» Sun May 01, 2011 3:57 pm
It seems I speak for most of Bethesda's fanbase when I say I would not like this at all. I can't say I approve of the idea of episodic content in games to begin with, if I buy a game for the price of a full game, then I want the full experience that was intended, I want to get the entire story and all the content. While of course I like expansions or sequels, these continue the story, or begin a new story in the same world, possibly using the same characters, but the original game should wrap up its own internal story satisfactorily and leave players feeling that they got their moneys worth, expansions and sequels should be something fans can buy if they want more of it, or, in the case of sequels, something someone new to the franchise could buy and get into even without playing the earlier games (which would be quite difficult if the game is "part two" of a story an earlier game left unfinished.) And if the game really can't wrap itself up, and must use sequels to complete its story, those sequels should be complete games on their own. Even though I've played both Half-Life 2 episodes so far (it helps that they tend to be sold in packages that come with other games as well, like with the Orange Box.) I don't like how Valve has decided to divide the story that happens after you complete Half Life 2 into episodes instead of just giving us a full game, you might argue that this allows Valve to release new games more quickly, but that also makes each individual "episode" less satisfying, and while after the cliffhanger that ended Half-Life 2 players may weant to play the next installment quickly, but then the next installment ends with another cliffhanger, and then you have to wait again, before it's resolved, and this isn't just a wait of a week, even for such small installments as these "episodes", it still takes a couple years or so to complete, so you're still waiting awhile to get more of the game. I'd rather wait for the time it takes to make a full game and be done with it, plus, it's been five years and Valve still hasn't finished all the Half-Life 2 episodes, if they went for a full length sequel, it may well be finished by now and we'd already knew how it ends.
And allowing Bethesda to do more downloadable content is hardly an advantage, in fact, it's a disadvantage, I never liked the idea of downloadable content to begin with, really, I mean, sure, some extra items or a quest a couple hours in length is nice to have, but is it really worth paying extra for? I'd say no, it isn't, and back in the days of Morrowind, Bethesda was able to offer addons for free, sure, none of them were anything impressive, and they are easily surpassed in quality by player mad mods (of course, so are Oblivion'd official plugins.) but they were free, if you wanted them, you didn't have to pay extra, but then suddenly the idea of making small addons to the game like this, but charging for it, comes along, and everyone is doing it. I'm of course quite happy to pay for expansions or full games, but I'm not paying extra for downloadable content, the only cases when I ever get buyable mods is if they come bundled with the addition of the game I perchase. But their existence in itself I can tolerate as long as it does not detract from the game, the problem is if the game depends too much on them, and feels incomplete without them, I don't want to pay full price for a game, and then find that I'm missing out on the full experience because I didn't pay extra to perchase the downloadable content, so I definately wouldn't be happt with anything that let Bethesda focus more on downloadable content.
And yes, while linear games might be able to get away with episodic content, I don't see how a wide open sandbox would allow it, the only way to do it, really, would be to have certain areas of the game artificially closed off using either visible and invisible barriers, and if Bethesda wanted to go for a cliffhanger, that simply couldn't work if the game didn't have a definite ending, after all, a cliffhanger generally means leaving a major character in a dangerous situation with the outcome kept uncertain until the story is concluded, and while it might be possible to have that between quests in the game, you can't very well do it if you can continue to play after the main quest. After all, it's hard to keep playing when your character is litterally hanging from a cliff with a sheer drop down to a lake of lava five hundred meters below.
So yes, basically, I'm against episodic content in the Elder Scrolls.