Do you want to see BIG battles in Skyrim?

Post » Tue Feb 22, 2011 4:15 am

Unit cohesion is vital throughout the entire battle. Lose it, and you'll lose the battle.

That was one of the main reasons the romans organised their troops in 3 echelons. When the cohesion of the first echelon started to suffer, they would retreat behind the second echelon and reform, leaving the fighting to the second echelon. If THAT echelon was in danger of losing cohesion, they would retreat behind the 3rd, last echelon. The most experienced soldiers would be placed here, to ensure that this line WOULDN'T break cohesion in battle. When the other echelons had reformed, they'd reassume their frontal positions. This way, the romans could always have (relatively) fresh soldiers at the front, maintaining unit cohesion over extended periods of time.


Yeah, I already knew about the triari, velites and the hastati (and don't forget the princeps (cavalry) in the flanks :) ). But I'm not talking about a battle SO massive. I'm saying a simple big combat: a little more than a skirmish, a little less than an epic battle. I'd be happy with that.
User avatar
+++CAZZY
 
Posts: 3403
Joined: Wed Sep 13, 2006 1:04 pm

Post » Tue Feb 22, 2011 2:10 am

Mount & Blade does large battles extraordinarily good. You have a defualt battle size limit at 150 people on screen at the same time (at least in Warband) and they're really detailed and well animated characters and the combat is extremely physical and famous for being realistic. If you haven't then check it out. This is a PC only game though, so yes I know consoles probably wouldnt be able to handle that many character models with complex AIs.

So yes I'd wish for battles with over hundred characters instead of a dozen like in the Oblivion Great Gate battle. :tongue:

Yeah Mount & Blade is just fantastic. With unit size mod and 500 people battles (smooth and high frame rate but the occasional stutter evry 20-30secs) it's an amazing experience that simply has no parallel. It's sort of been my fantasy since i started gaming to be a part of that sort of giant battle but to combine it with a full on open world RPG... Well that just takes me to my happy place and i can't wait for games to go there. It can't be too far away.

That said it isn't going to be Skyrim. I think we'll be lucky to see much more than 20 fighters on screen at once given the quality of graphics in the screens. That said i'm not too bothered as long as the numbers you face vary and there's true groups of bandits or soldiers or packs of animals rather than the Oblivion style where i never really seemed to be facing large odds.
User avatar
Elle H
 
Posts: 3407
Joined: Sun Aug 06, 2006 3:15 am

Post » Mon Feb 21, 2011 10:38 pm

Hundreds of Characters on screen would be over kill.


Dragon Age.
User avatar
quinnnn
 
Posts: 3503
Joined: Sat Mar 03, 2007 1:11 pm

Post » Mon Feb 21, 2011 7:11 pm

I want to see epic battles, but like between a dragon and two hill giants, where I hide to watch, like the siege in the end of http://www.youtube.com/watch?v=fs7dscJfx0M.
User avatar
MARLON JOHNSON
 
Posts: 3377
Joined: Sun May 20, 2007 7:12 pm

Post » Tue Feb 22, 2011 1:44 am

Yeah, I already knew about the triari, velites and the hastati (and don't forget the princeps (cavalry) in the flanks :) ). But I'm not talking about a battle SO massive. I'm saying a simple big combat: a little more than a skirmish, a little less than an epic battle. I'd be happy with that.


Well, without a significant change in the AI (i.e. inclusion of a "collective"-mode), I fear the result will be a scaled-up Bruma battle again...

Edit, just for the heck of it ;)

Velites - missile troops, armed with javelins

Hastati - least experienced troops, up front

Principes - Second echelon, more experienced

Triarii - Last echelon, most experienced.
User avatar
KU Fint
 
Posts: 3402
Joined: Mon Dec 04, 2006 4:00 pm

Post » Tue Feb 22, 2011 3:10 am

Hundreds of Characters on screen would be over kill.

Almost everyone would have troubles running something like that. I just hope that they don't have something where it's supposed to be a 'Huge and Epic battle to save the world' and they have 12 guys defending against 15 enemies.

Like in Oblivion.

lol I always found that funny. The trailer of Oblivion showed Bruma packed with guards from every town.
User avatar
Miss Hayley
 
Posts: 3414
Joined: Tue Jun 27, 2006 2:31 am

Post » Tue Feb 22, 2011 9:24 am

lol I always found that funny. The trailer of Oblivion showed Bruma packed with guards from every town.


Yup...the part where you saved a town from an Oblivion gate and the Count was like "We're going to send men to aid Bruma. Bruma won't fall!", and then seeing they've sent 2 or 3 soldiers was to laugh....to laugh not to cry, as we say here :)

Well, without a significant change in the AI (i.e. inclusion of a "collective"-mode), I fear the result will be a scaled-up Bruma battle again...

Edit, just for the heck of it ;)

Velites - missile troops, armed with javelins

Hastati - least experienced troops, up front

Principes - Second echelon, more experienced

Triarii - Last echelon, most experienced.


Off-Topic...but am I the only one that finds awfully cruel to put the least experienced troops in the vanguard of a battle?

It's effective without doubt....but it has always seemed very cruel to me....^^U
User avatar
barbara belmonte
 
Posts: 3528
Joined: Fri Apr 06, 2007 6:12 pm

Post » Tue Feb 22, 2011 5:18 am

With the coming of latest technologies, a new engine with optimized AI, and especially DX11 tessellation -a technology that allows to lower of increase the geometry of an object depending of the distance you're at- (which allows to do things like http://www.youtube.com/watch?v=sQQpCd_vvGU), it seems that making massive battles with hundreds of characters in both sides seems more possible than ever. So, what do you think? Will there be such battles in the game? Do you want them to be?

I'm totally in, of course. I've never played a "massive battle" worthy of that name in any game, and I'd love the first one to be in Skyrim :)



Irrelevent question, console are AT MOST DX9, as console is the main market, forget any relevant upgrade coming from DX10/DX11, so no battle and dated grafics as base that the modders if allowed will improve on.
User avatar
Chloe Botham
 
Posts: 3537
Joined: Wed Aug 30, 2006 12:11 am

Post » Tue Feb 22, 2011 12:47 am

Off-Topic...but am I the only one that finds awfully cruel to put the least experienced troops in the vanguard of a battle?

It's effective without doubt....but it has always seemed very cruel to me....^^U


DIfferent times, you know ;) I believe the hastati was also usually the poorer classes.

But at least there was a possibility of falling back and leaving the fighting to the more experienced ones if they couldn't break the resistance themselves. And if they survived long enough, they would rise in the ranks and be placed further behind, allowing for some respite.
User avatar
Rob Smith
 
Posts: 3424
Joined: Wed Oct 03, 2007 5:30 pm

Post » Mon Feb 21, 2011 9:24 pm

DIfferent times, you know ;) I believe the hastati was also usually the poorer classes.


The poorer and mostly the younger, with the triari being the veterans, and the princeps mostly from the nobility, or those fortunate ones rich enough to be able to have a horse.
User avatar
Chase McAbee
 
Posts: 3315
Joined: Sat Sep 08, 2007 5:59 am

Post » Tue Feb 22, 2011 5:03 am

...and the princeps mostly from the nobility, or those fortunate ones rich enough to be able to have a horse.


Aren't princeps infantry, and equites cavalry?
User avatar
Kim Bradley
 
Posts: 3427
Joined: Sat Aug 18, 2007 6:00 am

Post » Tue Feb 22, 2011 8:39 am

http://upload.wikimedia.org/wikipedia/commons/6/63/Legi%C3%B3n_manipular.PNG :)

I don't know why, I had put deeply in my head (incrustado, as we'd say here) that princeps were the name of the cavalry. I have to re-read my favourite Escipion's novels again...
User avatar
Spaceman
 
Posts: 3429
Joined: Wed May 23, 2007 10:09 am

Post » Tue Feb 22, 2011 1:24 am

Seeing a battle like that play out in Skyrim, just once, would definitely be a nice feature, even if it had to be heavily scripted to work :P
User avatar
Nathan Maughan
 
Posts: 3405
Joined: Sun Jun 10, 2007 11:24 pm

Post » Tue Feb 22, 2011 1:32 am

No, because it's not possible with current tech.

This isn't Dynsasty Warriors or Total War. Name one game with hundreds of detailed, unique character models on screen at once, all with full physics for themselves, their weapons and other in-game objects, and with lushly detailed environments.

That game doesn't exist.

There's a reason the Battle for Bruma looked bad. The tech has improved, but not THAT much. I'd rather they stick to doing what looks good than try to force in another pathetic-looking "big battle" just for sake of having an extra bullet point on the box for people that think it would be cool.
User avatar
Katey Meyer
 
Posts: 3464
Joined: Sat Dec 30, 2006 10:14 pm

Post » Tue Feb 22, 2011 2:17 am

:P = indicates that the post isn't to be taken THAT seriously.

My opinion is clearly stated earlier in the thread, where I explained my "no"-vote.
User avatar
gary lee
 
Posts: 3436
Joined: Tue Jul 03, 2007 7:49 pm

Post » Tue Feb 22, 2011 5:13 am

They could do something similar to Assassin's Creed 1, you can SEE a battle - but don't actually take part and just do your own thing.

Not sure if I would like that though.

Maybe if in an endgame quest you do in fact fight in a battle; but in a sectioned off area. You are still fighting off a bunch of baddies with all your friends - the goodies, and you can still see siege works and catapults doing their worst, but you are confined to the specific area to fight in. More or less AC1 (exactly like AC1 really) but perhaps you get the option on where/who/how to fight.

Also, Bethesda seems to be more and more able to cram a large amount of NPCs in the one place without affecting FPS, in Fallout 3 places like Megaton or the Pitt had a significant amount of people in it, and when you started a fight it didn't cripple the ps3 I was using. I think Bethesda could probably manage it :celebration:
User avatar
Kelvin
 
Posts: 3405
Joined: Sat Nov 17, 2007 10:22 am

Post » Tue Feb 22, 2011 3:34 am

I liked Dragon Age's way of doing it. You saw the epic fight below you, but you were sectioned off to one little area.

However, you still felt you were a part of the battle.
User avatar
Justin
 
Posts: 3409
Joined: Sun Sep 23, 2007 12:32 am

Post » Mon Feb 21, 2011 10:53 pm

if done right, it could be awesome (think snow-prince)
however, the elder scrolls havent ever really been built for those kinds of scenes and i dont really see it happening.

Remember Bruma?
User avatar
Austin Suggs
 
Posts: 3358
Joined: Sun Oct 07, 2007 5:35 pm

Post » Tue Feb 22, 2011 1:04 am

What kind of question is that? Who doesn't want to see big battles? The question is whether technical limitiations will prevent big battles. Ususually a game with good graphics like Skyrim will be limited in big battles. Perhaps the new engine might be more efficent though and allow it.
User avatar
Daddy Cool!
 
Posts: 3381
Joined: Tue Aug 21, 2007 5:34 pm

Post » Mon Feb 21, 2011 7:01 pm

As I pointed out before Mount and Blade (especially warband) has the ability for 100s of actors to fight - each with differing armor and stats. On terrain that is often varied.Very epic battles with many enemies on each side - puts total war to shame as well, because there is your RPG character in the mix riding through the slings and arrows.

The way they do this though is that on the battlefield there are no houses or complex models and meshes. I read an article once about games falling into the trap of the extra refrigerator. Once it is in it accounts for more overhead in the form of more things being rendered, So with Oblivion and its many many items that can be manipulated - that drains the processing power that could be dedicated to AI.more actors, etc.

But technology is on our side - this is 5 years later.

Where it is not on our side is in terms of marketing and catering to outmoded console concerns.

I now dislike this forum as with each proposed idea of how to improve or speculation of such it is met with the bitter realism approach that states that 'no consoles are the bar - nothing higher.'

F that. What a drab conversation and what a lack of proposed solutions.

They can't create scaled performance settings? where it could run on lower than DX11 but have settings for higher? Is that truly not possible?
User avatar
Kanaoka
 
Posts: 3416
Joined: Fri Jun 16, 2006 2:24 pm

Post » Tue Feb 22, 2011 7:18 am

I must say sir I whole heartedly agree with you, I posted both and Xbox 360 with it's heavy weight specialist software and graphics card and a junky old pc which is known to be very slow, only supports xp, has a very very average graphics card and only just runs oblivion a medium low graphics. Now this same pc can rum M&B warband on full graphics capability which I put alongside that of oblivion with a brilliant frame rate in even the largest battles consisting of many hundreds of men. Now if an Xbox can't handle something along the lines of M&B even with better graphics I'd be extremely surprised.

The Elder Scrolls, Fallout, Arcanum and Mount And Blade Forever
User avatar
Kathryn Medows
 
Posts: 3547
Joined: Sun Nov 19, 2006 12:10 pm

Post » Tue Feb 22, 2011 6:08 am

Even with the new engine, I think the maximum NPCs you could have in a battle would be 30-40, unless you wanted epic lag.

Still, I would like to see however many characters in a single battle as possible, for at least 1, but no more than 4 battles.

EDIT: Just don't make it out to be more than it is. If it's got 150 people (which I will pretty much guarantee they will not have), call it the great and mighty battle to save the land of Skyrim once and for all huzzah! But if it's 20-30 people, don't make it out to be the ultimate fight, just a smallish skirmish.
User avatar
Emma Parkinson
 
Posts: 3401
Joined: Wed Jul 26, 2006 5:53 pm

Post » Tue Feb 22, 2011 1:25 am

Only if they do not constantly get in my line of fire, do not behave like headless chickens and do not cause the frame rate to drop so it appears Im looking at a series of still pictures.
User avatar
Tiffany Holmes
 
Posts: 3351
Joined: Sun Sep 10, 2006 2:28 am

Post » Mon Feb 21, 2011 6:43 pm

Skyrim: Total War!
It would be fun, but I don't think even this new engine can handle that and I am afraid everyone would be killing off everyone in the end just like in OB. :laugh: :tongue: Unless they would do this in attack waves where you get attacked from multiple sides and so. Bring it on I say.
User avatar
yessenia hermosillo
 
Posts: 3545
Joined: Sat Aug 18, 2007 1:31 pm

Post » Mon Feb 21, 2011 7:56 pm

The fueds between Skyrim city states could get pretty bloody from what I hear. Of course I would love big pivotal battles. Especially with the new AI, which means no matter how well I fight, maybe the enemy's victories on the other side of the battle could mean a loss for us. Which makes me feel more anonymous on the battlefield.

That being said, not all my characters will particularly want to get involved in the politics of the Nords, so the option to remain neutral in a conflict should be there too.
User avatar
Robyn Howlett
 
Posts: 3332
Joined: Wed Aug 23, 2006 9:01 pm

PreviousNext

Return to V - Skyrim