Do you want the Barter and Speech skills to be combined?

Post » Sat Nov 28, 2015 3:54 am

barter and speech skill will now be perks i think. and i like it.

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Lexy Corpsey
 
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Post » Fri Nov 27, 2015 6:02 pm


..... Perks?

Like a TRADITIONAL fallout perk? Because that would be pretty lame. You would take a "Persuasion" perk once and then after that certain persuade options would become available I suppose.

Or did you mean something similar to the Skyrim perk system? Because that's a diff- No, wait. That would be awful too for Fallout.
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Ells
 
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Post » Sat Nov 28, 2015 6:11 am

unless Bethesda is SERIOUSLY, SERIOUSLY trolling us, there does not seem to be any skills anymore, it seems to be all perk-based.

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Flesh Tunnel
 
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Post » Sat Nov 28, 2015 2:14 am


If it's true they're doing away with skills, then the trolling has already been done man.

:/
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DeeD
 
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Post » Sat Nov 28, 2015 4:11 am

People seem to believe that the bobblehead (Barter) shown in the e3 footage holds hope for skills.

I'm very skeptical.

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NAtIVe GOddess
 
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Post » Fri Nov 27, 2015 9:14 pm

Are conversations included in the gameplay ? Because Barter also has a significant role there. This is not the case in TES mainly because there is not any kind of diffrentiation in dialogue there, but it's a huge deal in FO.
In NV, I once played a character with maximum Barter but minimum Speech, it was really fun. The only times he shined was when money was involved, most other times he just failed the speech checks and annoyed the hell out of everyone.
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Agnieszka Bak
 
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Post » Fri Nov 27, 2015 7:01 pm

You are not even disputing my point. I asked you a very direct question and you are failing to answer it in even simple terms.

If you can't be bothered to read what I said and reply with a coherent and revel vent answer I will not persist in trying to discuss it with you

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kat no x
 
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Post » Fri Nov 27, 2015 11:13 pm

What's a "revel vent"? :) Gotta love spell check eh?

Beth games, have, for the last 15 years, or more, slowly (and sometimes, not so slowly) Evolved from RPG games, to action/adventure games with (fewer and fewer) RPG elements. Even Attributes were gone in Skyrim. Next, I expect to see three skills, Stealth, magic, and combat...... It's a trend that I find rather depressing. Beth/Zenimax are being very corporate, and making games that appeal to the largest possible audience. Casual Gamers. I am sure the bean-counters love this, the 'hard-core' RPG fans just cry into their beer. I don't see the trend changing either. Too much money to be made.

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Zosia Cetnar
 
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Post » Fri Nov 27, 2015 8:04 pm

Say it aint so! :(

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mishionary
 
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Post » Sat Nov 28, 2015 12:42 am

that's pretty self-contradictory.

you don't reach casual gamers with state sized rpg's.

the optimal spot to blow out a revel yell :-)

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Petr Jordy Zugar
 
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Post » Sat Nov 28, 2015 2:00 am

Seems to be working pretty well for them......... Like, EXTREMELY well......

Thanks, :) That explains a lot.

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SaVino GοΜ
 
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Post » Sat Nov 28, 2015 5:00 am

Skyrim argues that point, being BY far teh most casual of the game, but also, BY FAR, their top-selling game.

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Markie Mark
 
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Post » Sat Nov 28, 2015 9:14 am

Casual gamers outnumber the RPG "purists" by absolutely huge numbers...... Wanna make big bucks on your games? Appeal to the largest audience. It really is that easy.

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rolanda h
 
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Post » Sat Nov 28, 2015 4:55 am

You never had a point.

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Charles Mckinna
 
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Post » Sat Nov 28, 2015 8:04 am

In my opinion, the interesting question is not if barter and speech should be two different skills. The interesting question is if Bethesda is ready to make both of them viable, with real content.

The point of barter is to earn the player more money when selling loot and allow cheaper purchase of goods. In games like Skyrim and Fallout 3 such a skill was irrelevant for three reasons:

1) The player quickly becomes filthy rich.
2) Extremely generous amounts of general equipment (stimpacks, ammo) means little need to purchase it.
3) Merchant inventories are tied to player level, so they seldom have anything interesting.

The result was that money was abundant and useless. If more of the same is planned for Fallout 4, I think they should just cut the skill altogether.

Similar arguments can be made for speech. All to often it adds flavor text rather than being anywhere near as useful as combat skills. Sure, a few token quests could be made (and likely are), but it doesn't really give the impression of a sweet talker, does it? How about being able to talk ones way out of, say, a raider attack? Or giving the ability to interact with auto-attack NPCs?

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Marlo Stanfield
 
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Post » Sat Nov 28, 2015 8:29 am

He put purist in quotes. Nothing Fedora-tier about his post.

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Tha King o Geekz
 
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Post » Sat Nov 28, 2015 1:43 am

You know what made it really difficult for money to spiral out of control? Carry weight on the currency itself. In a world without credit cards and atms, money is useless when it's sitting in storage in your house. Granted, it was annoying as hell that PerMa did this in Skyrim.

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jason worrell
 
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Post » Sat Nov 28, 2015 4:27 am

LOL, not for role players.

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Isabel Ruiz
 
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Post » Fri Nov 27, 2015 8:13 pm

In New Vegas, the prices were generally higher and I appreciated that. It made my caps feel less valuable, in a good way.

But I also gambled my way to well over 100,000 bottle caps, before they nerfed the jackpots.

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Heather M
 
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Post » Sat Nov 28, 2015 8:15 am

um, you have to be SERIOUSLY trying not to become stinkin rich, it is INCREDIBLY EASY in EVERY bethesda game, simply by selling stuff, gambling, or both. It has NOTHING to do with Role-playing.

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Roanne Bardsley
 
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Post » Sat Nov 28, 2015 5:34 am

blah blah, casual gamers, blah blah blah

No but really, from everything we have seen so far, it appears that Modders are being catered to this go around.

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Strawberry
 
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Post » Sat Nov 28, 2015 4:30 am

Technicaly most of Massachusetts is part of theg greater Boston metropolitan area....
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Mr. Ray
 
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Post » Fri Nov 27, 2015 9:12 pm

Not sure. To little of progression mechanics are known at this time. While I could see possible production necessities that may force the issue there are just as many compelling arguments that completely shut that option down.
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FABIAN RUIZ
 
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Post » Fri Nov 27, 2015 7:39 pm

Not really. You only become filthy rich if you sell and scavenge every thing you come across. Why would every character be a scavenging OCD trader or gambler? They wouldn't. RP 101.

I wouldn't expect a meta gamer to know anything about it though.

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Yonah
 
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Post » Sat Nov 28, 2015 6:13 am

i only scavenge guns and ammo, ....and still end up stinkin rich........I do not even gamble or steal from anyone (well, except for powerder gangers)

and yes, a Merc would have no trouble, thieves would loot and sel EVERYTHING, a traveling merchant would ALSO take stuff, enclave and BoS characters would claim it as their own and sell it to the faction........so not sure what in the world you are talking about here.

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lillian luna
 
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