Do you want the Barter and Speech skills to be combined?

Post » Sat Nov 28, 2015 8:13 am

want that.

gonna be a freakin' pro expert capacity in ....stuff

:-)))

User avatar
Tinkerbells
 
Posts: 3432
Joined: Sat Jun 24, 2006 10:22 pm

Post » Fri Nov 27, 2015 5:45 pm

Lol, I'd rather they just made it based on your charisma level and left it at that. No building it up needed. Either you have the charisma check to haggle or you don't.

User avatar
Kaley X
 
Posts: 3372
Joined: Wed Jul 05, 2006 5:46 pm

Post » Sat Nov 28, 2015 7:10 am

How is it dumbing down? Having a silver tongue just means you are good at speaking whether it is speaking to a trader or to an ordinary waste lander.

The current system and the way it does it is incredibly dumb in itself

Anyway this seems a moot point since it seems skills as they were are gone likely replaced by a S.P.E.C.I.A.L + perk hybrid

User avatar
Rozlyn Robinson
 
Posts: 3528
Joined: Wed Jun 21, 2006 1:25 am

Post » Fri Nov 27, 2015 9:12 pm

To be fair if they didn't do that in Skyrim speech would have been absolutely useless. I can't think of a single situation in which I talked myself into or out of anything in the game...

User avatar
SUck MYdIck
 
Posts: 3378
Joined: Fri Nov 30, 2007 6:43 am

Post » Sat Nov 28, 2015 9:23 am

But to be fair, they should not been so incompetent in making speech a useless skill in the first place.

As for the skills to be combined, I believe they should not. Having the proper rational to convince someone of his wrong doing is not the same as someone experienced in mercantile and the trade. To have more skills available can allow much more variety with the player character.

User avatar
Louise Lowe
 
Posts: 3262
Joined: Fri Jul 28, 2006 9:08 am

Post » Sat Nov 28, 2015 4:31 am

skills do not exist anymore, so it matters little anyway.

User avatar
Barbequtie
 
Posts: 3410
Joined: Mon Jun 19, 2006 11:34 pm

Post » Sat Nov 28, 2015 12:43 am

It will matter when there is only one perk called "DA SPEECHEZ" that just benefits talking without taking into consideration the different ways there can be when dealing with NPCs through dialogue.

User avatar
Aliish Sheldonn
 
Posts: 3487
Joined: Fri Feb 16, 2007 3:19 am

Post » Fri Nov 27, 2015 10:30 pm

you forgot the options Of Do I looke like i Give a damn? Just ship the game already!

and

Tacos!

User avatar
Natalie J Webster
 
Posts: 3488
Joined: Tue Jul 25, 2006 1:35 pm

Post » Sat Nov 28, 2015 6:07 am

nope, will not matter to Bethesda, people will still buy the game, most will actually.

companies rarely, if ever, actually take forums idea's into consideration or what is screamed around in the forums. especially with a game that is FINSIHED pretty much. you can complain all you want, but it is never going to be heard.

User avatar
cassy
 
Posts: 3368
Joined: Mon Mar 05, 2007 12:57 am

Post » Fri Nov 27, 2015 9:16 pm

I'd rather they didn't combine them, but I'm not going to lose sleep over it if they do.

User avatar
Heather beauchamp
 
Posts: 3456
Joined: Mon Aug 13, 2007 6:05 pm

Post » Fri Nov 27, 2015 10:26 pm

No, they shouldn't merge the two skills (if they exist at all...)

User avatar
Dylan Markese
 
Posts: 3513
Joined: Sat Dec 01, 2007 11:58 am

Post » Sat Nov 28, 2015 12:08 am

Looking at it from that perspective, obviously it won't matter. Won't make it any less of a lacking system that has lost some depth as a RPG, which will matter to those who seek such in a game. Regardless, we know very little as to how the system will work for the game, so I won't jump to any conclusions just yet.

User avatar
koumba
 
Posts: 3394
Joined: Thu Mar 22, 2007 8:39 pm

Post » Sat Nov 28, 2015 12:54 am

Yes, you bet I will.

But I also bought C&C4 no matter what, because it is the "finale" of the series that got me into gaming.

Now take a guess which company hasn't got a single cent from me since?

People will buy the game because Bethesda managed to build a certain trust that they make games that we will enjoy.

Although usually a bit buggy, they (the games) are usually huge enough that you can work around the bugs and, more importantly, they fix them.

But trust is far easier to destroy than build (like most things).

And if they are smart they will keep earning their money the "honest" way.

Listening to their customers wishes and needs and catering to them. Earning a good reputation which will lead to better sales.

If the quality and quantity of content is sufficient they could even slap on a higher price without too much complaints, since they DID put in extra effort that has to be paid.

Sounds like a mutually beneficient relationship between customer and developer to me.

The other way is EA, and I don't think I have to explain a lot about that.

User avatar
matt
 
Posts: 3267
Joined: Wed May 30, 2007 10:17 am

Post » Fri Nov 27, 2015 11:44 pm

There is no barter or speech skill anymore. I think the question should be, does the traits of speech also apply to barter? Can a sweet talker (speech) use his ability to haggle prices? In a way he can, so there is relation. But, a person who is good with speech wouldn't be the best at barter because somebody who is good at barter knows the economy and price flux. I think there was a video somebody linked in another thread about the possible layout of the perk system which would have perks boost your traits either individually or across several traits. Lets say the Sociable perk would increase barter and speech, but the Wall Street Tycoon perk would only benefit barter. If you had both perks, you would be well versed in bartering/economic affairs and decent at speech related things. I think under this view that barter and speech shouldn't be split up because there is a slight disconnect when viewing these skills to a point where they couldn't be one.

User avatar
Nichola Haynes
 
Posts: 3457
Joined: Tue Aug 01, 2006 4:54 pm

Post » Sat Nov 28, 2015 2:15 am

My guess with the new skill system, we'll get a few Barter-related perks under Charisma, including a ranked perk that affects prices like the original Barter skill. Charisma itself will also govern barter prices, which we already know is happening.

Barter should be subordinate to a more general speech skill; it's different enough to be distinguished from speech in general, but the games have never justified it having equal standing in the skill system as speech. Same goes for almost all the more distinct skills; give them perks so that we can still distinguish between a hacker and an engineer, or a medic and a chemist, etc, but don't turn them into full-fledged skills unless there's enough gameplay to support investing in one skill over another.

User avatar
Robert
 
Posts: 3394
Joined: Sun Sep 02, 2007 5:58 am

Post » Sat Nov 28, 2015 2:52 am

no, you don't, because EA is still, by far the biggest gaming companies of all time. Everyone yells about how horrible they are, yet people still buy their games.

User avatar
Monika Krzyzak
 
Posts: 3471
Joined: Fri Oct 13, 2006 11:29 pm

Post » Fri Nov 27, 2015 6:31 pm

I believe I've watched the same video you're preferring to (I believe it was from Gopher), where as he made examples that there were a variety of perks available for using guns, which would allow a lot of differentiation for characters. Like a perk that allows you to be good with pistols, but another perk called gunslinger that makes you even better with revolvers and lever-action weaponry. I admit it was a system that intrigued me but I wasn't sure about it. It certainly had some level of variety to it.

User avatar
Jerry Cox
 
Posts: 3409
Joined: Wed Oct 10, 2007 1:21 pm

Post » Fri Nov 27, 2015 8:55 pm

I'm down with combining the two.

Barter is one of those annoying skills in RPGs that just feels like a dead end in most cases.

User avatar
XPidgex Jefferson
 
Posts: 3398
Joined: Fri Sep 08, 2006 4:39 pm

Post » Sat Nov 28, 2015 5:38 am

No.

Just more dumbing down when you merge and cut.

User avatar
GabiiE Liiziiouz
 
Posts: 3360
Joined: Mon Jan 22, 2007 3:20 am

Post » Sat Nov 28, 2015 5:08 am

link or are you just assuming ?

User avatar
Flutterby
 
Posts: 3379
Joined: Mon Sep 25, 2006 11:28 am

Post » Sat Nov 28, 2015 3:58 am

link?

User avatar
Marnesia Steele
 
Posts: 3398
Joined: Thu Aug 09, 2007 10:11 pm

Post » Fri Nov 27, 2015 8:31 pm

Ever been to a pawn shop?

User avatar
biiibi
 
Posts: 3384
Joined: Sun Apr 08, 2007 4:39 am

Post » Sat Nov 28, 2015 7:29 am

No more merging. There's been too much of that already (and now even on a larger scale with the assimilation perks and skills - if that indeed is the case like it seems).

User avatar
helen buchan
 
Posts: 3464
Joined: Wed Sep 13, 2006 7:17 am

Post » Fri Nov 27, 2015 5:29 pm

E3 video(s),There is no sign if skill requirements ANYWHERE in any of the videos, not in the crafting, power armor, or any other menu or screen, instead we simply see names of what are probably perks of some description, and even then, only sometimes.

User avatar
matt white
 
Posts: 3444
Joined: Fri Jul 27, 2007 2:43 pm

Post » Sat Nov 28, 2015 7:11 am

I'd prefer it if they were separate.

I have a lot of reasons for this, many of which have already been mentioned, but if anything for roleplay reasons.

Maybe I want my character to be a traveling merchant who builds trade hubs with the shelter building mechanic and runs a tightly knit wasteland economy.

Maybe I want my character to be a charismatic leader who builds a collection of settlements builtnfor survival and acts as a Shepard in these dark time post apocalyptic times.

One being barter, one being speech.
User avatar
Sara Johanna Scenariste
 
Posts: 3381
Joined: Tue Mar 13, 2007 8:24 pm

PreviousNext

Return to Fallout 4