I would say that the game really does not need explicit six. Implied six can be good for realism, but there are some things I don't need to actually be
shown to know they happen, six is one of them, I think, and realism is really the only reason I'd want Bethesda to add sixual content to the game. If I want pormography, there's plenty of it available on the internet. But as far as nudity goes, that does not necessarily indicate six, and I wouldn't object to it in the game if it was used appropriately. In other words, I would not want to see naked people everywhere, regardless of whether it makes sense, but as of now, I think it's probably safer, in American games, to just avoid the issue and keep people clothed.
I would, though, like to see a bit more in the way of violence in combat, maybe not so much like Fallout 3 as that was a little extreme in terms of gore, which was fine for Fallout as the series has always been quite gory, but for the Elder Scrolls, I'd prefer a slightly less over the top, more realistic approach. But I'd also like to see more in the way of darker themes, I mean things like politics, assassinations, crime, and such, I don't want to call these things "advlt" or "mature" because when people say things like that, often the first thing that comes to mind is six, besides, aside from maybe drugs, if the game actually tries to show the effects drugs have on people, those sorts of things aren't going to get the game an M rating on their own. Just look at Morrowind, rated T for blood and violence, yet when are you NOT hearing about how this great house is plotting against that one or how that minister over there is corrupt and taking bribes?
Do we really need more gore then some bloodsplatters on the walls/ground and maybe some bruises/cuts on the characteras?
Maybe, maybe not, but we don't even have what you mentioned, there are no bruises or cuts on characters at all, characters who got beaten to death by warhammers look like they might as well be asleep, now, we do get blood on walls, at least, in Oblivion, but it dissappears so quickly that we might as well not, unless you edit the decal fade time in the ini, which is not hard to do, except for those who play the console versions of the game...
And I'd argue that without some degree of gore, combat feels childish not because gore necessarily makes things mature, but because combat without blood and gore feels too clean and pretty, which combat is not supposed to be, combat should be a brutal, ugly thing, and portraying it as anything else comes off as childish because it feels like the game is trying to shield players from the more unpleasant aspects of reality, probably because the game is meant for children and the developers are afraid of mentally scarring them. Okay, you can get away with not showing blood in combat if it's robots fighting or something, but aside from when you're exploring Dwemer ruins in Morrowind, you probably won't see many robots in the Elder Scrolls. It might even be able to get away with it if the game had more stylized graphics, since then the game is obviously NOT trying to reflect real life. But in a game like the Elder Scrolls with a reletively realistic graphical style, where there is violence involved that could be duplicated in real life, which the Elder Scrolls has. I mean, sure, you can't use magic in real life, but swords and bows ARE things that can be used in real life, and even for magic, I'd argue that while fire spells are not possible in real life, unless we are told otherwise, we can probably assume that magical fire would have a similar effect on someone as what normal fire does in real life, so we can have a good idea of what fireball spells should do to people, and it doesn't take a degree in ANYTHING to know that what fireballs should do to people is NOT make them look like they could just as well have died from poison. And when the violence in a game could be replicated in real life and is something that should be brutal and bloody in real life, it seems rather absurd for it to be clean and pretty in the game, as it is in the Elder Scrolls. This does not, of course, mean I can't enjoy a game like this, I've played and enjoyed many games where I can cut someone down with an ax and not see a drop of blood, but if a game wants to pretend its "mature", it certainly shouldn't be afraid to show me that combat with Medieval weapons is a messy affair.
Keep in mind, like I said, I don't want gore like Fallout 3, I don't need to see heads exploding everywhere, just getting something to show that my enemies actually suffered physical harm from the attacks I strike them with would do a lot to make combat feel more realistic, because as it stands, I can only assume that swords in Tamriel hit people in the soul (Actually, maybe this explains how you can use a solid weapon to hurt ghosts, but that doesn't work either because only enchanted weapons or ones made of certain materials work on ghosts), because they certainly don't look like they're doing anything to their bodies, despite the fact that they seem to cause them to bleed.
Mehh not really. They were presented in the most meaningless way. Maybe Bethesda just svcks at topics like those but I put slavery and [censored] in a category of their own.
I would say that it actually is pretty prominant in the BACKGROUND of Morrowind, it just stays in the background. You hear about how slavery is prominant in Dunmer culture and see slaves in many locations, some quests even involve slavery, but you never actually saw the slaves DO anything other than stand around, and you hear about how horrible the treatment of slaves is, but never actually SEE it. The end result is that it's just kind of there, nothing ever really comes of it, and you probably won't care much either way unless you do some research into the lore of the setting, then again, a lot of things in Morrowind are like that. And really, this is the key reason why I can't agree with those who praise Morrowind's story, it has all this great lore and backstory, but what's actually happening in front of the player just pales in comparison.
Wouldn't want to meet you in a dark alley....
There's a VERY big difference between wanting to see something in games and liking it in real life, honestly, if this were not the case, I wouldn't want to meet 99.9% of gamers out there. Considering that most video games involve a lot of killing, the Elder Scrolls included, going by your logic, what does this say about the people playing these games?