The 2 sides:
Some want more out of it being a deeper experience with better fledged-out mechanisms but anyway sticking to what could be called "a traditional RPG game" with the usual TES richness,
while others go further and are already claiming for simulation features for during the campaign and with eyes also on the gameplay after it, like shops to own, houses, love and family, and other life simulating activities and more complex AI features that may draw from Fable, Sims, Second Life for example, while facing the rebuttal that The Elder Scrolls may not be the kind of game/saga from which to expect this kind of gameplay.
It is to be considered though that the newly included professions expand the horizons a bit to cater this audience, maybe incorporating what may be new current paradigms on what an RPG features these days.
So:
1) What is your choice, and why it is not the other?
2) What balance do you suggest to satisfy both poles, if even possible?
Make it a great discussion. Greets.