Do you want the option to be left handed?

Post » Tue Oct 20, 2009 7:07 pm

I feel us left-handers are always left out when it comes to video games. I think it is time to see our first left hand capable heroes in a game. Its not right to forget about us. Every hero in every game is right handed, damnit its time for some equality.
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Neil
 
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Post » Wed Oct 21, 2009 5:04 am

Why not.
Can't be too hard to put in the game.
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*Chloe*
 
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Post » Tue Oct 20, 2009 9:25 pm

I feel us left-handers are always left out when it comes to video games. I think it is time to see our first left hand capable heroes in a game. Its not right to forget about us. Every hero in every game is right handed, damnit its time for some equality.

Link in Zelda games was left handed
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Allison Sizemore
 
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Post » Tue Oct 20, 2009 10:44 pm

They had the option to use either hand at any time in Daggerfall. If they can't manage this in Skyrim there's something wrong.
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Sxc-Mary
 
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Post » Tue Oct 20, 2009 5:53 pm

Sure, doesn't seem like it would take any real work to impliment.
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Nathan Maughan
 
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Post » Tue Oct 20, 2009 4:46 pm

I don't think its even possible if they want to keep the game engine logical. Then again I know nothing about game engines.
Besides, does it really matter that much? Sure, in real combat a lefty might be able to surprise a righty with some non-standard maneuvers, but in a RPG it ends up being statistics anyway.
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Kayla Keizer
 
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Post » Tue Oct 20, 2009 8:58 pm

only in first person mode, that would be easy to do, would be worse with 3rd person.
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WYatt REed
 
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Post » Tue Oct 20, 2009 11:43 pm

Wouldnt that double the workload to include both handed attack animations? I just think its something we dont really need. Make all the animations left handed for all I care, im right handed.
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Eileen Collinson
 
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Post » Wed Oct 21, 2009 2:33 am

Link - the left handed patron-saint.

Would be nice, yeah. Not expecting it, but if it's there I'll rejoice!
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Robert Jackson
 
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Post » Tue Oct 20, 2009 10:43 pm

As a left-hander myself I agree enormously! Time for a leftist revolution to sweep over the lands and crush any rightist resistance! Yeah, a bit too much, I know. But seriously, cant be too hard to do. And it would be nice overally. ;)
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Bellismydesi
 
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Post » Tue Oct 20, 2009 1:46 pm

Also if people don't complain about how 'that would be pointless! doesnt effect the game so why add it! :facepalm:' I'm gonna be a bit dissapoint.
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Kaley X
 
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Post » Wed Oct 21, 2009 2:18 am

Yes. Being right handed is the only thing that keeps TES from being the best game ever. Every time I look at that sword in the right corner of my screen I die a little inside. Besides, think of all the depth it would add too the game world!



Being left handed would require two sets of player animations, doubling the workload. Its not a matter of ticking a box :shakehead:
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Farrah Lee
 
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Post » Wed Oct 21, 2009 4:28 am

I don't think we need this, it's too much work (animations) for too little result.
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Tamika Jett
 
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Post » Wed Oct 21, 2009 6:14 am

Having multiple wield options would be better in general, one-handed two-handed left-handed right-handed.
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Ash
 
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Post » Tue Oct 20, 2009 4:28 pm

I wouldn't mind, I also wouldn't be crushed if it wasn't an option.
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Katie Louise Ingram
 
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Post » Tue Oct 20, 2009 1:43 pm

If they do add the option, it would be very immersive in my oppinion if you came across a group of bandits, and one of them also happened to be left handed.
why not? It's just another step towards the perfect game that already is the elder scrolls.
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Brian Newman
 
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Post » Tue Oct 20, 2009 11:35 pm

Yes. Being right handed is the only thing that keeps TES from being the best game ever. Every time I look at that sword in the right corner of my screen I die a little inside. Besides, think of all the depth it would add too the game world!



Being left handed would require two sets of player animations, doubling the workload. Its not a matter of ticking a box :shakehead:


[ ] Flip Viewmodels


oh boy that was hard
(...does TES work with viewmodels?)
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Cody Banks
 
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Post » Tue Oct 20, 2009 10:36 pm

I don't see why not if its optional.
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Emily Jeffs
 
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Post » Wed Oct 21, 2009 5:00 am

Honestly. In Daggerfall I loved playing my character as left handed just to make them that much different from my real life self (me being a righty)
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Jennifer Rose
 
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Post » Tue Oct 20, 2009 7:22 pm

Wouldnt that double the workload to include both handed attack animations? I just think its something we dont really need. Make all the animations left handed for all I care, im right handed.

It would literally just mirror the animations. I've seen plenty of games have the ability to use the left hand. Unreal Tournament did it.
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Sabrina Schwarz
 
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Post » Wed Oct 21, 2009 4:35 am

Double the animation workload? I don't care, Bethesda's animators could use extra practice.
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michael flanigan
 
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Post » Tue Oct 20, 2009 4:31 pm

Honestly. In Daggerfall I loved playing my character as left handed just to make them that much different from my real life self (me being a righty)

They totally dumbed down the series after Daggerfall by removing the left handed weapon feature, right? ;)

Double the animation workload? I don't care, Bethesda's animators could use extra practice.

Then make them do something that's actually useful like more AI related actions.
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Laura Samson
 
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Post » Tue Oct 20, 2009 6:07 pm

They totally dumbed down the series after Daggerfall by removing the left handed weapon feature, right? ;)

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RObert loVes MOmmy
 
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Post » Wed Oct 21, 2009 2:35 am

I also want the option to wear shoes the other way round.
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Cartoon
 
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Post » Wed Oct 21, 2009 2:48 am

I know what question i am going to ask when they do the forum member questions. Seriously i would love that feature. All they would have to do is literally flip the animation as another user said.
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Kristina Campbell
 
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