barter and speech skill will now be perks i think. and i like it.
barter and speech skill will now be perks i think. and i like it.
unless Bethesda is SERIOUSLY, SERIOUSLY trolling us, there does not seem to be any skills anymore, it seems to be all perk-based.
People seem to believe that the bobblehead (Barter) shown in the e3 footage holds hope for skills.
I'm very skeptical.
You are not even disputing my point. I asked you a very direct question and you are failing to answer it in even simple terms.
If you can't be bothered to read what I said and reply with a coherent and revel vent answer I will not persist in trying to discuss it with you
What's a "revel vent"? Gotta love spell check eh?
Beth games, have, for the last 15 years, or more, slowly (and sometimes, not so slowly) Evolved from RPG games, to action/adventure games with (fewer and fewer) RPG elements. Even Attributes were gone in Skyrim. Next, I expect to see three skills, Stealth, magic, and combat...... It's a trend that I find rather depressing. Beth/Zenimax are being very corporate, and making games that appeal to the largest possible audience. Casual Gamers. I am sure the bean-counters love this, the 'hard-core' RPG fans just cry into their beer. I don't see the trend changing either. Too much money to be made.
that's pretty self-contradictory.
you don't reach casual gamers with state sized rpg's.
the optimal spot to blow out a revel yell
Seems to be working pretty well for them......... Like, EXTREMELY well......
Thanks, That explains a lot.
Skyrim argues that point, being BY far teh most casual of the game, but also, BY FAR, their top-selling game.
Casual gamers outnumber the RPG "purists" by absolutely huge numbers...... Wanna make big bucks on your games? Appeal to the largest audience. It really is that easy.
In my opinion, the interesting question is not if barter and speech should be two different skills. The interesting question is if Bethesda is ready to make both of them viable, with real content.
The point of barter is to earn the player more money when selling loot and allow cheaper purchase of goods. In games like Skyrim and Fallout 3 such a skill was irrelevant for three reasons:
1) The player quickly becomes filthy rich.
2) Extremely generous amounts of general equipment (stimpacks, ammo) means little need to purchase it.
3) Merchant inventories are tied to player level, so they seldom have anything interesting.
The result was that money was abundant and useless. If more of the same is planned for Fallout 4, I think they should just cut the skill altogether.
Similar arguments can be made for speech. All to often it adds flavor text rather than being anywhere near as useful as combat skills. Sure, a few token quests could be made (and likely are), but it doesn't really give the impression of a sweet talker, does it? How about being able to talk ones way out of, say, a raider attack? Or giving the ability to interact with auto-attack NPCs?
He put purist in quotes. Nothing Fedora-tier about his post.
You know what made it really difficult for money to spiral out of control? Carry weight on the currency itself. In a world without credit cards and atms, money is useless when it's sitting in storage in your house. Granted, it was annoying as hell that PerMa did this in Skyrim.
In New Vegas, the prices were generally higher and I appreciated that. It made my caps feel less valuable, in a good way.
But I also gambled my way to well over 100,000 bottle caps, before they nerfed the jackpots.
um, you have to be SERIOUSLY trying not to become stinkin rich, it is INCREDIBLY EASY in EVERY bethesda game, simply by selling stuff, gambling, or both. It has NOTHING to do with Role-playing.
blah blah, casual gamers, blah blah blah
No but really, from everything we have seen so far, it appears that Modders are being catered to this go around.
Not really. You only become filthy rich if you sell and scavenge every thing you come across. Why would every character be a scavenging OCD trader or gambler? They wouldn't. RP 101.
I wouldn't expect a meta gamer to know anything about it though.
i only scavenge guns and ammo, ....and still end up stinkin rich........I do not even gamble or steal from anyone (well, except for powerder gangers)
and yes, a Merc would have no trouble, thieves would loot and sel EVERYTHING, a traveling merchant would ALSO take stuff, enclave and BoS characters would claim it as their own and sell it to the faction........so not sure what in the world you are talking about here.