Do you want 'real" cutscenes through out Skyrim?

Post » Wed Sep 01, 2010 9:52 am

IN A TES GAME ???? NO !!!!!
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james kite
 
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Post » Wed Sep 01, 2010 2:19 pm

Ever heard of Metal Gear Solid?
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Rudy Paint fingers
 
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Post » Wed Sep 01, 2010 5:34 pm

No thank you.
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FABIAN RUIZ
 
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Post » Thu Sep 02, 2010 1:20 am

No, TES is about immersion. I'd be okay with occasional first-person cut scenes though, as long as they were epic.
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Thema
 
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Post » Wed Sep 01, 2010 6:21 pm

up to 3 will be okay , more will remind me bioware games and ruin my stomach
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Kellymarie Heppell
 
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Post » Wed Sep 01, 2010 7:02 pm

One at the start and one at the end. That is all.
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Tiffany Carter
 
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Post » Thu Sep 02, 2010 12:45 am

I voted "maybe" because i would like some nice cutscenes but I'm not used to them with Elderscrolls games so I don't know if it will fit. I'm a big fan of the Final Fantasy series and there are cutscenes and they are very nice but if the cutscenes will appear like in an single Ego-shooter it would be annoying I think - I don't think they will do that anyway:P.
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ijohnnny
 
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Post » Thu Sep 02, 2010 12:35 am

Half Life 2 style would be fine but please no cinematic cutscenes.
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Laura Wilson
 
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Post » Wed Sep 01, 2010 3:54 pm

as trivial and shameful as it would be to me cut-scenes would be a deal breaker for me<------- I vomited uncontrollably typing that
TES is not Mass Effect or Dragon Age and i want it to stay that way, cut-scenes are gateway drug to over streamlining the games(Mass Effect 2 and Dragon Age 2 are perfect examples of two RPG's turned action games) so no way in hell would i be okay with cut-scenes, and yes im closed minded on this matter
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Paula Ramos
 
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Post » Wed Sep 01, 2010 9:08 pm

Cutscenes are more known to be in RPGs than action games...

I can understand you don't like the action-RPG direction the games you listed took, but keep some perspective. Cutscenes are not some action-RPG conspiracy. Most of the time I see people attack cutscenes it's in a manner that suggests they should be exclusive to RPGs. Granted this has changed a ton within the last decade.
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Sharra Llenos
 
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Post » Wed Sep 01, 2010 9:00 pm

yes im closed minded on this matter


Well don't feel bad, most of the forum goers are. Thankfully the Beth dev team isn't as we see some pretty drastic changes from game to game at times. I'm confident enough that if they feel cut scenes will enhance their story telling they will do them excellently. At the very least it would be better than just being locked in place unable to do anything while characters around you talk at you.
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Roanne Bardsley
 
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Post » Wed Sep 01, 2010 9:13 pm

One at the start and one at the end. That is all.

One at the start (maybe). There should not be an "end".

Cutscenes in general mean that the developers have written the story, not you, the player. That's OK for one that sets the initial conditions at the beginning of the game, because the player has not yet been able to make any choices. After that, any cutscene means that someone overrode my choice of how the game is to progress.

Oblivion had a few, and they were generally acceptable, because it was necessary to limit my choices. Not being able to save Aleron Loche, for example.
If there are too many, it starts to turn into a different genre of game.
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SamanthaLove
 
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Post » Wed Sep 01, 2010 7:11 pm

If you want to play see a movie ok, go for it.
But i don t wanna have my beer watered, thank you.
Movie in games is the easyest way to fool people and let them happy.
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Stu Clarke
 
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Post » Wed Sep 01, 2010 8:39 pm

Sure, why not? Theres only so much you can do to present and move a good story onwards, and cutscenes is one of them. But more than cutscenes, I voted yes because I just want a way of moving the story along that does not depend exclusively on dialogue. This has been a great failure in past TES games. Some of the magic of the story might get lost if it EXCLUSIVELY depends on my imagination while reading text dialogue.

Maybe the new way of interacting with NPCs has solved this and theres no need of traditional cutscenes. We'll have to wait.
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u gone see
 
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Post » Wed Sep 01, 2010 10:59 pm

No. That would be a step backwards for the series. "Cutscenes" in the traditional sense is something the industry needs to work hard on replacing with more interactive forms of narrative. I've grown very tired of the industry's obsession with mimicking blockbuster movies, this is a very different medium and we are meant to take advantage of that with regards to the storytelling.

I think games have a long way to go to still reach their true potential, and clining on to these passive ways of telling a story is just holding us back.
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Shelby Huffman
 
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Post » Wed Sep 01, 2010 3:15 pm

bah, cutscenes are not a way of making it "like a movie". The interactive cutscene thing, personally, makes no sense to me. If you can interact with it, its not a cutscene.

The idea is to move a story forwards. While I like you affecting the story by the way you play (like most RPGS), theres still a story behind that that is impossible for the player to determine. Therefore, there HAS to be narrative.

I think the idea of interactivity breaks narrative, and video games are finally transforming into alternative ways of storytelling, and that is fine by me. Nothing is more important in human culture than the ability to tell stories. Without story (which basically, in games, is context and motivation), theres seldom any reason to play games.(some games at least. other games are purely interesting for the mechanics) Unless you want a cathartic experience like GTA, which is not bad either (and not even GTA is exempt from narrative).
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Damned_Queen
 
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Post » Wed Sep 01, 2010 11:32 am

Well don't feel bad, most of the forum goers are. Thankfully the Beth dev team isn't as we see some pretty drastic changes from game to game at times. I'm confident enough that if they feel cut scenes will enhance their story telling they will do them excellently. At the very least it would be better than just being locked in place unable to do anything while characters around you talk at you.



I like that
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Austin England
 
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Post » Wed Sep 01, 2010 5:33 pm

No, do it like Half Life 2 does it. Totally in-character.
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D IV
 
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Post » Wed Sep 01, 2010 2:01 pm

I never played ME2, but I think I got a good idea what the cut scenes were like since I did play DA origins. and my answer is... it won't happen (imo) considering it would be weird when your character doesn't have an dialog so why do a bioware style cutscene hovering around your character and the other essential npc's but they do all the talking.
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Abi Emily
 
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Post » Wed Sep 01, 2010 11:21 pm

I'd really like at least a different camera angle during conversations so that I can see myself more often. What's the point of generating a face for your character if you never even get to see it in context?
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Mr.Broom30
 
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Post » Wed Sep 01, 2010 9:36 am

What Eps said
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Blaine
 
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Post » Wed Sep 01, 2010 11:50 am

I'd really like at least a different camera angle during conversations so that I can see myself more often. What's the point of generating a face for your character if you never even get to see it in context?


From what I've been reading, in Skyrim you will see what you're talking about above. No more zoom into the NPC's face during conversations and no more coercion wheel. They're going to use Havok's new Behavior Engine to improve character animations and your character's movement and combat animations in both first and third-person views.

This is a snippet from an interview Game Informer had with Todd Howard from BGS regarding the Havok Behavior Engine.

The increased animation fidelity and diversity has enabled Bethesda to ditch the awkward dialogue camera perspective that paused the game and presented you with an extreme closeup of the person with whom you were speaking. Now camera stays in the same perspective used during combat and exploration, and players are free to look around while engaging in conversation. Rather than drop their activities to give you their undivided attention, the NPCs continue to go about their business while in discussion. For instance, a barkeep may continue to clean cups while talking, and even move from behind the counter to a seat. A mill worker chopping wood may engage in conversation without turning away from his duties, only occasionally glancing toward you during the exchange.


http://www.gameinformer.com/games/the_elder_scrolls_v_skyrim/b/xbox360/archive/2011/01/17/the-technology-behind-elder-scrolls-v-skyrim.aspx - This article discusses all the new and improved technology being used in Skyrim.
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Suzy Santana
 
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Post » Wed Sep 01, 2010 10:47 am

I don't really know about cutscenes, but I definitely want better scripted animation during certain story sequences instead of crossed arms, bobbing heads, and occasionally moving one of their arms.
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Averielle Garcia
 
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Post » Wed Sep 01, 2010 12:10 pm

Haha. Why do I get the feeling that only here and on Half-Life sites would I find so much hate for cutscenes? It's kind of funny... but mostly sad.

Those who reject something out of hand are, in a way, attempting to smother a change that, for all we know, could be for the better. We don't know how Bethesda would handle proper cutscenes in an Elder Scrolls game these days. Pretending it would be the downfall of the series or whatever is just silly.

That said, I agree that a game like this should take a more "Half-Life" route. And from what I've read about how NPCs continue to carry out their tasks while talking to you, it sounds like gamesas agree. I just hope they don't make this conversation system as ridiculous as it could be. What if the character you're talking to is speaking in a gentle voice while chopping wood? Or raging while slowly stirring a pot of soup? It would be an odd combination. I might be a little too amused at all the possible combos.
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Kristina Campbell
 
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Post » Wed Sep 01, 2010 1:24 pm

There is only one company I let get away with cut scenes and that is Blizzard. Everything else, especially first person games, have absolutely no reason to do so. It's not interactive story-telling nor does it make anything feel any bigger as if you could interact during it.


Any game deserves a good cut scene like CG cutsense, u say it like any other game is completely pointless n storyless take MGS for example splending shooter n story line was top notch
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Jennifer Munroe
 
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