» Wed Oct 21, 2009 4:08 am
Actually, it wouldnt really double the workload. You just mirror the animation code for first person and add a toggle under options. It was easiliy implemented in Daggerfall. You dont HAVE to do seperate animations for the character.
HOWEVER, and this is a big one, if there is sectional hit detection then they would have to toggle animations for all enemies. That more than doubles the workload. So, while it would be nice, dont get your hopes up.
Buzzkill away!!