Do you want one last expansion pack for TES: V SSE?

Post » Sat Aug 06, 2016 2:38 am

Sure, I'd want one. And with the relocation of Orsinium to the Skyrim/Hammerfell border, I was surprised to not see it come up as a DLC for Skyrim. It'd be a perfect place to set it, IMO, as it would fit so nicely into the gameworld.



That said, I very much dought it will happen. Though it would add some incentive to buy the new edition for many.

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Nomee
 
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Post » Sat Aug 06, 2016 5:58 am



I'm not advocating anything here (I voted against any new content), but they could write the downfall of the Thalmor in a believable way, not by having the Dragonborn lead an army to war against them, but by traveling there alone and becoming the catalyst for their demise by working from inside the Summerset Isles, perhaps in conjunction with the Psijic Order. I agree it would not be believable for Skyrim or the Empire to launch an invasion right after the civil war. But there are other ways Bethesda could handle it if they wanted to bring some closure to the Thalmor part of the story.
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carly mcdonough
 
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Post » Sat Aug 06, 2016 4:43 am

I had to laugh at this and then thought... "Hey! Me, too! I'm not getting any younger!"

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Cody Banks
 
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Post » Sat Aug 06, 2016 1:17 pm

Yes and no. Why? The NPC's did say that in Oblivion, but that doesn't make Skyrim a sequel.



I think The Elder Scrolls is a trilogy, similar to George Lucas's Star Wars trilogy, and if the information are valid in this https://www.youtube.com/watch?v=oj-V9J_69sw TES 6 will be in Valenwood.

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Mandy Muir
 
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Post » Sat Aug 06, 2016 11:15 am



I would say every Elder Scrolls is a sequel to the previous one. That's the definition of a sequel, no?
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Beulah Bell
 
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Post » Sat Aug 06, 2016 9:31 am


Maybe I'm not understanding you, but how can the Elder Scrolls be a trilogy if there's more than three?






That sounds like a tautology to me. You have used a thing as the definition of itself. (i.e. The Elder Scrolls is a sequel. That is the definition of a sequel).



In my experience, there is no clear-cut , iron-clad definition of the word "sequel" that everyone can agree on. Some will tell you a sequel needs to continue the story of past works in a fairly linear fashion. Others will tell you that a sequel only needs to contain elements of past works.



Myself, I lean towards the former definition. I don't think the Elder Scrolls games are sequels, I think they are a series. A series, to me, is a set of works that share setting, characters and which reference, sometimes pretty obliquely, events in past games but which do not involve a recurring protagonist or continue a linear narrative.

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louise fortin
 
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Post » Sat Aug 06, 2016 2:19 am

While I do want more Elder Scrolls content, I don't want it delaying TESVI, which it would inevitably do. But taking the question as it is written, I will assume we are talking about an ideal (at least, for me) situation where we could have more TES content now/relatively soon AND no delay to TESVI. Hence, why I picked "Yes."





I'm guessing Leonardo is only considering Morrowind/Oblivion/Skyrim, which still doesn't make sense. Or since he is referring to Star Wars, a "double trilogy" (Arena/Daggerfall/Morrowind and Oblivion/Skyrim/TESVI), which still doesn't make sense either.





I view it similarly. They are not "normal sequels" in the sense that the games don't continue directly from the events of the previous games. Although I would love having some more references to previous games. New in-game books would be nice. Not too many more so that they over-saturate the game, of course. But I'd like to hear new things about subjects such as the Eternal Champion from Arena.

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Robert DeLarosa
 
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Post » Sat Aug 06, 2016 9:57 am

Maybe I am being nitpicky, but every definition is a tautology. A word has no intrinsic meaning, it is just a collection of sounds or symbols we give meaning. And codifying this makes a language. The usefulness of a definition is where things get decided.



As far as I can tell, the most universally applicable definition of the word "sequel" is that it is part of the same series and takes place after or concurrent with the previous instalment. When something is added to the series after, but happens prior in-world, then I think prequel fits better.



From here, narrowing it down to terms like direct sequel further specifies the meaning. Skyrim is not a direct sequel of Oblivion, even though it is the next game in the series and takes place later in the in-world timeline (and the events of Oblivion plays into the setting helps), but it is still a sequel. Mass Effect 1, 2 and 3, however, are direct sequels as they continue the story of Sheperd. ME Andromena or the Dragon Age series, are not a direct sequels again.



For me, this approach makes the most sense given the wide usage of the word sequel.

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Eilidh Brian
 
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Post » Sat Aug 06, 2016 2:35 pm

The Elder Scrolls VI is already delayed anyways. It will not be released for sale in 2018, but only in like 2021 or 2023.



Todd Howard said he has two new AAA video games that are in size and scope of The Elder Scrolls video games and the Fallout video games that Bethesda Game Studios Maryland and or Bethesda Game Studios Montreal will be developing, which Bethesda Game Studios Montreal's video game I think will be released for sale in 2019.



So this last expansion pack developed for The Elder Scrolls V: Skyrim Special Edition is to fill in the gap before The Elder Scrolls VI gets released for sale.

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Causon-Chambers
 
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Post » Sat Aug 06, 2016 10:29 am



You are arguing semantics here. The point I was making earlier about "sequels" was that Todd Howard has said repeatedly that Bethesda does not do sequels that take up from where the last game left off. They creat each game from scratch, both in terms of gameplay mechanics (which often irks many players) and plot. They have never done a game that continues plot lines that were started in prior games.
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Jamie Moysey
 
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Post » Sat Aug 06, 2016 4:38 am


If every definition was a tautology the definition of street would be street. That is not how we define street. We define "street" using words other than street. Tautology is a form of circular reasoning. Circular reasoning is incapable of providing meaningful definitions.

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Emmanuel Morales
 
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Post » Sat Aug 06, 2016 7:07 am


They never said TESVI was actually "delayed" but that it would take longer than usual. That doesn't necessarily mean it was delayed. We really don't have any idea what year it will be released.



Even if it was actually delayed, why delay it even further? It would take up time that could be spent on those other two projects, which subsequently takes up time that could be used for TESVI.



There actually is a lot of content that fills the gap, namely ESO (which I plan on getting in the near future) and Legends. Sure, we all want TESVI as soon as possible. But there is still TES content to experience, especially for those of us who have not yet played ESO or gotten that far. I don't really see what they could add to the game that would make for a "legitimate" DLC (in the sense that there is a lot of content, e.g. Bloodmoon, Shivering Isles, Dragonborn) AND still make sense to have (which would not be an invasion of Summerset Isles).

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Claire Jackson
 
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Post » Sat Aug 06, 2016 5:47 am

I know they never said The Elder Scrolls VI is delayed. I just said it.



We know Bethesda Game Studios has two teams that work on two projects like The Elder Scrolls V: Skyrim in April of 2013 they took off the remaining employees to help work on developing Fallout 4.



So whatever employees are working on developing the expansion pack for The Elder Scrolls V: Skyrim Special Edition and then the rest are working on developing Starfield or whatever new video game.



Then there is Bethesda Game Studios Montreal. Which we don't know anything that they are doing other than that they helped to develop The Elder Scrolls V: Skyrim Special Edition and Fallout Shelter.



The Elder Scrolls Online does not fill in the gap for a singleplayer only The Elder Scrolls video game.

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James Hate
 
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Post » Sat Aug 06, 2016 1:29 pm

I would love to get another DLC, but I highly doubt we'll get one. Unless the rumours that BGS were working on a 3rd DLC for Skyrim before it was announced Dragonborn was the last back in 2013 are true, I don't think it'll happen.

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Shae Munro
 
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Post » Sat Aug 06, 2016 2:52 am

Let me try to explain this again: Words do not come with meaning, we give them meaning. A word means X in context Y because it is simply been decided that it means X in context Y, no other reasoning necessary. Definitions that are useful to differentiate things and concepts tend to stick around because they are useful to us. Just like math. It is all circular.



Which is where the usefulness of a definition or mathematic system comes into the picture. Math is 100% based on axioms on how to manipulate symbols, but we stick with it because it happens to be something easy to use to create predictive models of the world.

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x a million...
 
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Post » Sat Aug 06, 2016 12:26 pm

People have been saying Bethesda Game Studios will never remaster a The Elder Scrolls video game that's on the market selling already and yet they are doing that with The Elder Scrolls V: Skyrim.



The people in charge of companies change their minds.



Todd Howard might want a expansion pack developed for The Elder Scrolls V: Skyrim Special Edition to be sold to fill in the gap before they release The Elder Scrolls VI for sale.

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patricia kris
 
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Post » Sat Aug 06, 2016 9:31 am

That could be. It could also be that Bethesda's trying to mislead us by saying TES VI is a long way off. After all, they said we wouldn't hear about Fallout 4 for "quite a while", then less than a year later they announced it.

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Charles Weber
 
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Post » Sat Aug 06, 2016 10:07 am

Except the The Elder Scrolls VI is different compared to the Fallout 4 we won't hear it for a while.



Bethesda Game Studios now has two new AAA video games they will be developing one which might be Starfield and they will be big in size and scope like The Elder Scrolls video games and Fallout video games and Todd Howard said we will hear about them before we hear anything about The Elder Scrolls VI.

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Solène We
 
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Post » Sat Aug 06, 2016 3:06 pm

If you want to talk about definitions, we should look to the dictionary definition, since that's the most commonly understood meaning of a word. According to Merriam-Webster (which is the most commonly trusted dictionary in the US, where Bethesda and Todd Howard are from) the definition of "sequel" is:




Based on this definition, Bethesda has never done a sequel, since none of its games continue a story that was begun in a prior game and what happens in the game does not result from events in previous games. The relation between the plot lines of the various games is tangential at best. They start new with each game. Each game is set in the same world, but the plot lines don't continue and they don't happen as direct a result of events in prior games.

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Laura Shipley
 
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Post » Sat Aug 06, 2016 8:54 am

It also says:



a : subsequent development

b : the next installment (as of a speech or story); especially : a literary, cinematic, or televised work continuing the course of a story begun in a preceding one



Under which the TES games after Arena do classify as sequels, because they continue the course of the story of Tamriel and the titular Elder Scrolls and their prophecies, which was started in Arena. Except Redguard, which is a prequel.



But, since this might have escaped your notice, I am not arguing specifically about any TES game in the post you quote. If you want to discuss whether or not the TES games are sequels, please make a proper reply to the previous post I made you quoted.

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Ludivine Dupuy
 
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Post » Sat Aug 06, 2016 6:36 am

I wonder what the definition of "bloviation" would be. :D

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Sarah Unwin
 
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Post » Sat Aug 06, 2016 8:52 am

That's the second listed definition, indicating its not the most common usage of the term. I listed the most common usage, and the usage that Todd Howard himself made when he said that they don't do sequels.



I will reply to whatever post I please. It may have escaped your attention, but this is the Skyrim General forum. If you are just talking generally and not "specifically about any TES game", then you should delete your posts since off topic discussion is not allowed here. This is a forum to discuss Bethesda games. The topic under discussion here is expansions to Skyrim through DLC for SSE, and specifically, whether such expansion could or should resolve the issue with the Thalmor or whether the Thalmor will be resolved in a future game. Relevant to that topic, I will quote (and http://www.elderscrolls.com/community/twenty-years-elder-scrolls/) Todd Howard, where he says they always started over instead of just adding for a "sequel."

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Benjamin Holz
 
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Post » Sat Aug 06, 2016 3:57 am


I know what you said and I asked, why would they do it? Why burn Summerset Isle on a DLC or expansion and produce a result that won't be really able to compare to what they could've done, if it was a new game?



To put it in another way: If you was Bethesda, would you do it?

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M!KkI
 
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Post » Sat Aug 06, 2016 12:28 pm

Fair enough, my only point earlier was it was in their capability, but I'd be happy to discuss whether they "would" do it.



Well, for starters, I would do a whole lot of things very differently from Bethesda, so I will try to keep this limited to what I think they would do, or we might have a much bigger discussion. As far as what I think they would do here, it seems to me that they have a pretty strong history of recreating the game from scratch every installment, and if I were them, I would keep doing that, since its a formula that's kept the games fresh (despite my many complaints about streamlining and cutting of gameplay). So, "start fresh" philosophy would preclude TES VI from being centered around war with the Thalmor. If they wanted to wrap up the conflict with the Thalmor in game, then they may want to do it with a Skyrim expansion, so they could start fresh again with TES VI.



Given the length of time between TES v and VI, an expansion to V might sell pretty well if it were big enough to be considered a whole new game. So, yeah, they probably would do it if they thought a major expansion to TES V would sell well enough to recoup costs and make a sufficient profit, assuming they have staff to work on it, who perhaps may be between other bigger projects, etc. Lots of unknowns and assumptions here, and none of us really really have access to enough information to do anything but guess. But assuming the stars aligned and Bethesda had staff available and thought it would make money, then sure, I think they would do it.



I think they could wrap up the conflict with the Thalmor, not by invasion (since that does not seem plausible currently) but through a collapse or coup that happens from inside the Summerset Isles, with the Dragonborn acting as a catalyst. Who knows, maybe the Thalmor have figured out a way to unmake the world but the dragonborn prevents it at the last moment and the Thalmor are swallowed up or unmade themselves in the cataclysm that occurs as a result of their failed attempt that was spoiled by the Dragonborn. That's just one possible scenario, and probably not the best one, but there are a myriad of ways Bethesda could write an end to the Thalmor story without needing an "invasion."



Now, to answer your question of whether they would "burn" Summerset Isles with an expansion, I think that depends on how much money they think could be made with a province sized expansion to TES V. If they project enough money to be made, then yeah, I think they would "burn" it. They have many provinces that are as yet unseen in any of their modern games, plus other continents that have not been used at all in prior games, so its not like they are going to run out of real estate any time soon.



Also, just because they take us to a province in one game (or expansion thereof) doesn't necessarily mean they won't take us back there in a future game set in a different time period. They have already done that with the Isle of Solstheim, which was the subject of a Morrowind expansion (Bloodmoon)and then repeated in a Skyrim expansion (Dragonborn). I see no reason why they could not do something similar with a province.



They also would not need to "burn" the whole province of the Summerset Isles in order to take us there to wrap up the Thalmor story. There are many isles and they could confine it to one of them. We have actually never seen mainland Morrowind in any game. TES III was set on the adjacent and recently reopened Isle of Vardenfell, and the only time we got to mainland Morrowind was the Tribunal expansion where your were confined to the walls of a single city (Mournhold). We never got to see Morrowind mainland. They could do something similar with Sommurset Isles for a Skyrim expansion, by confining it to a single island instead of showing us the whole province. That would preserve the rest of the province as pristine virgin territory for a future game.

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Nitol Ahmed
 
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Post » Sat Aug 06, 2016 12:39 pm


This looks like something between Shivering Isles & Solstheim. Not sure if it would satisfy anyone/everyone seeking closure, but as far as development time goes, yeah -it should be feasible within a reasonable timeframe, if and as long as it doesn't push TES VI and other projects back, which I don't think anyone really wants.



Obviously (to repeat what I posted elsewhere recently) all of this is chit-chat :)

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Josh Lozier
 
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