch doesn't judge my actions and get all huffy when I violate his moral code. Dogmeat is just happy to be included.

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Charleigh Anderson
 
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Post » Fri Jan 22, 2016 5:39 am


Dogmeat isn't even tolerable when he's my only companion...lol



He is by a wide margin my least favorite companion.

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Alan Whiston
 
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Post » Thu Jan 21, 2016 10:42 pm

yeah i've tripped over him more times than i care to remember, but he's just so adorable i can't leave him at home for long, lol.



i guess i'm thinking of the "one human one pet" system of Skyrim (and i think F3) that seemed to work ok for me, maybe because the Skyrim interiors were more open.

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Kortknee Bell
 
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Post » Fri Jan 22, 2016 9:31 am

Do I want another non-stealthy always-wandering-into-my-line-of-fire liability on missions? No thanks, I'll pass.

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ANaIs GRelot
 
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Post » Fri Jan 22, 2016 6:45 am


I want to love Dogmeat, because I love dogs. But I find him so ridiculously annoying that I can't even travel with him. Ever since I met my first human companion (Piper) I haven't traveled with him. I'm level 75 now and I probably haven't traveled with Dogmeat since level 20 or so, aside from the Reunions quest that he plays an essential part in. Ever since I met Piper, Dogmeat has been back at Sanctuary. I've spent a good amount of time traveling with all of the companions (aside from the Synth Courser guy, haven't met him yet) and I like them all way more than Dogmeat. Aside from possibly Strong. I haven't really traveled with him at all yet.

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Sabrina Steige
 
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Post » Fri Jan 22, 2016 5:21 am

tell you the truth i don't travel much with him either, fall to temptation sometimes, but he doesn't last long. i wouldn't mind the option though, if i was playing a more passive character and wanted others to fight for me.

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Jessica Raven
 
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Post » Thu Jan 21, 2016 11:55 pm

My character build is very stealth oriented, and Dogmeat is just the complete opposite of this. He wants to run into a raider camp barking his head off and alerting everyone. I find that Piper and MacCready are the best companions for my playing style. MacCready is a sniper, so that works well. Piper is less useful at range, but she knows how to stay relatively stealthy in closer quarters.

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Destinyscharm
 
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Post » Fri Jan 22, 2016 6:57 am

i haven't traveled with MacCready yet, i prefer to go it alone if i'm going to be stealthy, honestly i don't really trust any of them with that.

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Veronica Flores
 
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Post » Fri Jan 22, 2016 8:18 am

I said no based on the way companions currently work, but I might change the answer if the AI was much better. Right now I'm just imagining how horrible it would be trying to get them all to stay put in an elevator. At least in Mass Effect, when Shepard went into the elevator, the two companions were automatically positioned in it too. Not so in Fallout 4. Just getting one companion in and then hitting the button before s/he moves back out again is a challenge.



Then there is the narrow corridor, doorway, stair syndrome where the companion will stand and I'm yelling at him/her to get out of the way and even trying to jump over the blockage doesn't work. When you try to use the cursor, more often than not they say something like, "No can do" and won't budge.



Still, one is pretty manageable. More than one in the current state of things would be a nightmare.

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Jennie Skeletons
 
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Post » Fri Jan 22, 2016 9:08 am

I'd love to have more than one companion but as others stated companion AI would need to improve, and a "command" key would need to be mapped for each (having to target them to give commands is really irritating). And I'd prefer it be done by Bethesda, so they can include party banter. I've spent hours riding elevators in Mass Effect, or running over bridges in Dragon Age just to hear what they say to each other. :blush:

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Rozlyn Robinson
 
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Post » Fri Jan 22, 2016 12:25 am


I find it dubious that they can add it, if they add something like that they have to sort of a lot of problems and changes and design the game with the functionality in mind from the start. That means every quest, dungeon, area, etc, needs to be planned for playthroughs where you have many followers, but they would also need to balance the game for players that prefer to travel alone.



So while I would like it, I think I won't be seeing that until we get a new game, and they consider adding that before they even start programming.



I've installed mods for many followers, and they break the game in several ways.

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Joey Avelar
 
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Post » Thu Jan 21, 2016 6:02 pm

I wouldn't have minded Dogmeat, and a "human" companion. Like in 3 or NV.
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Adam Porter
 
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Post » Fri Jan 22, 2016 1:56 am

One companion is already annoying enough, I don't need two blocking my way and tripping every trap
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Rach B
 
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Post » Fri Jan 22, 2016 8:32 am

Why would someone want this?


Exploring alone is easy enough. Having a small army beside you would make you even more invincible. 1 companion is great any more it becomes a clog. I could live with 2 but no more, but it's not a feature I think is missing.
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Adam Porter
 
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Post » Fri Jan 22, 2016 8:14 am

I always play with no companions.




Rabbit

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jenny goodwin
 
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