Do you want 'real" cutscenes through out Skyrim?

Post » Wed Sep 01, 2010 1:20 pm

I voted yes,I think it would make the game more epic...especially with the new engine!
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Farrah Lee
 
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Post » Wed Sep 01, 2010 7:34 pm

No. Please don't! when playing the elder scrolls i want to play all the time.
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Sheila Reyes
 
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Post » Wed Sep 01, 2010 11:35 am

There is only one company I let get away with cut scenes and that is Blizzard. Everything else, especially first person games, have absolutely no reason to do so. It's not interactive story-telling nor does it make anything feel any bigger as if you could interact during it.
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Campbell
 
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Post » Wed Sep 01, 2010 8:06 pm

At no point in any TES game should I lose control of my char so a cutscene can play, Oblivion teetered on this. go no further please

Morrowind had cutscenes as well
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Heather Dawson
 
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Post » Wed Sep 01, 2010 5:31 pm

I voted maybe, leaning more towards no. They should do it like http://www.youtube.com/watch?v=Dh24sXlxY8s again!
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Mr.Broom30
 
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Post » Wed Sep 01, 2010 5:54 pm

no ME is like an overhyped movie
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Loane
 
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Post » Wed Sep 01, 2010 10:18 am

I prefer the way that Half Life 2 does it. Sure, epic scripted things are happening, but its up to you to watch.
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Umpyre Records
 
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Post » Thu Sep 02, 2010 1:28 am

For TES,I'd much more prefer Half Life 2 style story telling,that characters talk in real time and you can wander around as they do.I demand it actually...
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Lucky Girl
 
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Post » Wed Sep 01, 2010 7:06 pm

More cutscenes would be nice. Mass Effect 2 is a great example of awesome cutscenes in an RPG.
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Laura-Lee Gerwing
 
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Post » Wed Sep 01, 2010 9:58 pm

There is only one company I let get away with cut scenes and that is Blizzard. Everything else, especially first person games, have absolutely no reason to do so. It's not interactive story-telling nor does it make anything feel any bigger as if you could interact during it.


Most of what Blizzard is doing in WoW in terms of cut scenes seems influenced by Final Fantasy 11 where cut scenes were very well done for furthering story line... shame the game play was set to Ultra-Insane difficulty for most of that game, while I did get to the end levels, it's not a game I think anybody could ever call easy. Story telling doesn't have to be interactive in games, the game play has to be interactive, actually I hate it when you get things like Mankar Cameron's speeches in Oblivion, since every time you get to a certain trigger and he starts talking, if you are in a fight or you accidentally talk to somebody else as it starts, you miss the whole section and either have to reload or continue with that part entirely missed. That said, I really don't think cut scenes are the way forward for First Person games either, however they can work extremely well for many third person games.
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Laura Mclean
 
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Post » Wed Sep 01, 2010 11:05 pm

No, never. I like to be in control all the time when I play TES
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Jeneene Hunte
 
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Post » Wed Sep 01, 2010 7:53 pm

Most of what Blizzard is doing in WoW in terms of cut scenes seems influenced by Final Fantasy 11 where cut scenes were very well done for furthering story line... shame the game play was set to Ultra-Insane for most of that game, while I did get to the end levels, it's not a game I think anybody could ever call easy. Story telling doesn't have to be interactive in games, the game play has to be interactive,

To that, I put this.
I prefer the way that Half Life 2 does it. Sure, epic scripted things are happening, but its up to you to watch.

Half-Life 2 is, in my opinion, the greatest game ever made due in large part to how it told its amazing story. The fact that so few games take to the conventions of HL2 saddens me immensely. It could work in an open world game with a little tweaking and would make the story about ten times better and immersive.
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Flash
 
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Post » Wed Sep 01, 2010 6:05 pm

Cutscenes don't always make a game better.

Look at the Half Life series. At no time during gameplay do you ever move from viewing through Gordon's eyes -in fact, other than Opposing Force and Blue Shift, you never even see Gordon from a third person perspective.

The story is told through the scripted sequences, conversations with other characters, even the soldiers radios, nary a cutscene in sight, yet it has one the the best storylines in gaming. Not because it's epic, but because of HOW IT'S TOLD.


Morrowind told a story with no cutscenes other than the intro, same with Oblivion (Though it pushed it with the 'frozen whilst something plays out in front of you' bits)

Cutscenes aren't a requirement if the stories told right.
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RaeAnne
 
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Post » Wed Sep 01, 2010 3:05 pm

To that, I put this.

Half-Life 2 is, in my opinion, the greatest game ever made due in large part to how it told its amazing story. The fact that so few games take to the conventions of HL2 saddens me immensely. It could work in an open world game with a little tweaking and would make the story about ten times better and immersive.


Totally agree, even with Half-Life 2 being the greatest game ever, those I believe are what they would call scripted events, I am fairly sure Fallout 3 had some scripted events like that but they were not as drawn out or well scripted as half-life 2, I believe in one case there was two people who were arguing over a fridge full of water until eventually they have had enough and start fighting each other and so I wouldn't get the hopes down yet on that one. But to this end, I think scripted events suit first person games, because of the first person nature behind it, where I think in third person games with the view moved back can place things of distraction in the way... I still think cut-scenes suit 3rd person games better and can work well with them.
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Danny Warner
 
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Post » Wed Sep 01, 2010 4:36 pm

The only in-game cinematics I should experience are the opening and end-main-quest videos. That's it.
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James Baldwin
 
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Post » Wed Sep 01, 2010 8:03 pm

The best thing about TES is the lack of these.
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Penny Flame
 
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Post » Wed Sep 01, 2010 2:28 pm

Hell no! Cutscenes are the bane of the gaming world. There rarely done well, and are usually annoying. The only cutscene that should be in the game is an intro video at the start of the game, and no more.
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Victor Oropeza
 
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Post » Wed Sep 01, 2010 1:56 pm

NOO! This has nothing to do in an Elder Scrolls game! Nonoonoono. No.
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Vickey Martinez
 
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Post » Thu Sep 02, 2010 12:11 am

No, definitely not. I want an interactive game and feel like I'm part of a movie....I don't want to watch the movie. A short intro and a short ending summation are fine but that's all.
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Kirsty Wood
 
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Post » Wed Sep 01, 2010 9:16 am

You forgot the poll option "Hell no".
This is TES. Not Fable, or Mass Effect, or any other game.
It's TES. And I :tes: the way it is.
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Adam Porter
 
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Post » Thu Sep 02, 2010 12:55 am

For TES,I'd much more prefer Half Life 2 style story telling,that characters talk in real time and you can wander around as they do.I demand it actually...
Demanding things we know are already that way, I like. :foodndrink:
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Nathan Hunter
 
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Post » Wed Sep 01, 2010 6:31 pm

I'd be happy if I never saw a cut-scene again.
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suzan
 
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Post » Wed Sep 01, 2010 12:29 pm

To me, the worst immersion breaker is playing a game maxed out with beautiful graphics in 1080p, and then a grainy, low res prerecorded cutscene pops up. (Exactly like how Mass Effect did it.) I agree with those who brought up Half-Life 2. That would be perfect, IMO.
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luis dejesus
 
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Post » Wed Sep 01, 2010 8:53 pm

I wouldn't mind it too much, but I'd hate it if they did it all the time.

Would need to use in-game characters, though.
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James Rhead
 
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Post » Wed Sep 01, 2010 4:05 pm

I voted maybe a few, but generally no. Passivity is .... bad. TES is about crafting our character's story, not Bethesda telling us what happened.
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cassy
 
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