Your characters background

Post » Sat Jul 31, 2010 10:05 pm

self explanatory.


Joliik the dunmers parents killed a noble in Morrowind when he was 16 and as they fled the province into Cyrodiil they were caught. His parents were killed for treason and he was put into a Morrowind jail. He spent another three years waiting to be put on trial but the establishment forgot about him. He spent the three years training his speech craft until he could finally speak to the guards without them telling him to move along. After thorough research he spotted a weakness in the guard. He spoke to a dunmer racist guard who he convinced that a redguard (head of a prison gang) was smuggling skooma to his inmates. The guard reacted as expected and attacked the redguard who was of course protected by his gang, which then caused the rest of the guard to attack them. He ran to the prison entrance and shouted at the head of the guard to tell him what was happening. He ran to show them where it was happening and as he went around a corner hid behind a pillar then using his advanced alteration skills opened the gate and ran. He almost got away with it except he was stopped by a guard at the border in between Cyrodiil and Morrowind. Seeing as the IC was closer than any Morrowind prison he rode with him across the back of his horse. The Imperial guard were busy trying to hunt down the killer of Uriel Septim the 7th’s sons. They told the guard to put him in any cell (which is why he was in the wrong cell and why he didn’t know why he was there as he hadn’t done anything) he did and departed. Joliik sat in his cell and the whole experience had scarred him leaving him with a diminished personality. He had barely been there for 10 minutes when the blades came in with Emperor Uriel.

This is all I've got at the moment.
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Amber Ably
 
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Post » Sun Aug 01, 2010 7:14 am

Tetsu hasn't really revealed his backstory quite yet, just how he always loved to collect stuff. He was gifted with Claymores at a young age, and he had some magical prowess, being a Breton, and all. And on his 16th birthday, his father gave him his trusty old claymore and sent him off to Cyrodiil, to live on his own.Tetsu still uses this claymore to this day. He is now looking for a magical object called a runeskull, he heard rumors that one can enhance the claymore with the power to harm ghosts, and other useful effects.
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Jake Easom
 
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Post » Sat Jul 31, 2010 11:59 pm

Joliiks parents were freelance assassins and were contracted by the noble’s wife to kill him. They always worked in the same way and had so far carried out 69 successful contracts. They killed by entering through the main door and sticking to the shadows would go in opposite directions and go towards the target to make sure that their exit path was clear and if not, clear it. They would then give him a dosage of skooma and place a dagger in his hand and then they would wake him up and with the skooma induced high would kill himself. This would have worked if it wasn’t for the fact that the wife betrayed them meaning that she inherited her husbands fortune as well as leaving no witnesses.

Joliik the dunmers parents killed a noble in Morrowind when he was 16 and as they fled the province into Cyrodiil they were caught. His parents were killed for treason and he was put into a Morrowind jail. He spent another three years waiting to be put on trial but the establishment forgot about him. He spent the three years training his speech craft until he could finally speak to the guards without them telling him to move along. After thorough research he spotted a weakness in the guard. He spoke to a dunmer racist guard who he convinced that a redguard (head of a prison gang) was smuggling skooma to his inmates. The guard reacted as expected and attacked the redguard who was of course protected by his gang, which then caused the rest of the guard to attack them. He ran to the prison entrance and shouted at the head of the guard to tell him what was happening. He ran to show them where it was happening and as he went around a corner hid behind a pillar then using his advanced alteration skills opened the gate and ran. He almost got away with it except he was stopped by a guard at the border in between Cyrodiil and Morrowind. Seeing as the IC was closer than any Morrowind prison he rode with him across the back of his horse. The Imperial guard were busy trying to hunt down the killer of Uriel Septim the 7th’s sons. They told the guard to put him in any cell (which is why he was in the wrong cell and why he didn’t know why he was there as he hadn’t done anything) he did and departed. Joliik sat in his cell and the whole experience had scarred him leaving him with a diminished personality. He had barely been there for 10 minutes when the blades came in with Emperor Uriel.


This is the updated version.
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Marquis deVille
 
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Post » Sun Aug 01, 2010 4:55 am

Many will be familiar with Buffy's background, but for those who are not, here is a reprint of it:

Buffy is a young mystic archer. Her mother was a Bosmer merchant in Bravil and her father a Breton vampire hunter. Orphaned by the age of twelve, she was raised by the city of Bravil. Daenlin took her on as an archer apprentice, and Kud-Ei recognized her talent for magic. As soon as she was old enough, she joined the guild of mages and eventually graduated from the Arcane University, specializing in illusion.

The bow is her passion, and she views magic as a tool to be a better archer and to compensate for her refusal to touch melee weapons. In fact, the only weapon she will touch is her bow, Slayer.

A typical long range attack might be a combination spell that drains a target's speed and weakens them to poison. That is immediately followed by a poisoned arrow from the shadows with devastating results. When confronted up close, she will cast a spell to immobilize her foe, then open fire with Slayer. Crowds are thinned by illusion mind control spells that allow her foes to kill each other off. Combat underwater is by blocking with her bow and casting absorb health touch spells.

Physically, she is short - the same height as a male Bosmer (0.9), and slightly built (body by BAB). She has low strength and endurance and that will never change. Although she can't carry much, her precious black mare, Superian, is equipped with saddlebags and can carry as much as, well, a horse. She is level twenty and her skills were selected so she can level no higher. She changes clothes a dozen times a day to suit her purpose and dresses only for fashion.

She owns a home in Bravil, but loves to travel and explore. She also loves Tamikas wine, waterfalls, hunting, camping and visiting her many friends.

She travels in the company of an old ethereal paladin named Acadian who sometimes offers advice. Sometimes she listens. Buffy considers herself a simple elf from Bravil trying to live her life and survive in the beautiful but sometimes dangerous province of Cyrodiil.

Buffy has a short attention span, will probably never rise to the top of her guild and often has multiple unfinished quests and research projects ongoing. Although quick to assign herself the role of judge, jury and executioner with a vengeful streak, she will not kill innocents and is very loyal to her friends. She has developed what she calls the 'Buffy Doctrine' and lives by it: If you are kind to me, I will love you dearly. If you are mean to me or my friends, I will likely kill you.
:dance:
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Jaylene Brower
 
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Post » Sat Jul 31, 2010 4:23 pm

Sorry, for the long text and the errors.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Born in the family Varruz, he grew up with wealth. He was the most loved child of four, since he was the youngest. He had one older brother and two older sisters. At his tenth birthday he father made a man called, Vlarimil travel to there estate in Skingrad. Vlarimil was one of the best sword fighters of Cyrodill and hired to learn Amiel to fight. The style he learned was totally different from the path of the knight. While a knight rushes in combat hacking and slashing away with is sword, blocking with his shield or sword or not, Amiel was taught how to dance around the weapons of his enemy and using his short sword to cause death in one blow. Amiel learned under Vlarimil for seven years, until there was nothing more he could be taught by his tutor. When he departed Vlarimil gave Amiel Krondar a special sword. They never met again.

Now that his sword training was done Amiel decided he wanted to go to the Imperial City. To look for a new teacher. He packed his stuff, climbed on the bag of Felbion, his beautiful, white steed and set of to the Imperial city. There he met his new teacher, Gavril. He had a totally different style. While Vlarimil learned him to dodge and evade the attacks of his opponents, Gavril taught him to not be seen at all. Rush in, stab at the vital organs, rush out even faster. The shadows where his friends. He also started trespassing and stealing for the thrill. Gavril was his teacher for three years. Then he had to go on unforseen business travel. When they said goodbye, Gavril gave him his second short sword Haelianaga. They also never met again.

When he was arrested for theft in the imperial city his family was disappointed in him. His older brother became a high ranked officer in the Imperial Legion stationed in the Imperial City. He managed to get Amiel out with only a light bounty to pay. That was the last time Amiel stole from someone. Instead he joined the Arcane University as a student to learn the basics of Alteration, Illusion and Mysticism. He was a good student and learned very fast. But after four years he started losing his interest. After five years he stopped his studies when he saw an announcement from the blades that they where looking for new recruits. He left from the imperial city with his apprentice grade in the shools of Illusion, alteration and mysticism.

He travelled to Bruma and from there on to Cloud Ruler Temple. There he signed up to become a recruit. There where thirty-six new recruits in total and they were divided in groups of nine. They started there basic blade training in and around Cloud Ruler Temple. After a month of training there his group was end of to Kvatch to further his training there. They had sparring sessions. Investigation techniques, patrolling, body guarding, … after three years of basic training they could specialize in blade knight or blade agent. He joined the agents. When half of his specialization training was complete he got a letter stating his older brother got killed by a group of bandits who were holding up in Vilverin. The funeral was in a week.

He asked his leaders for permission to go see his parents and go to the funeral. He travelled to the imperial city as fast as he could. From there he located the ruin vilverin. Then on one night he entered. It was pure slaughter. He cut through the bandits like a knife through butter. Leaving in the end no one alive but himself colored in blood. He then travelled back to the imperial city to where his parents were staying. No one dared stopping him. In the Tiber septim hotel he was greeted by his remaining family in from of who he fell on the ground crying.

Two weeks after the funeral he reported back for duty. He finished his other two years of training before he was officially a full member at the age of thirty. He gained all the operation which required someone who could easily shut out his emotions and kill. They used him as a weapon to destroy rebellions before they could start. In three years time he singlehandedly killed about twelve Dark Brotherhood assassins while they were carrying out there jobs, almost caught the Grey Fox, he did gave him a painful wound which makes it only possible to bend one of his legs under harsh pains, he cleared out more then a few bandit and marauder camps before they could start there criminal activities and located and assassinated twenty-one Mythic dawn members.
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Angela
 
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Post » Sun Aug 01, 2010 7:40 am

All of these are very good, now get ready to read a really bad one lol.

He was raised by a argonian Shaman in the wilds, the argonian shaman found his mother half dead in the forest, when she gave birth a week later the Serpent was brighter than it ever was, his Mother died shortly after. The Argonian raised him till he was the age of 2, the argonian decided that he would have a better future with civilisation, the argonian left him at the care of a orc hunter and his bosmer husband who had nursed her back to health when she had been left for dead by group of Imperial guards who blamed her for all the failed crops. The two took in Tobias like if he was there own and even bought him a rare house cat, they taught him about the many different type of plants and how to use a bow as well as all the paternal love anyone could ask for. On his 15 birthday Tobias return from his hunting trip to find all his village being burn to the ground and the Imperial guards responsible for it cutting down everyone who tried to escape, all he could do is watch his parents fight the guards but were soon overwhelmed and slain.

He treasures a locket left by the shaman inside is details of his parentage, he also has his parents weding rings.
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Terry
 
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Post » Sun Aug 01, 2010 4:27 am

Camarilla is the second youngest out of 10 siblings, a Breton farmer's daughter, and grew up on a large farm on the border between High Rock and Hammerfell. She always had a few talents out of the ordinary and grew up as a real tomboy, fighting the guys rather than playing with dolls and wearing bruises rather than dresses. As a Breton she was taught the basics of magic at an early age, but never really stuck with it due to her tomboy nature. Consequently, her fighting and magic abilities are somewhat balanced.

When she overheard a conversation between her father and a neighboring farmer about her potential marriage to one of his sons, she decided farm life and having 10 kids was not for her, and she stole some gold coins and her father's short sword and ran off to see the Imperial City. Her fists and limited talents for magic got her there unscathed, but the busy city life swallowed her up, and she was caught stealing food from a butcher and was tossed in the dungeon. The rest is history, as they say.

She's has a very athletic build (by RAIAR & MadCat221), is about 170 cm (~5'-7") tall, blond and blue eyed, and although intelligent enough to understand magic and knowing how to read and write, she's rather naive and can be somewhat absent minded. She's operated on 50% pure instinct and 50% red hot temper, which gets her in trouble just as often as it saves her. As such, she's struggling a bit to learn proper battle techniques and the finesse of magic, and mostly resorts to whatever inspires her at any given moment.

Being a tomboy she also likes to party with the boys rather than trying to be a lady. She will get plastered on cheap ale or wine at The Bloated Float and sleep it off in her waterfront shack until her curiosity and need for adrenalin compels her to don the armor suit and go look for some trouble.

She kinda needs a mentor to get her straightened out and mold her into a proper adventurer, but so far no one has offered to play the part. Until one does, she'll enjoy the simple things in life and make the most of what she's got. A diamond in the rough.
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Rachel Tyson
 
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Post » Sat Jul 31, 2010 6:41 pm

Unknown. Revan has lost his memory... Will he ever remember his past life?
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Destinyscharm
 
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Joined: Sun Jul 23, 2006 6:06 pm

Post » Sat Jul 31, 2010 10:41 pm

Frosty doesn't remember his childhood, his family, or his true name. Every now and then he sees flashes off his childhood in his sleep. This prompts him to try to return to the land he glimpses only in dreams, Skyrim. However, every time Frosty gets close to the Skyrim border, some mysterious force compels him to turn back.

Frosty feels connected and devoted to Clavicus Vile, for he considers himself to have been born at his shrine in Cyrodil. He was born, a grown Nord in heavy armor with a shield and sword by his side, among a group of Vile's worshippers, with no memory of his past. As he awoke from the mysterious slumber that shrouded his past, one of the worshippers, Anedhel, came to comfort him. When she took his hand, frost flowed uncontrollably from his veins and killed her. From here sprung his nickname, Frosty.

Surprisingly, the other followers were not very upset by the accidental murder, they still offered to take him in as one of their own. Frosty spoke to Clavicus, and decided to travel to the Imperial City to turn himself in. He vowed that if he ever made it out of prison, he would become a worshipper and servant of Clavicus Vile. As if Vile himself had intervened, within mere days of Frosty being imprisoned, he obtained freedom through the Emperor's attempted sewer escape.

When he exited the sewers, Frosty went out on the nearby dock and gazed into his reflection in Lake Rumare to take it all in. Only days ago he had awoken with no memory of his life prior, and now according to the assassinated emperor, he was part of a prophecy to save the world from destruction. While pondering this, he noticed something in his reflection he had never seen before, his face was scared, it being bright white, contrasting his rather tan skin. He thought nothing of it, and decided to uphold his vow and return to Clavicus Vile, the entity whom he believed he owed his life to. Frosty was welcomed by the worshippers he had only just left, and sought guidance from the mighty Daedric Prince.

Vile tasked Frosty with recovering the sword Umbra. He gladly accepted and began his quest. However, in the process, Frosty was taunted for the scarring on his face, and when he finally returned with the sword, he was distraught. Clavicus understood Frosty, and granted him his own mask, the mask of clavicus vile, to replace the embarrassment of his scars with confidence and a beguiling presence. When he asked what his next task would be, Clavicus had an unusual response, uncharacteristic of the sly and greedy Daedra. Vile told Frosty to remember what he had given him, to worship him, but to also go out and find his place in the world, that he did not belong at the shrine.

Years passed and Frosty was off the grid. Clavicus Vile himself was uncertain of his whereabouts until news of a strange portal in the middle of the Niben began to spread. The lone guard dispatched to the portal found a psychotic Khajit on the island which the portal was located on. He also found a grimy metal mask in the sand. He reported that the Khajit was clearly insane, as was the Dunmer who had to be killed when he emerged from the portal violent. He reported to his superior that in addition to their insanity, the two inhabitants had one strange thing in common, they admired the dirty mask. They would stare at it dumbfounded, muttering, "Can it really be his?"
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Ronald
 
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Post » Sat Jul 31, 2010 7:06 pm

Love the backstories here, very nice.

I'm a bit tied with Fall from Grace, as she's not my unique creation some backstory is known allready, which makes background hard to retcon..
Luckily the devs left a fair bit out with just hints and minor filler, due to being a late game companion in Torment I pressume so here goes..

Grace was spawned on the plane of Infinite shadows situated in the plane of Abyss.
The Youngest of 150 daughters to a Succubus stronghold ruler called yzzitshhs, or Temptation betrays Hope herself a relative of Red Shroud a growing power on the plain.
Grace was deemed to be a whelp from the start, a situation that calls for other Tanar'ri to torture, beat, starve and consume on sight, Grace's strength was in self belief, thought and manipulation.
Leading to a life on a knife edge, and the constant fights and proto intrigue left her hardend even before leaving the nest.
When grace was 13 either old enough, or unlucky enough to finally be noticed by her mother, Hope became enraged with jealousy as she was wont to do with her daughters or any creature that rivaled her power or looks.
Hope spent years if not decades tearing and rinding at Grace's body and soul, concocting all manner of horrible schemes to break Grace down for Hope's amusment.
One day the rage passed as quick as it came, Hope started to instruct Grace in the tools of her trade, the ways of seduction, manipulation, treachery, deciet and soul barter..

This instuction was well spent for after some years Grace found herself called to Hope's chambers where she was wrestled to the ground, bound with cord and chained and shipped across the planes to Baator.
Her mother realised that Grace was a power that she could no longer gain dominance of, and for a treaty to oust a rival stronghold, sold her into slavery to the most hated of foes.
The years of her past stood her in good steed as the carefull, planned, controlled, logically precise torture at the hands of the Baatezu were nought, compared to what her own kin inflicted.
The years that followed were unbearable but no physical torture would shift Grace's will, the Baatezu commanded by the baalor that bought her moved on to breaking the wild chaotic core of her being..
Logic, puzzles, reason, laws, ethics and rules were hammered into her soul, minute after minute for decades, her mind snapping with each thought in her skull.
They used her as a lab rat, some pure reason experiment, but her will shaped those thoughts and controlled her emotions allowing her mind to solve the question of her imprisonment.

So she challanged her tormentors to any challange, bartering anything she still had of herself, test after test she passed untill she was tasked by the Balor himself to find a paradox..
Thinking for days she came up with the conclusion, "Offer me a dagger and place your head on this block" she commanded, he obliged though hesitant his guards stood back with fear and anticipation..
"The paradox is this.. A logical Tanar'ri tortured by you, with a blade freely held by your throat showing compassion".
With that broke the bonds for a second of time and throwing the blade never to pick one up again slipped out onto the great wheel free but bound still.
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sas
 
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Post » Sun Aug 01, 2010 4:16 am

I've got a terrible case of restart-itus. This gives me plenty of room to change my character's backstories a little with every subsequent restart.

All of my characters come from my own fantasy stories so most of them are much different in my head than they are in the game but I can alter the stories enough to make them lore friendly while still being the way that I want.

Valiri Onlo is my favorite:
In my fantasy universe she's a super cute elf girl (there's only one kind of elf in my world) who fell from the sky. Nearby villagers saw her fall and thought she was a meteor. They went to investigate and found her as a baby in the forest. They never considered that she was the meteor (Why would they, that's crazy.) She's actualy a divine being representing a goddess of love and protection. She was sent to earth in the hopes that she would grow up to make the world a better place. The villagers left her in the charge of a nearby elven lord named Cyrus Onlo, who Valiri came to call Uncle Cyrus. As he raised her he realized that she was different from other elves. She had all of the same abilities like ESP, magic and enhanced strength and agility but she was much more powerful than usualy. Once she's old enough, she finds a place in the forrest near Uncle Cyrus's manor where she builds a small cottage and raises a few animals (a cow, two sheep and a few chickens.) Elves from my world are very strong and agile so she has some natural fighting skills but she is a very kind and gentle person who tries to avoid fighting when she can help it. Using both her strength and superior intelect she was able to befriend a goblin clan. They tried to raid her cottage one night and she basicly beat the crap out of them and made herself their chief. When she's 53 year old (about 17-18 in human years) Uncle Cyrus is killed and she leaves her animals in the care of her goblin friends and leaves to track down the killer. She eventualy finds him. During the confrontation she loses control of her anger and literaly explodes and not only kills the assailant but injures several bystanders. After the explosion she colapses from exhaustion and later wakes up in a prison cell, arrested for murder, assault and property damage. After some meditation she remembers what happened and falls into a depression. She's a truely gentle person who only resorts to violence when it's absolutely necessary. She didn't intend to kill the murderer only rough him up a bit and drop him off with a city guard and she certainly never wanted to hurt any innocent bystanders. Incidently she never realized that she had any kind of power with that kind of magic. This is where the parellels between my story and Oblivion end.

In Oblivion I keep pretty much the same story. I can't decide whether or not she'd be a breton or a bosmer. My story's elves are very similar in many ways to bosmer but their abilities are more congruant to bretons. In most of my plays as her I've used bretons (remember I have BAD restart-itus) but in my latest game as Valiri I've been playing her as a bosmer and I like that quite well. The bosmeri beast tongue power is a good relection of Valiri's connection with nature. I think I'll make her place-of-origin (landing site) on the outskirts of Valenwood where their might be a few human populated towns and the green pact is less heavily enforced. And I'll say that she found the killer in the waterfront district of the IC. The god that she would be in the service of would obviously be either Mara or Dibella so I have her worship both of them. She hates the idea of killing but living the adventurous life that she does, she must learn to accept it. She doesn't even like the idea of killing animals and monsters. Ok maybe she doesn't mind killing monsters too much but she does have a soft spot for goblins. She absolutely loves alchemy. The complexity and time consuming nature of the discipline helps her cope with disturbing things that happen on her journeys (killing and whatnot.) I give her Mysticism to simulater her ESP and things like illusion and alteration to act as the other forms of magic that she uses. In my story her favored form of self defense is hand to hand combat but I prefer to use marksman in Oblivion, I still leave it as a minor though. I give her destruction magic as a way to accomodate her ability to explode with rage (Super powerful, magicka draining fire spell with a huge area of effect. One shot deal.) and also to act as the pyrokinetic abilities that she eventualy learns to master later on in my story. I use sneak as a reflection of her superior agility and it works wonders with marksman. :D
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Mr. Ray
 
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Post » Sun Aug 01, 2010 4:47 am

Does Revan have an Adamantim skeleton?

If so, beware adamantium arrows....
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Cheville Thompson
 
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Post » Sun Aug 01, 2010 12:20 am

I like the back story Scarie, sorry to be rude but can I ask are the ones you write for p&p rpg's, or for another reason.
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Emma-Jane Merrin
 
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Post » Sun Aug 01, 2010 2:51 am

I have a ton of characters, too many to list them all. My second, who spurred me to writing fiction again after several years hiatus, was Teresa of the Faint Smile (yes, I got the name from the anime Claymore. I hate coming up with names...) http://img.photobucket.com/albums/v90/subrosa_florens/oblivion/Oblivion337.jpg is a Bosmer orphan from the Imperial City. Raised by the beggar http://img.photobucket.com/albums/v90/subrosa_florens/oblivion/Oblivion357.jpg, she grew up a street urchin. When she was eight she was caught stealing a sweetroll, and the legionary who caught her knocked out one of her back teeth to teach her a lesson. She never forgot it: the Imperial Legion was the worst enemy a street person like herself could ever have. Also when she was eight, she met http://img.photobucket.com/albums/v90/subrosa_florens/oblivion/Oblivion358.jpg who was just a year older than her. They became close friends when a mad Dunmer named Valen Dreth was trying to kill Teresa because he thought she had cursed him to lose in the Arena. Methredhel helped Teresa to frame him and send him to prison. It was Methredhel who taught Teresa how to use a bow, as her father was a mercenary archer.

Ten years later found Teresa squatting in a shack in the shanty town on the Waterfront, making a living by brewing potions for members of the Thieves Guild. It was trade she became fascinated with after nearly fatally poisoning herself with her Argonian roomate's nightshade tea! While looking for cast-off food in the alley behind the Tiber Septim hotel, she witnessed the murder of a Blade, who had learned what the Mythic Dawn were up to. A legionary heard the ruckus and came into the alley, only to see her standing over the agent's corpse. She was quickly taken to prison, where she met the Emperor during his desperate attempt to escape the assassins after him. He taught her that she could be much more than she was. That she mattered, and could respect herself. That she did have a future. He changed her life, and when Teresa saw him die, something inside of her snapped, and drove her to do something she never had before. Fight.

Afterward she delivered the Amulet of Kings of Jauffre at Weynon, who thanked her and sent her on her way. Even though he offered her a substantial reward for her service to the Empire, Teresa turned him down. Everything she had done, she had done for Uriel Septim. In turn he had given her something far more precious than gold or titles. Returning to the Imperial City, she found that she could not longer resume her life as a street rat. The city walls closed in on her, suffocating her like a tomb. It was only by returning to the wilderness that she had first set foot into upon escaping the Imperial Prison that she truly felt at home. She realized that was where she belonged.

That wilderness itself had given her another gift, a spirit guide. Teresa came to see that Raven - her guide - had been with her all her life. She had only never slowed down to take notice before. Now that she did notice, she saw how truly beautiful and divine Nirn really was, and how she was inextricably bound to it through the divinity that existed within her. She would later meet Morcant, a Witch who would tell her about the spirits of the Aedra who sacrificed their all to create Mundus, and in so doing became the world itself, and everyone in it. Including Teresa.

With Raven as her companion, Teresa has gone on to explore Cyrodiil, http://img.photobucket.com/albums/v90/subrosa_florens/oblivion/Oblivion470.jpg. She has been hired by a wealthy, creepy Altmer named Umbacano to retrieve a set of Ayleid artifacts for him. She hopes to use the money to buy a home in the country for Simplicia, which had always been the old woman's dream. She is also strangely drawn to the Ayleid sites. Sometimes seeing them as they once were at their height, rather than their present ruin. She does not know what strange destiny calls her to them, but it is something she cannot deny....

For more, follow the link in my sig.
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Latisha Fry
 
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Post » Sat Jul 31, 2010 11:22 pm

~snip~


What a lovely summary of our favorite red-headed wood elf! :wavey:

My goodness, there are some wonderfully creative character backgrounds here! Great posts everyone!
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Alyna
 
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Joined: Wed Aug 30, 2006 4:54 am

Post » Sun Aug 01, 2010 1:50 am

Although my character is currently in 'limbo', I am playing the role of someone with a deep-seated hatred towards the Tyranny (which is how she refers to the Empire), and whose goal is to destabilize the centralised power and all regional eiltes that support it. I thought of having something like the following belonging under a series of rare unofficial books, addressing the existence of characters that are not 'accounted for' in the official history (just a draft of what I had till I could not go on with the game, but it is there):

“ … What seems to be a mere oversight in the ‘Official History of the Empire’ - which is incapable of recording every detailed fact about some of its most secluded regions - may very well be the living ‘histories’ of many non-illustrious characters, whose memories refuse to forget how the Empire came to be. One of these oversights is the obscure personal history of Haydée Morhanna, an attractive female Breton, believed to belong to the aristocracy of the now forlorn village of Morhanna.

(…) Haydée probably made her first acquaintance with the Imperial forces around the age of 16 during one of their ‘civilising missions’ under Commanding Officer Montrose. Because the small, aristocratic villages of High Rock offered little threat, they were left for the end of the campaign, when the centralised power had already been firmly established. Some of these missions, however, were rumoured to be anything but civilising, including an array of atrocious practices – such as the systematic slaughter of men and elderly, traffic of enslaved children and intense [censored] of women.

(…) The official records indicate that the small village remained under control of the Imperial forces for almost a decade. After that Commanding Officer Montrose withdrew his Legion back to the Imperial City, along with a few exalted prisoners, leaving the village in what he called ‘perfect peace and harmony’. What the records conveniently fail to indicate, however, are the long years of sixual abuse that Haydée underwent in the hands of an entire legion of vicious rapists – that part of History usually left aside by Historians, but painfully sown in one’s body and never erased from one’s memory, no matter how horrifying an Imperial Dungeon may be..."

Obs.: I made up some of the names like the city and the captain, after a 30 sec research, just tas some sort of 'placeholder' for when i decide to polish all of this.
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Taylor Bakos
 
Posts: 3408
Joined: Mon Jan 15, 2007 12:05 am

Post » Sat Jul 31, 2010 9:14 pm

Character sheet in profile.

I'll put it in spoiler tags just so it doesn't take up too much space on the page..

Spoiler

Name: Heartless

Age: 35

six: Male

Race: Imperial

Class: Assassin

Height: 5 '11

Weight: 72 Kg

Hair: Long, Greasy, Black

Eyes: Brown

Scars/Markings/Tattoos: Several whip marks all over body from punishment for stealing as a child.

History: Grew up as a beggar in the Imperial City Market District. An orphan with no upbringing, no morals, and no guidance. Just wit, luck, and the will to survive. He grew restless, and longed for more than just scraps, so he joined the Thieves Guild. Upon joining, he preformed well until he was overcome by rage and impatience, at which point he killed his mentor out of anger, along with close friends. Cast out of the only group he was associated with, he was at a loss, guilty and at the verge of suicide, when he was then approached by the Dark Brotherhood, who took him in, as one of their own.

Personality: Quiet and reclusive most of the time, he only speaks when spoken to. Drawn away from society due to his shady past, he tends to go solo most of the time, taking long walks deep into the forest, where no one else can find him. Grim and moody, but quick to anger, and once enraged, he is unstoppable.

Attire: Dark Brotherhood Armor when on missions. Patched Shirt, Breeches and Braided Sandals when at leisure.

Favored Weapons: Enchanted Glass Bow, with Glass Arrows, usually dipped in home-made poisons. But unsheathes Daedric Dagger when things get up-close and personal.

Factions: Ex-Thieves Guild Shadowfoot, Dark Brotherhood Assassin

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Jaylene Brower
 
Posts: 3347
Joined: Tue Aug 15, 2006 12:24 pm

Post » Sat Jul 31, 2010 9:32 pm

Damien was born into a good family. By all accounts he could of been a noble once his father passed on He was also a mage in training . But one day he met a woman name Sasha. She told him that if he was to be a great noble he must complete some tasks for her. So he did by following out Sasha orders which involved killing some nobles and People in the fighters guild for reasons unknown only that it was for Justice.
He followed her orders to the letter carrying out murders in the night . a few weeks later His father was asked to become a duke by the emperor who sent a Messenger to his house and his father accepted it . His father became Duke the next day
Everything that Sasha said was coming true until the day of betrayal.

Sasha told him to kill a high ranking guard and some duke that was coming to imperial city for a visit. He never got a chance to carry out his orders.
Sasha came back with the guard commander and said that Damien Kidnapped her and held her ransom until she Escaped . The guard that Sasha bribed with lots of money Arrested Damien and threw him in the Jail for something that he did not do. But it got worse. The guards went to his home and killed his mother.
They found his brother at court and killed him in cold blood in front of everyone. His father was not spared he was killed on his horse on the way back
To Imperial city .

Damien heard the guards laugh and brag about his family death. Saying that Sasha paid them well. The Emperor freed him finally from his cell. And he agreed to help The Emperor. Now he is with the Dark brotherhood tracing leads that will lead him to Sasha. He will not stop until he finds her and he will make her suffer for what she did to Him and to his family. He will track her to the ends of the province and beyond but he will not stop until he finds her. His family name will be restored and
His family will have Vengeance even if that means killing everyone that Dammed them.

(( What do you guys think of this back story ? pm me with your opinion I am curious if people think its good or bad ))
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BRIANNA
 
Posts: 3438
Joined: Thu Jan 11, 2007 7:51 pm

Post » Sun Aug 01, 2010 6:30 am

A black bear wandered through Angel's campsite, unaware of her presence because of the chameleon cloaking she wore for just that purpose. Above her a star filled sky promised a cool and restful sleep. The tranquil, almost domestic scene brought back a flood of memories that seemed as if they had taken place in another life or to someone else.

Pappa and Mother would preside over the banquets attended by nobility who came from near and far to do business with Pappa. It was his caravans and fleets which brought Ebony armor from Morrowind and beef from Daggerfall. His frost boxes, powered by mage spells made the once rare delicacy a household item. Sarrah and Angel would be reluctantly scrubbed and coached not to talk about playing in the mud.

Sarrah, being older than Angel, would teach her little sister simple spells to heal the skinned knees accompanying childhood. By the age of five, Angel's talent for magic had begun to appear and she was apprenticed to Master Pheng Yun who taught her to center her spirit and control the basic Mage arts.

The mysterious disappearance of Angel's parents shattered her world forever. Sarrah began searching for answers but her quest ended in a fiery lava flow inside a plane of Oblivion. Now alone and underage at twelve, Angel became a ward of the Emperor and a Legion Patrolman was dispatched to bring her to the Imperial City. Ending the journey at night, the legionnaire found no one to take the child and realized belatedly that she could not stay with him in the barracks. Not being a creative problem solver, the legionnaire simply followed the routine he was accustomed to and delivered her to the Imperial Prison to be housed overnight.

During that fateful night, a vicious Dunmer in a cell near to Angel repeatedly frightened her with stories of how she would be tortured and killed. He had convinced her that no one entered the Imperial Prison unless they were scheduled for execution.

During the small hours of the morning, an armed party arrived at her cell adding to the shock and fear she already bore. Amid the group was the Emperor himself and he seemed to want to explain something to her but she was simply too frightened to understand. The group passed through a tunnel which appeared as if by magic. Now seeing a way to escape the Dunmer, Angel followed.
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Fam Mughal
 
Posts: 3468
Joined: Sat May 26, 2007 3:18 am

Post » Sun Aug 01, 2010 2:36 am

I like the back story Scarie, sorry to be rude but can I ask are the ones you write for p&p rpg's, or for another reason.


It's sort of a dream of mine to become a novelist. I come up with stories for fun (fantasy being my favorite genre) and I think I'm a very good writer. I have the skill but I simply don't have the patients to write more than chracter bios, an outline and a few chapters before getting bored and going onto something else or drasticly changing the plot somehow. I'm working on it though. Hopefuly Valiri's story will be the breakthrough that I've been waiting for. For now video games are my medium until I can get the discipline required to actual write something substantial.
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Jesus Duran
 
Posts: 3444
Joined: Wed Aug 15, 2007 12:16 am

Post » Sun Aug 01, 2010 6:14 am

It's sort of a dream of mine to become a novelist. I come up with stories for fun (fantasy being my favorite genre) and I think I'm a very good writer. I have the skill but I simply don't have the patients to write more than chracter bios, an outline and a few chapters before getting bored and going onto something else or drasticly changing the plot somehow. I'm working on it though. Hopefuly Valiri's story will be the breakthrough that I've been waiting for. For now video games are my medium until I can get the discipline required to actual write something substantial.


For a bit I thought of writing, but I go through the same issues of getting side tracked..
Poetry or childrens stories are about the limit of my focus, but good luck everyone should at least get a shot of their dreams imo.
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Schel[Anne]FTL
 
Posts: 3384
Joined: Thu Nov 16, 2006 6:53 pm

Post » Sat Jul 31, 2010 8:01 pm

It's sort of a dream of mine to become a novelist. I come up with stories for fun (fantasy being my favorite genre) and I think I'm a very good writer. I have the skill but I simply don't have the patients to write more than chracter bios, an outline and a few chapters before getting bored and going onto something else or drasticly changing the plot somehow. I'm working on it though. Hopefuly Valiri's story will be the breakthrough that I've been waiting for. For now video games are my medium until I can get the discipline required to actual write something substantial.


Try writing some fan fiction then. It is good practice, and lets you vent your creative side all at once. When I started writing Teresa a year ago it really got me inspired. I have never written as prolifically as I do when it is about her.
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Laura Wilson
 
Posts: 3445
Joined: Thu Oct 05, 2006 3:57 pm

Post » Sun Aug 01, 2010 8:55 am

My character's background:

Cocaine is a hell of a drug.
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KRistina Karlsson
 
Posts: 3383
Joined: Tue Jun 20, 2006 9:22 pm

Post » Sun Aug 01, 2010 6:58 am

My character's background:

Cocaine is a hell of a drug.


I'm Rick James, shedogs!
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Cool Man Sam
 
Posts: 3392
Joined: Thu May 10, 2007 1:19 pm


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