Do you want 'real" cutscenes through out Skyrim?

Post » Wed Sep 01, 2010 12:10 pm

Went with maybe, but only a few. Would work if they are reserved for important moments in the large quest lines to better deliver parts of the story, but over all no, I don't need a cut scene every time I hand in a quest or enter a dungeon or whatever.
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Lovingly
 
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Post » Wed Sep 01, 2010 2:51 pm

If you have cinematic do it in the game world and let the character walk around.
In fallout 3 I actually had problems during some of the in game cinematic as I was to far from the character speaking. Yes it's probably my sound system who handled it wrong but it was totally annoying.
Movie cutscenes has nothing to do in a first or third person game, however they work well in a strategy game and other games where you don't play as a character.
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Kerri Lee
 
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Post » Wed Sep 01, 2010 9:33 pm

I voted "no," by my answer is more like "absolutely not."
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Jessica Nash
 
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Post » Wed Sep 01, 2010 9:19 pm

No.
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MatthewJontully
 
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Post » Wed Sep 01, 2010 11:32 am

I did not vote, but yes it would be fun to have some cinematic stuff going on...there are to things im thinking...either there is not much improvements or theres lots of improvements....and cutscenes would be part of major improvements in the series
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Cheryl Rice
 
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Post » Wed Sep 01, 2010 2:37 pm

So Morrowind didn't had any cutscenes huh?

http://www.youtube.com/watch?v=eZZ8UcaStrw

But really, I would like to have these kinds of cutscenes, in dreams and visions and stuff. Having a cutscene-like vision every time you get a Deadra quest would be sweet.
Otherwise the Half Life and Fallout like interactive cutscenes are better.
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Laura Shipley
 
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Post » Wed Sep 01, 2010 11:17 am

Personally, I enjoy cutscenes. Especially if there is an epic piece of symphonic music playing along with it. For TES games though, I tend to agree with many of the replies to this thread. Having cutscenes IMHO has the potential of breaking up the gameplay. Like some said, if they could incorporate an action sequence or something where you still retain control of your character, this might work on occasion. I hope though that if a dragon swoops down to attack a town, that there isn't a break in gameplay where they cut to a dragon swooping in and setting fire (if it's a fire-breather) to the town and then cut back to your char. I want to be able to have an arrow notched and ready before half the town gets set on fire. There should be a noticeable shadow or something where you know something just ain't right and you look up and, "By the horns of Hircine! Here be dragons!"
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Jack Walker
 
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Post » Wed Sep 01, 2010 11:57 pm

Cut scenes? Maybe not. But I think the game should be a little more cinematic.

Some people mentioned Half-life 2 and I think that's perfect. Players should have the ability to move around while something huge is going down.

I kinda liked the way F3 did it though. There were a few cut scenes, but the game never really took your out of first person view for them. I'd be pretty happy if it were at least like that.
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Jamie Moysey
 
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Post » Wed Sep 01, 2010 4:38 pm

So Morrowind didn't had any cutscenes huh?

http://www.youtube.com/watch?v=eZZ8UcaStrw

But really, I would like to have these kinds of cutscenes, in dreams and visions and stuff. Having a cutscene-like vision every time you get a Deadra quest would be sweet.
Otherwise the Half Life and Fallout like interactive cutscenes are better.


I like this idea. I think OB could have benefited from having dream scenes or sequences, esp. for when you succumbed to the various levels of vampirism and started having those nightmares.
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Sarah Bishop
 
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Post » Wed Sep 01, 2010 11:47 am

No no no!!!
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Jessica Lloyd
 
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Post » Wed Sep 01, 2010 11:25 pm

Bloodmoon had some nice cutscenes (dream visions).
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Rach B
 
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Post » Wed Sep 01, 2010 11:58 pm

Why do I get the idea that most people forget that Bloodmoon had cut-scenes? I wouldn't mind some (maybe only as many as Bloodmoon had, and only done in-engine though).
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Marquis T
 
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Post » Wed Sep 01, 2010 10:48 am

No because it adds too much data to the memory.
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Ross
 
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Post » Wed Sep 01, 2010 11:00 pm

Why do I get the idea that most people forget that Bloodmoon had cut-scenes? I wouldn't mind some (maybe only as many as Bloodmoon had, and only done in-engine though).

Morrowind itself also had 3 cutscenes. The game opening, the end of the main quest, and when you pick up Moon and Star in the middle of it.
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Krista Belle Davis
 
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Post » Thu Sep 02, 2010 12:37 am

Morrowind itself also had 3 cutscenes. The game opening, the end of the main quest, and when you pick up Moon and Star in the middle of it.

Indeed, very nice cutscenes too.
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yessenia hermosillo
 
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Post » Wed Sep 01, 2010 9:23 pm

Absolutely NO.....
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Gen Daley
 
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Post » Wed Sep 01, 2010 10:42 am

I did not vote, but yes it would be fun to have some cinematic stuff going on...there are to things im thinking...either there is not much improvements or theres lots of improvements....and cutscenes would be part of major improvements in the series

No it would be a major fail of the series.
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Nathan Barker
 
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Post » Wed Sep 01, 2010 2:57 pm

Maybe just the introductory one like in MW and OB
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Rachel Eloise Getoutofmyface
 
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Post » Wed Sep 01, 2010 2:53 pm

Remember that game "Indigo Prophecy"? That game could pull off cut scenes, good thing though, as the whole game was like a movie.

TES... not so much. I'd like to keep the same in-control feel of TES at all times..
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NAkeshIa BENNETT
 
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Post » Wed Sep 01, 2010 4:12 pm

I like cutscenes in some games, but the Elder Scrolls is not such a game. In the Elder Scrolls, I'd rather the game take away control of my character and take me outside of my chosen perspective as little as possible. If Bethesda wants to do cutscene-like events in Skyrim, they should do it like Half-Life 2, which is to say, have scripted events that playout like cutscenes, but are still viewed from the game's normal perspective. In Half-Life 2, while some events would prevent you from performing all the actions you could usually do due to complications such as being trapped in something that only gives you enough room to look around, no in-game event actually took you out of the game's first person perspective.

I don't mind if it's like in Morrowind and Oblivion where there's a cutscene at the start of the game before character creation starts and one once you complete the main quest, because a cutscene at the start of the game can be a good way to get the player into the mood for a game, at least for me, and when used at the end of the main quest, it can help to give a feeling of having just seen the end of some important event that will change the fate of Tamriel, which is kind of what Elder Scrolls main quests tend to be about, whether said event is stopping a Daedric invasion or putting an end to the ambitions of a wizard impersonating the Emperor. If the main quest just ended without anything special happening, it might just feel like you completed another questline, not the central story of the game, especially with the player being able to continue after the main quest. Admitably, Morrowind also had a cutscene upon gaining Moon and Star, but one might note that all three cutscenes in the original game involve Azura speaking to the player, one of which is presumably meant to be a dream the player was having on the ship going to Seyda-Neen. I'm not sure why the Nerevarine would dream of seeing text appear in front of his eyes explaining that he was being transported to Morrowind unaware of his role to play in that nations future, but that's beside the point, the point is that these cutscenes were rare, and took place at key moments in the story, if we're going to have cutscenes in Skyrim, they should be like this too.

Remember that game "Indigo Prophecy"? That game could pull off cut scenes, go thing though, as the whole game was like a movie.


To be fair, the game pretty much was an interactive movie to begin with, so the cutscenes all fit pretty well, and that's what made it work there, in other words, cutscenes work best when they fit with the feel the game is going for.
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Angela Woods
 
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Post » Wed Sep 01, 2010 4:19 pm

The only cutscenes the game should have are in the intro and maybe on completion of the main quest, however obviously the game should not actually end at this point.

Other than those two points I see no reason to have cutscenes.
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Mr. Ray
 
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Post » Wed Sep 01, 2010 8:58 pm

No, absolutely not. Cut-scenes are overdone and don't add much substance. Bethesda should keep avoiding them.
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Nauty
 
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Post » Wed Sep 01, 2010 10:52 am

no ME is like an overhyped movie

you're like a overhyped movie..
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john page
 
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Post » Thu Sep 02, 2010 1:05 am

No, I don't want a TES Effect.
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Shannon Lockwood
 
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Post » Wed Sep 01, 2010 11:01 am

The main story of Oblivion seemed very generic to me. Whether or not there are cutscenes in Skyrim, I hope it's done better than in Oblivion. I love the game itself and the world. I just can't say I was impressed with the main story presentation. That's not to say I think it was bad though. I still loved the game.
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Kayla Oatney
 
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