» Sun May 01, 2011 3:36 pm
Maybe you guys are being to hasty in judging this due to looking at it the wrong way. I agree that almost no one wants it to end up like Half-Life 2, and no one wants the game being split into three parts to limit the gameplay. But instead of comparing it to Half-Life, perhaps think of Mass Effect, Assassin's Creed, or even Gothic I & II (III hardly counts as a game). I know that only Gothic could even be considered a sandlot game, but I'm just using these as examples of successful (IMO) trilogies.
None of the games in TESV would be incomplete, each would be a full game. Imagine that Morrowind is the secong game in the series and Oblivion is the third: In order to defeat Mehrunes Dagon, you must first become Nerevar, thus, Morrowind has it's own MQ, but it is also necessary to complete Oblivion. Perhaps they could even design it so that your character could visit all the places in the prevous games.
I'm not saying that I think this is the best method, only that it does have some merit and is something to think about.