Do you want 'real" cutscenes through out Skyrim?

Post » Thu Sep 02, 2010 12:23 am

Maybe just a few of them after finishing a long and major quest. Nothing more. No "cinematic" nonsense.
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joeK
 
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Post » Wed Sep 01, 2010 12:35 pm

Beginning and End Cutscenes only.
Like a lot of people have said before, HL2 interactions would be very nice to see.
And from what I've heard about the new Convo system, it might be very well possible.
Even letting the player chime in, unlike in HL2 where people spoke for you.
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Poetic Vice
 
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Post » Wed Sep 01, 2010 2:41 pm

Morrowind itself also had 3 cutscenes. The game opening, the end of the main quest, and when you pick up Moon and Star in the middle of it.


I really enjoyed those. The opening is just fantastical and really sets the mood for the game. The second marks an important event while the end is really the player's reward for defeating Dagoth Ur - blasted at full speaker volume some months ago :D

Edit: To me cutscenes can be sparse, in fact, I hope they are. They're all so much better for it.

Also, the scenes were indeed very dreamy. Perhaps that's why they worked as good as they did within the context of the game.
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Rach B
 
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Post » Wed Sep 01, 2010 11:26 am

Nope. I put cutscenes in my Fallout 3 mod, but I worked them in so flawlessly and they were so short people loved them. :P I have a feeling if Bethesda added them themselves, it would kill immersion too much and have a negative effect. The only cutscene's I want are the opening and closing video's. No ingame scripted action where the camera changes and all that. (especially since that would bring you out of first person, which for some people is a no no)
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Calum Campbell
 
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Post » Thu Sep 02, 2010 1:11 am

cutscenes r win =D
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Hazel Sian ogden
 
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Post » Wed Sep 01, 2010 8:02 pm

Why do I get the idea that most people forget that Bloodmoon had cut-scenes? I wouldn't mind some (maybe only as many as Bloodmoon had, and only done in-engine though).

The dream orders from Hircine in Bloodmoon didn't seem like cutscenes. Your pc wasn't the focus. I'm a little vague about the werewolf dreams in Bloodmoon; I could never make myself play the werewolf quests.

I really don't like cutscenes in the middle of playing, especially how they did it in ME/ME2. When your character *can not* use a weapon, and the cutscene shows them using a weapon they can't, it annoys me instead of impressing me with a cinematic cutscene. If I want to just watch something play out without my interaction, I'll watch a movie. If I want to play a game, I want to play, not watch.
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Matt Gammond
 
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Post » Wed Sep 01, 2010 6:22 pm

I'm fine with stuff like the Hircine dream things from Morrowind but anything else, a definite no.

A cutscene, even when not prerendered, indicates something pre determined. I'm going to play how I want to play, and I don't want to kill someone important with a fire spell and then see him all hacked up from an axe in the next cutscene... Keep it how it is.
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Kirsty Wood
 
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Post » Wed Sep 01, 2010 5:34 pm

At the end of the main quest, yes.

Nothing more epic than Azura's speech after I defeated Dagoth Ur.
I have a save file just before I exit the Anumindium chamber so I can hear it whenever I want.

But no more.
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Yvonne Gruening
 
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Post » Wed Sep 01, 2010 11:23 pm

they should do scripted sequences like half life 2;... thats the only way they could break the worst charatcer tradition in a story ever seen in a video game ... think about Alyx Vance in half life 2... she has a personality... i cant even remember a name from any TES game... great stories have great charatcers and some cinematic scripted first person sequences are a good way to achieve that
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Jani Eayon
 
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Post » Wed Sep 01, 2010 4:32 pm

A few cutscenes like they have in Oblivion and Morrowind is fine, but that's it.

I don't like this trend of games becoming like sitting back and watching a movie. those really svck.
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Bethany Watkin
 
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Post » Wed Sep 01, 2010 7:26 pm

Maybe I'm misinterpreting the poll. I take cutscene to mean story exposition sequences in which characters talk to each other (and not necessarily out of engine), which are essential to me for a strong main story.
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Andrew Tarango
 
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Post » Wed Sep 01, 2010 12:47 pm

Doesn't fit the series too well I think
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Susan
 
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Post » Wed Sep 01, 2010 6:59 pm

I personally don't care either way but I don't think that is going to happen. They will have a small little clip at the beginning but that is about it.
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ZzZz
 
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Post » Wed Sep 01, 2010 6:47 pm

Voted yes, (of course). Without cutscenes, you usually can only get the standard in-game actions, and lose out on creative story telling, and mood setting scenes.
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Erin S
 
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Post » Wed Sep 01, 2010 5:53 pm

NOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

NO forced Cutscenes or QTE's. Maybe one at the start and one at the end. NOTHING MORE!


This simply isn't that type of game.
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Abel Vazquez
 
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Post » Wed Sep 01, 2010 1:43 pm

Well in Oblivion, they weren't cutscenes but they might as well as been because you couldn't do anything other than just watch. Not saying that there should be cutscenes but if you are going to make it to where you can't move then why not?
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Lalla Vu
 
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Post » Wed Sep 01, 2010 11:59 am

Having a real cutscene when the game starts(before character creation) and one when the main-quest is finished. Other than that no, only like they did it in OB if they have to. Cutscene is great in most games, but ES is all about control and cutscenes take out sme of that unless they are interactive(which would not fit well in TES in my opinion).
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james kite
 
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Post » Wed Sep 01, 2010 10:05 am

No, I don't want any cutscenes at all. Every cutscene that shows my character is a chance that the developers make him do something I wouldn't. Keep that linear BS out of mah Elder Scrolls series, plznthx.
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Dean Ashcroft
 
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Post » Wed Sep 01, 2010 1:45 pm

Doesn't fit their new philosophy (wanting to "keep you in the game") at all.

Also, I HATE the amount of cutscenes in ME/DA.
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Ricky Rayner
 
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Post » Wed Sep 01, 2010 8:23 pm

I wouldn't mind a couple mid game cutscenes like the Hircine dreams in Bloodmoon.
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Ray
 
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Post » Wed Sep 01, 2010 7:02 pm

It looks like most people are okay with videos of dreams and visions given by the daedra princes and such. It's just the type of cutscene where your control is taken away completely and things start happening that doesn't really fit in TES.
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Taylah Haines
 
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Post » Wed Sep 01, 2010 11:47 pm

It looks like most people are okay with videos of dreams and visions given by the daedra princes and such. It's just the type of cutscene where your control is taken away completely and things start happening that doesn't really fit in TES.


Most is a deceptive term, it doesn't really indicate much. I'd say it's still a minority, just going by a poll, the majority (~ 57%) have said no, (~30%) have said maybe and only (~14%) have said yes. That 30% is likely going to mainly be those that don't mind the dream sequences. Maybe some people that voted no still wouldn't mind, so it's hard to go directly off of that, I wouldn't MIND having cut-scenes like that, however I'd prefer not too. I'd rather have it so you are pulled in your dream state to where the Deadric Prince wants to show you while the prince talks to you telepathically. With you having been summoned there as a kind of of intangible and unseen spirit. For example if there was a Daedric revolt and the rebels toke over somewhere, you'd see the invaders slaughtering the residents and talking to each other... while the Deadric Prince is talking about what they want you to do or who they want you to kill in some far off revolt or battle... after all in Half-life and Half-life 2, while cut-scenes might have given a slightly more "epic" feel for the scene, in those games you got more of a feel of the games and it pulled you more into that world, worlds aren't epic, they are normal. All that said tho and honestly speaking, mixing the two together, IF done right could be better then either of the two separately.

Maybe I'm misinterpreting the poll. I take cutscene to mean story exposition sequences in which characters talk to each other (and not necessarily out of engine), which are essential to me for a strong main story.


Cut scenes are not necessarily out of engine, however what they are is an entirely directed sequence/scenes, player control over the PC is removed complete and sometimes if you are lucky, you get dialogue or action options (but generally rare at that). On the other hand, what would suit Skyrim much better is what Half-Life 2 had, http://www.giantbomb.com/scripted-events/92-2039//http://en.wikipedia.org/wiki/Scripted_sequence, where you can move around and interact in various different ways and watch things going on from different angels. Half-life 2 did these right, other games do scripted events badly wrong, for example making it so that a war based FPS that you can't kill a sniper or a guy with an RPG even if you head shot them 100 times, just because he is meant to kill somebody later on, it's better to let those guys die if they have been killed then hold it up for the scripted event, the former just makes it unrealistic, the latter keeps things a bit more real... that said, if you don't want the player to kill somebody, don't let them. Remember how Empire Uriel died in Oblivion? while not the best example since it froze the player (just disabling weapons for a few seconds would have been nicer) still, it's better then just making guys invincible until the events finished like many poorly made but popular war-themed FPSs seem to do.
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Rude Gurl
 
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Post » Wed Sep 01, 2010 11:40 pm

Maybe some, not a lot. "Strange dreams" (if present) is a place they typically blend in really well. I consider cutscenes to be anything where you aren't in control of your character, fully or partly. There are things that cannot be presented nicely without disabling certain user input. Oblivion prison scene was well executed. They wouldn't open door until you were back as instructed, and once you got there you lost control on movement. That, for me, is a "cut scene" - understandably needed, and how it should be.

Hell, I'd even like to see a full "Previously, on The Elder Scrolls" wrapup intro - from the creation to the closing of the Oblivion gates. A history lesson. Very very long, but skippable of course, probably with an indicator showing how much time is left. Not something for those already familiar with the lore, but it's something I'd endure if I was new to the game. When this is complete, the actual "game intro" starts, followed by character creation. Purpose is to serve as a reason to seek out ingame lore, explaining everything more in depth. Waken the curiosity so to speak.

The first paragraph describes a "character ingame cutscene", while the second one describes a "prerendered cutscene".
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Yonah
 
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Post » Wed Sep 01, 2010 4:06 pm

Doesn't fit their new philosophy (wanting to "keep you in the game") at all.

Also, I HATE the amount of cutscenes in ME/DA.


I agree the cut scenes wouldn't work for Skyrim.
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..xX Vin Xx..
 
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Post » Wed Sep 01, 2010 11:29 pm

I voted for very limited use. I fully expect there to be at least a prologue and an epilogue cutscene.

I trust TES, and hereby grant them full license to use their creative and artistic talents to create the game that they envision, as long as they do not reverse-engineer my computer, lol.
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jessica sonny
 
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