You will start as a prisoner in Skyrim

Post » Sat May 28, 2011 4:34 am

As Skyrim begins, a lone prisoner begins to learn that he may hold a similar power…

Taken from Game Informers new section "Skyrim: Secrets of the Wall"
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Avril Louise
 
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Post » Sat May 28, 2011 5:41 pm

We've known this since the update hit the web yesterday. ^_^
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Kevin Jay
 
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Post » Sat May 28, 2011 10:42 am

It also said in the GI article that you are a prisoner.
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Schel[Anne]FTL
 
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Post » Sat May 28, 2011 7:22 am

Bleh. Really? I am all for the "lowly hero defies all odds" story, but it seems that this is basically a copy-and-paste from the previous Elderscrolls titles.
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Music Show
 
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Post » Sat May 28, 2011 3:38 pm

Guess we'll never see a TES game were you aren't a fugitive :shrug:
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Sasha Brown
 
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Post » Sat May 28, 2011 2:34 am

Bleh. Really? I am all for the "lowly hero defies all odds" story, but it seems that this is basically a copy-and-paste from the previous Elderscrolls titles.
um no it called tradition.
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Sarah Unwin
 
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Post » Sat May 28, 2011 12:23 pm

Guess we'll never see a TES game were you aren't a fugitive :shrug:

Oblivion is the only game that consider the hero as a felon.

um no it called tradition.

Prison Cell intro isn't consider a "tradition" to teh Elder Scroll Serie as the intro only happen in Oblivion. All other game start somewhere else.

Oh, and keep in mind that "prisoner" is vaguely use here. Are we a "prisoner" of destiny? A "prisoner" of the work force? A "prisoner" of a raiding bandit camp? There alot to interpret here.
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Blessed DIVA
 
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Post » Sat May 28, 2011 9:05 am

Well it sounds like the PC is the Dragonborn, Thats good, Glad my character takes the limelight again :)
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Curveballs On Phoenix
 
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Post » Sat May 28, 2011 4:23 pm

-You start as a prisoner.
-Cool, tradiition!
-It's not really a tradition.
-Just because you're a prisoner doesn't mean you're in jail like Oblivion
-You n'wah!

Okay people, enough.
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Big mike
 
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Post » Sat May 28, 2011 3:01 am

Guess we'll never see a TES game were you aren't a fugitive :shrug:


It's a legacy of TES that you start as a prisoner. Please stop complaining about it when it doesn't hurt you to start as a prisoner. Besides, Daggerfall, Battlespire and Redguard you weren't a prisoner. Tradition is nice, I don't see the appeal of starting somewhere else when starting in a prison is just fine and makes it easier for controlled tutorials without having people wander off and then miss out on half the controls.

Prison Cell intro isn't consider a "tradition" to teh Elder Scroll Serie as the intro only happen in Oblivion. All other game start somewhere else.


It's not that a prison cell is tradition, being a prisoner is tradition. Besides, what you said is incorrect, Arena and Oblivion have the EXACT same beginning. You are in the same dungeon except the only difference is that in Oblivion you go into a hidden passage. In Arena you take magical portals around hidden catacombs.
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luke trodden
 
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Post » Sat May 28, 2011 2:57 am

How about we move this to the other prisoner threads?
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Ellie English
 
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Post » Sat May 28, 2011 6:19 pm

It's a legacy of TES that you start as a prisoner. Please stop complaining about it when it doesn't hurt you to start as a prisoner. Besides, Daggerfall, Battlespire and Redguard you weren't a prisoner. Tradition is nice, I don't see the appeal of starting somewhere else when starting in a prison is just fine and makes it easier for controlled tutorials without having people wander off and then miss out on half the controls.

Except there isn't any legacy at all. Arena is basically the Big Bad putting the PC in a goblin infected dungeon to be left there to die. Morrowind start out getting off the prisoner boat but is expandable to a point that the PC may not be a prisoner.

Getting off the boat seem to be much more fairer as a Starting legacy if it count as the most intro use of the Series.

It's not that a prison cell is tradition, being a prisoner is tradition. Besides, what you said is incorrect, Arena and Oblivion have the EXACT same beginning. You are in the same dungeon except the only difference is that in Oblivion you go into a hidden passage. In Arena you take magical portals around hidden catacombs.
Better answer is the PC is a prisoner to destiny and follow the Main Quest. Problem here is that Oblivion start out in a Prison Cell; the only game in the serie that does that.
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Hilm Music
 
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Post » Sat May 28, 2011 11:30 am

I enjoy the prospect of having a character with a rather mysterious, unknown backstory. So, of course, going the prisoner route again is good in my book.

I kind of hope that the beginning/tutorial has a bit more replay value this time, however. As solid as the prison escape in Oblivion was the first time around, it became extremely boring after my third character, to the point that I now have a save file at the end of that dungeon in order to avoid going through it.

I'm assuming that we probably won't have an introduction in the style of Morrowind, where you basically get off the boat and within five minutes, are free to do anything. It would be nice if the sequence was either somewhat freeform or simply left us opt whether or not to do it at the start of each game.
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Ebou Suso
 
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Post » Sat May 28, 2011 5:31 pm

Except there isn't any legacy at all. Arena is basically the Big Bad putting the PC in a goblin infected dungeon to be left there to die. Morrowind start out getting off the prisoner boat but is expandable to a point that the PC may not be a prisoner.

Getting off the boat seem to be much more fairer as a Starting legacy if it count as the most intro use of the Series.


It is made evident that you are a prisoner in Morrowind. It's a legacy when 3 of the 4 main TES games you start out as a prisoner.
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Jake Easom
 
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Post » Sat May 28, 2011 4:17 pm

Oh please do stop this.
You will be a prisoner, deal with it.
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Ebony Lawson
 
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Post » Sat May 28, 2011 12:41 pm

It is made evident that you are a prisoner in Morrowind. It's a legacy when 3 of the 4 main TES games you start out as a prisoner.

What make ya think its really that Jiub that could fit every aspect of what Nerevarine is truly is? Jiub did become the saint after the PC took the title Nerevarine. For all we know, the PC is a secret agent or some immigrant looking for a cheap ride to Morrowind for a fresh start and got confused with Jiub as the "destined" Hero. The intro of Morrowind is too vague to automatically consider the PC as a "prisoner" that was transfer from Imperial Prison or "vision" from that twisted Azura.

Oh please do stop this.
You will be a prisoner, deal with it.

[sarcasm]No you.[/sarcasm]

Real comment is simply to bring up some "clarity" and show that Prison Intro isn't all that "tradition" that many people mistaken for.
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Kim Bradley
 
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Post » Sat May 28, 2011 2:01 pm

I have no problem starting as a prisoner, no matter how many times it has or hasn't been done in previous ES games :D
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matt
 
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Post » Sat May 28, 2011 2:49 am

It wouldn't feel like a traditional beginning for me if I didn't start out as a lowly prisoner. One of the aspects that makes TES so magical is that you go from being a lowly prisoner, to then becoming Tamriel's greatest hero. That level of character progression just never gets old.
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Alisia Lisha
 
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Post » Sat May 28, 2011 11:14 am

Except there isn't any legacy at all. Arena is basically the Big Bad putting the PC in a goblin infected dungeon to be left there to die. Morrowind start out getting off the prisoner boat but is expandable to a point that the PC may not be a prisoner.

"...a prisoner...was sent under guard, without explanation, to Morrowind."

the first thing you see in the game. Doesn't really leave much up to interpretation really.

Source: http://www.youtube.com/watch?v=Q5I9e_6X35w
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Hot
 
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Post » Sat May 28, 2011 11:26 am

Oblivion is the only game that consider the hero as a felon.

Arena.
Morrowind.

Prison Cell intro isn't consider a "tradition" to teh Elder Scroll Serie as the intro only happen in Oblivion. All other game start somewhere else.

Arena.
Morrowind.
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Dona BlackHeart
 
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Post » Sat May 28, 2011 11:56 am

"...a prisoner...was sent under guard, without explanation, to Morrowind."

the first thing you see in the game. Doesn't really leave much up to interpretation really.

Source: http://www.youtube.com/watch?v=Q5I9e_6X35w

I alreadly know about that and from that, read my logic into this intro:
What make ya think its really that Jiub that could fit every aspect of what Nerevarine is truly is? Jiub did become the saint after the PC took the title Nerevarine. For all we know, the PC is a secret agent or some immigrant looking for a cheap ride to Morrowind for a fresh start and got confused with Jiub as the "destined" Hero. The intro of Morrowind is too vague to automatically consider the PC as a "prisoner" that was transfer from Imperial Prison or "vision" from that twisted Azura.


Arena.
Morrowind.

Arena is basically the Big Bad putting the PC in a goblin infected dungeon to be left there to die because the PC know too much. That is not I would consider a "felon". Reread what I said about Morrowind as well.
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Siobhan Wallis-McRobert
 
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Post » Sat May 28, 2011 7:21 am

Really, we need this discussion again? I feel like we're running in circles.
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Rinceoir
 
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Post » Sat May 28, 2011 4:58 am

Dammit. That is all.

Are we to assume that the reason for your imprisonment is "unknown" again? What if i want to play an inscrutable, holy paladin?
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Solina971
 
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Post » Sat May 28, 2011 8:52 am

I think putting the PC in prison actually widen's your possibility's of background. It's a good way to have the player start out with no money and no possessions, having to work their way to the top and out of their rags. Accepting the fact that we will always start off with little or no wealth, prison is the best way to explain this. You could have come from any background, including a wealthy one, and yet now you are left penniless. I find a prison start to leave much more to the imagination than say, having migrated to the land from your homeland, since that would imply you had been poor all along.
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Yvonne
 
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Post » Sat May 28, 2011 6:17 pm

I think putting the PC in prison actually widen's your possibility's of background. It's a good way to have the player start out with no money and no possessions, having to work their way to the top and out of their rags. Accepting the fact that we will always start off with little or no wealth, prison is the best way to explain this. You could have come from any background, including a wealthy one, and yet now you are left penniless. I find a prison start to leave much more to the imagination than say, having migrated to the land from your homeland, since that would imply you had been poor all along.

Anyone can start out with nothing or at least, with the magical questionnaire tutorial from Daggerfall, with something small like short amount of money or even a dagger, without the need to have a prison cell intro. I would call bull on " widen's your possibility's of background" with prison simply because one start in a Prison Cell. Its a psychological trip that would effect the PC, no matter what ya are, not to mention it is not dignified and one have to bull crap their way out as to why they are in Prison to begin with. This also would "hurt" anyone trying to make a law abiding citizen, rich noble, a sneaky theif, or anybody that can avoid the law.
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Damien Mulvenna
 
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