Your Characters Story

Post » Tue Dec 29, 2009 4:27 pm

Name: Wulfgar Brynjolf

Race: Nord

My Nord will have had a hard life by the time the game begins. He had once been a proud thane of the one of the more peaceful glacier barbarian tribes on the Northern coast of Skyrim until his wife and young daughter were slaughtered by an enemy tribe while he was away with a war party. Distraught from the loss of his family, he left his tribe and began to frequent the taverns of Dawnstar, where he eventually became the bouncer of one tavern when the barkeep saw his strength in fighting during a brawl. As he descended into full alcoholism, the locals recognized his fighting ability and challengers came to face him in duels. Eventually, he would sorely beat a favored son of King Thian of Solitude, who would have the formerly proud warrior arrested and set to be executed.
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Jessica Raven
 
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Joined: Thu Dec 21, 2006 4:33 am

Post » Tue Dec 29, 2009 11:51 am

Name: Solitha Nev
Race: Dunmer
Occupation: Swordscholar and Traveller
Homeland: Vvardenfell

Story: Solitha Nev is one of the dunmer yet alive today who could tell first-hand stories of what Morrowind was before the Oblivion Crisis - though she could not tell you anything about the rise of the Nerevarine or the destruction of her ancient homeland, as the crisis itself kept her in Cyrodiil. She had left for a few years for two reasons: the first to study the various schools of thought at the heart of the Empire, from (what she could glean of) the mysticisms of the Temple of the Ancestor Moth to the historians of Ayleid culture, and the second to understand exactly what it was about this "other" empire that so impressed Vivec - so engendered his love to their Emperor that rather than bring them low for their arrogance, he signed a treaty with them. And while she came to understand Cyrodiil well - both in learning of its lore and in fighting side by side to defend the land from the host of Dagon with its nationals, she never once had so much as a chance to see the face of the great Emperor. So not only did her search end in vain, but it kept her from helping her homeland when it needed it most.

Unable to fulfill the objective for which she left her home in Ald-ruhn in the first place, the swordscholar instead set off for Skyrim, and spent the next several years helping where she could to get the Dunmer refugees safely to places they could settle - a process which would take longer, most likely, than the time she spent helping. But a handy sword and a healing spell go only so far in caring for people - they need jobs, food, money, proper homes, things she couldn't give them. Rather than live among the Dunmer, Solitha appraised herself as a remnant of an order that would not help them move forward (for though they were dead or vanished, the words of ALMSIVI (not their divinity) were still things she held close by her heart) and left Skyrim for a time - to learn of the world in greater depth and seek to understand its secrets.

For the last century, however, she has in fact dwelled among her people in Skyrim, a historian and a teacher and well-respected as knowledgeable about the history of the Dunmer - someone who could tell the children what had come before so they might never forget what they sought to regain.

A hundred years later, however, and Solitha found herself bound in chains for murder most foul - a well-to-do man fell by her sword for reasons she would not, for any particular reason, illuminate. Rumors persist that link her to the Morag Tong of old, however...
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Robyn Lena
 
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Post » Tue Dec 29, 2009 2:07 pm

my character (a nord) was orphaned as a child when his village was raided, and he was forced into child labor. after getting super huge and buff (don't worry, he isn't conan) because of hard labor by the time he was like 12, he was taken and freed by a hooded ranger named thomas the strider that roamed through the great forests of tamriel. the ranger taught this child the ways of the woods and gave him an name: john, because the boy had no previous name. by 16 he was equally as talented with a blade as a bow, and knew how to stay hidden in the woods. he was now john the pathfinder.

one day the child and thomas were camping in the wild of the great forest, sitting around a fire discussing the day's events and shortcomings. then out of nowhere, seven imperial thugs on horses tried to rob them. they caught the thomas off guard and cut off his head, but the boy put up a great fight killing four of the horseman, one of which was beaten so badly that his screams of pain could be heard miles away. but since he was outnumbered, he was captured.

on the fourth day of this boy being dragged through the woods of cyrodiil with no food or sleep, some bandits ambushed and shot all of the thugs in almost a split second. they took the uncoucious boy, john because of his will and strength that was apparent upon looking at the his beaten up body that would have otherwise been broken if he were ordinary. so they took him to their leader.

this was not a noble group of bandits, mind you (hence "bandits"). but the leader, dallan took it upon himself to look after this boy. he taught him to read, just as much as he taught him what it takes to survive, and that that isn't always noble.

then for the next twelve years, the the boy, john would grow to be the toughest, most valued member of this group of bandits, eventually riding beside dallan on big jobs. but one thing that was different about john was that tucked behind his exterior of a man with a career of stealing and murdering was a set of morals that he picked up in the trials of his childhood. so even though he is a thief and a murderer, some would say he is a good man, though most would say he is scum. and also, he had good instinct in general which made him a natural leader.

but one day, about nine of the bandits being led by john and dallan was on a job to rob a convoy transporting a lot of valuables along a road. everything went smooth when the ambush started, but then some imperial legion foresters showed up and evened the odds. dallan was shot twice in the chest with barbed arrows, and john was captured. the funny thing is, this would have never happened because of the experience of the bandits, even if they were out numbered. it must have just been a fluke. or maybe it was destiny?

john would spend the next six years in a muddy dungeon in skyrim. who knows what will happen next?
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Christie Mitchell
 
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Joined: Mon Nov 27, 2006 10:44 pm

Post » Tue Dec 29, 2009 8:09 am

My character was the Nerevarine and The Champion of Cyrodiil.
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Julia Schwalbe
 
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Joined: Wed Apr 11, 2007 3:02 pm

Post » Tue Dec 29, 2009 8:31 pm

Name: Ullrik Heart-Fang

Race: Nord

Class: Custom; Ulfhednar ( Wolf-Warrior of Odin)

Major Skills: Strength, Endurance, Athletics, Long-Blade, Intelligence, Armorer

Minor Skills: Agility, Sneak, Marksman, Block, Destruction, Hand to Hand

Weapons of choice: Claymore, 'Frost-Fang', Bow, Sword

Appearance: briast length straight white hair w/ white mutton chops, Pale alabaster white skin (albino), eyes; silver, w/ right eye missing (replaced w/ silver), scar(s); right side of face, ink-vine scar from forehead, through right eye down to jaw, 6-10" height, Thin Muscular build, Tattoo(s); Deer-skull right briast, Wolf paw left briast, Wolf over human heart on center back

Background: Great grandson of Tharsten Heart-Fang, Lord-Disciple of Hircine, Lord of Wolves, Captain of the Ulfhednar, Defender of the Weak, Terror of the Dark-Hearted
Began life with mother who was [censored] and cut apart before his eyes in a raid by opposing tribe who stabbed him and left him for dead. Surviving but orphaned at 8 years of age, He is found and raised by an uncle (black smith, former pit-fighter), The remainder of childhood spent learning black smithing, sword-play. Learned to hunt with the bow and hand to hand combat by watching, studying, and communing with the wolf-packs in the forests surrounding his uncle's forge. At age 18 uncle dies in raid by Reavers while Ullrik is out hunting. Age 19 he hunts down and kills all 20 Reavers one by one, finally cornering their leader, he performs the 'Blood Eagle' by cutting the ribs of the Reaver leader by the spine, breaking the ribs so they resembled blood-stained wings, and pulling his lungs out. Age 20 seeks out the tribe that killed his mother...Part of personal history missing though reports indicate the whole sale slaughter of an army of 100 men at the border between Skyrim and Cryodiil...The sole survivor half mad and starved claiming that the wolves had attacked and hunted the survivors down led by a 'Tall pale man' who showed no mercy and consumed the hearts of the dead and dying while allowing his wolves to feast upon the flesh of his comrades...


How's That?
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Chad Holloway
 
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Joined: Wed Nov 21, 2007 5:21 am

Post » Tue Dec 29, 2009 7:26 pm

My character will start out as a prisoner and end up with the largest caliper collection in all of Skyrim .... :whistling:
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Inol Wakhid
 
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Joined: Wed Jun 27, 2007 5:47 am

Post » Tue Dec 29, 2009 2:48 pm

Name: Talisma
Race: Khajiit
six: Female

Her parents escaped the ravaged land of Vvardenfell when it was destroyed by the Ministry of Truth. They traveled into Argonia with no resistance from the incoming wave of Argonians as they took over Morrowind. When Talisma's parents thought they were safe, Umbriel appeared and wiped out Lilmoth which was close to there small shack. They endured for 146 years in Black Marsh and finally gave birth to Talisma in 4E 186. Her mother died of complications of the birth but was quickly looked after by the local Argonian tribe. Born under the sign of the Atronach, she is gifted in magic but uses a bow so she doesn't deplete her magicka too fast. She had made it her goal to find Umbra and destroy it somehow. Talisma is also questing for the Auriel's Bow, as she is a prominent archer.

I thought this up in a few minutes :P
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Lewis Morel
 
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Joined: Thu Aug 16, 2007 7:40 pm

Post » Tue Dec 29, 2009 8:11 am

Name: Aeiron (Air - Ron)
Race: Nord
Age: 36
Proficency: Combat

Background:

Aeiron was born in the year 4E 164, to an Imperial mother and Nord father. He was raised on a more intelectual level than the rest of his Nordic bretheren, as his mother saw fit. His father on the other hand, taught young Aeiron the ways of the sword, axe, and bow. Aeiron started to grow into an accomplished hunter, bringing down his first mammoth at age 12. And as Aeiron changed, the world did to. The Empire had been falling into decline for over a century. Many of the provinces were openly hostile to one another, Eleswyr and Argonia had already left the union, and rumors grew of a mad elf in the south, trying to create a new Aldmeri dominion. As his Father was in service to the Empire, he was in a large war party sent by the king to quell border riots in Hammerfell. In the year 4E 180, when Aeiron was 16, his father was killed in action. Stricken by grief, his mother died a few months later. After his mothers death, Aeiron left his home, and began wandering the wilds of Skyrim. As years past, and as Aeiron made his way through the province, he became quite the sword for hire. He roamed the land, hunting and preforming odd jobs. He was a shell of a man, cynical and dark.

It was in the year 4E 198, Skyrim began to tear itself apart. Aeiron, now 34, was aproached by a noble and his family. The noble was fleeing Skyrim, before the clouds of war burst. Aeiron agreed to accompany them to the southern Jerall Mountains, into northern Cyrodiil. When the group reached the foot of the mountains, they were ambushed. But not by bandits, by the noble's own brother, who sought his siblings wealth. Aeiron fought the brother and his group of thugs, buying time for the family to cross the mountains. Nearby, in the city of Riften, a traveler cam running in. He had witnessed a lone noble fighting off a bandit attack! A group of guards rode out to the scene. What they found was a group of dead thugs, a dead noble, and one gruff man covered in blood who didn't look all to different from the dead thugs. Before Aeiron could say a word, he was bound and gagged, and carried off to the Riften jail. After a short trial, which the noble's dead brother's rather wealthy family attended, a few strings were pulled, and Aeiron was signed up for execution at a prison nearby. After two years of wasting away in prison, in the year 4E 200, the day finaly came. As Aeiron was led up to be killed however, an old man came forward. Esbern looked at the bound ragged Nord before him, and paused. The Dragonborn had been found.
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Emilie M
 
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Joined: Fri Mar 16, 2007 9:08 am

Post » Tue Dec 29, 2009 9:29 am

My first character was decided upon way back in December last year, but I have not yet found a name for him. Anyway he is a male nord who was brought up in a village where people think very much like extreme social Darwinists do today, survival of the fittest old style. Having to fight for everything and getting scarred again and again in battles as a young lad simply to survive has driven him to extreme paranoia, he only ever feels comfortable in the heaviest set of heavy armor he can find, shielded by alteration magic with restoration magic at the ready, he will also know Conjuration, sleeping without a guard is just stupid in his mind.

Having abandoned his village after a particularly harsh winter that wiped it out, fate has led him to get caught in lands unknown to him, not that he ever knew anything much about Skyrim either having grown up in a isolated village. He wonders why only he could survive despite not being the strongest warrior in his village, so now he sits in jail pondering his escape, planing to find out what strange power allowed him to succeed through the winter.
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Logan Greenwood
 
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Joined: Mon Jul 30, 2007 5:41 pm

Post » Tue Dec 29, 2009 8:15 pm

Ardarel Sanctivitis

High Elf (Half-Imperial)

Ritual Birthsign

Class/Job Description: Holy Knight
-Alteration
-Restoration
-One Handed Weapon (Likely a sword or mace)
-Heavy Armor


Ardarel is definitely not your typical Altmer. His mixed heritage has diluted some of his magical potential while increasing his physical prowess. His very nature is frowned upon, and so his parents moved around throughout Cyrodiil, Hammerfell, and even Skyrim. His father, an Imperial Officer, was also a devout believer in the Nine Divines, and Ardarel found great solace and acceptance in serving. His mother, a runaway daughter of a very influencial mage nobility, taught her son what she knew about magic. Ardarel instantly respected the healing arts, as it was a way he could aid many lost pilgrims in the frozen tundras of Skyrim.

As for his prowess in combat, it was his desire. He took great pride in being unique, a spite against his old homeland, a revenge against the ones who persecuted him and those that used to be family to his mother, and a calling he came to accept. Ardarel relished surprising his foes; they thought to attack what they assumed was a frail wizard only to have their strength bested. He sees his knighthood as walking in his fathers footsteps as being a protector, and bringing joy to his mother by achieving what she wanted for both of them, freedom of choice.

Witnessing the rise of the Dragons, Ardarel sets out to show the world that faith and inner will can triumph over even the mightiest of foes.


Combat: Prefers to go all offense with his weapon hand, using his caster hand to shield himself, heal wounds, and smite any unholy foes.
Sometimes juggles between 1 and 2 handed weaponry, sometimes uses a shield. Can be defined as a split between armored knight and offensive cleric.
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FirDaus LOVe farhana
 
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Post » Tue Dec 29, 2009 5:03 pm

My first character will be a continuation on the same storyline I have used since Morrowind. It also goes along with the character name I use on here.

Her name is Levona Kintari. At a young age her parents were murdered by "a group of people shroud in robes, chanting in deep voices"

These people also took her younger brother, Elayar.

Whilst playing Morrowind Levona found and murdered the people who murdered her parents (a few unfortunate selected NPCs here and there.)

Since then she has been searching for her kid brother.

(Continuity errors aside of course.)

Levona Kintari is a Bosmer who specializes in Archery, Sneak, and Alchemy. She usually finds herself falling in with groups of Assassin's (Dark Brotherhood in Oblivion) or just killing people who were "unlikeable" (Morrowind).
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Stephanie I
 
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Joined: Thu Apr 05, 2007 3:28 pm

Post » Tue Dec 29, 2009 6:06 pm

Not sure yet. I haven't seen either of my favorite races yet. Depending on how I like Dunmers or Imperials (whichever I like more) I'll make either the next character in the dunmer Valyon line or an Imperial mercenary named Lucas Liquarii. Stories pending.

Most likely, however, I'll make my first character an imperial with skills matching Aragorn's character from Lord of the Rings. Swords, bow, some sneak skill, alchemy, etc.
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Eire Charlotta
 
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Joined: Thu Nov 09, 2006 6:00 pm

Post » Tue Dec 29, 2009 4:40 pm

Race: Redguard

Background: Been a fighter all his life. Got hired by the rebels as a mercenary, and got captured by the imperial legion when he attempted to cross the border in order to link up with the rebels. When he escapes he loses all contact with his employer and decides to work as a free lancer.
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Margarita Diaz
 
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Joined: Sun Aug 12, 2007 2:01 pm

Post » Tue Dec 29, 2009 2:17 pm

My Breton monk got a little too familiar with the daughter/sister of some local chieftains. They got pretty mad, and wily Reynard was shipped out of his native High Rock to perform hard labor on a paper-thin charge concocted from ancient and normally unobserved laws. His impressive ability for charming others (especially ladies) and favor-trading would have helped him a lot more if the guards hadn't taken offense to a prisoner who avoided hard labor a little too well.

A crafty man bound by some unusual vows, Reynard is generally forced to rely on indirect and unconventional means of doing damage and saving his skin. He's completely dishonest but mostly a good guy, especially if he thinks you're less fortunate than him. You'd like him, probably - he's good at making sure you do.
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luis dejesus
 
Posts: 3451
Joined: Sun Aug 19, 2007 7:40 am

Post » Tue Dec 29, 2009 8:51 pm

I'd need to know more about the game before I decided

if I can get a more fair, non-monster looking dark elf, I'd be that with pale grey long hair

most likely a primarily magic user

but I need to play the game before I make a backstory that might interfere with the ingame story or before I make any plans I can't do
just most likely he'll be pretty cruel and not born in any traditional sense. he started as a spirit of some sort who began making himself and forming consciousness (this was out of a universal neccesity of balance which he was unaware of at the time) and he began appearing in the dreams of 7 would-be hosts (only certain hosts, born under the right birth signs would be suitable for him) and with the dreams he lures then from across Tamriel to a certain place on Skyrim (the place where he formed consciousness... it's like an anchor for him and the place where he is strongest outside of mortal form)
once there, all 7 are caught in a magical fire and out of all of their ashes, he rises. he's weak in his new form but able to rise in power exponentially. he sees a young man and woman at the outskirts of the nearest village and lures them to him by feigning an injury. once they get close he quickly kills them and takes the mans clothes, has intercourse with the woman's dead body, and soon he is where the game starts off


....jk about the necro part lol.. maybe
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adam holden
 
Posts: 3339
Joined: Tue Jun 19, 2007 9:34 pm

Post » Tue Dec 29, 2009 9:16 pm

Characters Name: Daza
Preferred weapon: bow, dual axes (spear if they add them)
Profession: Adventurer
Age: 226

Bio :
This is the official complete biography of my character starting 24 years before TES IV: oblivion and ending at the assumed beginning of TES V: Skyrim. In it I do make up my own lore for the sections after the events of 'The Infernal City' which I will rewrite after the second book is published and Skyrim is released.

Daza was born in a moderatly sized trading town directly on the border between Black Marsh and House Dres Morrowind as the result of a one night fling between his mother and a travelling adventurer.
In his youth he learnt many different skills from alchemy to destruction to combat to speechcraft from the many travellers and adventurers that passed through the town. He grew to be fit and strong from spending countless hours exploring the marshes and plains surrounding the village on both sides of the border.
When he was 17, 2 days before he was to undertake his "licking of the Hist" ceremony the town was assaulted by Dres slavers and the entire beast race population taken into slavery. Any others who tried to prevent it were killed.
Daza was seperated from his mother and sent to work on the vast saltrice plantations surrounding the Dres city of Tear. Here he also met his lifelong best friend C'shana.
When he was 20 a minor slave uprising on the plantations gave Daza and C'shana a chance to escape and, stealing some weapons and armor from an overrun watch tower, they set out to explore Tamriel.
They spent the next 4 years having countless adventures across Morrowind, Cyrodiil, Skyrim, High Rock, Hammerfell, Summerset and Valenwood when a chance encounter in Elsweyr saw them reunite with C'shanas original Tribe.
While C'shana decided to remain for a time, Daza moved on, returning to Cyrodiil where a chance encounter saw him inadvertently rescue a baby clannfear from a group of Goblins. Unlike most clannfear the hatchling seemed to be free of the Daedric Princes Call and was not hostile like most runts.
The Clannfear began to follow Daza and before long he adopted it as a pet, named Wilson. Wilson's unique nature attracted the attention of the Arcane University and he was offered a considerable sum of gold to allow the Arcane University to study Wilson. Daza refused and so the university hired a band of muggers to kidnap Wilson, in which they succeded while Daza was visiting a store in the Market District.
In retaliation and anger Daza broke into the university through it's sewers and managed to free Wilson after killing the Battlemage watching his pen. The pair escaped into the sewers but were almost immediatly discovered and persued, as they reached the exit Wilson managed to escape whilst Daza was caught and arrested.
His arrest found him in the imperial prison, Wilson waiting outside his cell, calling through the window daily. By chance Uriel Septim and his Blades fleed through his cell and after the emperors death, he was tasked with delivering the amulet to Jauffre.
Daza was reunited with an exstatic Wilson immediatly apon exiting the prison and the pair set out to Weynon priory where a plot that threatened all Tamriel was revealed. Daza had no real choice but to help.
At the ruins of Kvatch Daza was reunited with C'shana who had heard of the oblivion crisis and left Elsweyr to try and help. The trio then went on to save Tamriel from Mehrunes Dagon whilst having many adventures and touching the lives of even more. When a strange door appeared in the Niben bay they entered and saved the Shivering Isles from the Greymarch, becoming the new triumvirate of Madness.
When Daza was 26 all 3 of them were infected with Porphyric Hemophilia while exploring the ruins of an ancient fort in the colovian highlands and, unable to reach a cure in time, became Vampires.
They spent the next 200 years living as vampires, often lonely they didnt often have more than each other and Wilson for company. when Umbriel called argonians to Black Marsh Daza resisted its lure from his undeath and never licking the hist.
because they were of the Cyrodillic bloodline they were able to live without too much difficulty near society. When the red year came they immediatly set for morrowind to try and help, despite being Vampiric their aid was greatly appreciated.
As they led survivors through the devastated province of Morrowind they often caught site of Umbriel in the distance, and at one time, saw it consume an entire survivor camp, the largest in western Morrowind with 10'000 survivors and aid workers. It was the very place they had been trying to reach.
Soon they found a ship to Solstheim and they parted ways with their survivors, many of which holding new views on vampires. Daza, C'shana and Wilson then travelled to Skyrim in hopes that the Glenmoril coven would be able to cure their vampirism as they were tired of immortality and all three had lived long past their natural life spans.
On their way to Skyrim they found an army of house indoril, dres, Skyrim and Imperial soldiers who were planning an assault to bring down Umbriel. They joined the army, they're invaluable knowledge from seeing the city first hand and usefulness as spies due to their vampirism proving invaluable. After the destruction of Umbriel they finally found the Glenmoril Coven and achieved a cure for Vampirism, on the 200th anniversary of their infection they were cured of Vampirism and became mortal once more. Skyrim soldiers busted the coven and they were arrested for witchcraft as it was being affiliated with Necromancy.
Once more Daza, C'shana and Wilson were seperated, spread across the prisons of Skyrim. After escaping prison, once again being immediatly reunited with Wilson who had again waited outside his cell, Daza learnt he was the Dovahkiin and the fate of skyrim and maybe Tamriel rested on his shoulders...

But first he had to rescue C'shana.
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Sabrina Steige
 
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Joined: Mon Aug 20, 2007 9:51 pm

Post » Tue Dec 29, 2009 8:44 am

Copy/pasted from another thread:

Excellent character bios thus far! Here's mine:

Name: Jaurès Bazzi

Race: Redguard/Breton (Redguard father, Breton mother)

Appearance: Average height, lithe build, tan skin, and hazel eyes with short cropped sand-colored hair

Social Standing: Redguard nobility

Place of Birth: http://www.uesp.net/wiki/Lore:Dragonstar

Profession: Noble (third child, youngest son)

Class: Battlemage

Weaponry: Frost, Lightning spells (left hand); Longsword (right hand)

Armor: Light armors, mage's hood/cowl

Backstory: Jaurès is the son of a reasonable influential Redguard noble, in the town of Dragonstar near the border with Skyrim and High Rock. He's in his early 20's, and is used to being the errandboy (more of a pawn, frankly) for both his father's and his mother's families. Jaurès comes from a long line of Redguard warriors on his father's side, and Breton magisters on his mother's. Occasionally na?ve, Jaurès has the habit of getting himself into trouble, but always manages to get out of it-- either due to his remarkable charisma, or his skill as a battlemage. Extensive tutoring has taught Jaurès to combine the talents of both lineages: Redguard martial abilities with Breton magical aptitude. He is kind and generous (sometimes overly so, causing people to question his motives), but he can be positively ruthless if someone gets in the way of his goals.

His most recent task was assigned to him by his father's side of the family, the Bazzi Family of Dragonstar: his father has long wanted to expand his influence, and what better a way to do so than to take advantage of chaos elsewhere? The tumult in Skyrim has presented the Bazzi Family with an opportunity, so Jaurès travelled to Skyrim at the behest of his father to meet with a political in a Nordic noble family. However, shortly after meeting with his Nordic allies, Jaurès was caught up in squabbles far above his head, and accused of espionage.

Jaurès was then imprisoned, and summarily sentenced to execution. And so the adventure begins...

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Shaylee Shaw
 
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Post » Tue Dec 29, 2009 6:15 pm

Copy/Pasted from another thread:

Mine is going to be a breton Mage/assassin.

He was a noob, a dupe in a small village's school in The Reach, northeast of Evermor. His father used to batter him, his mather was dead, and his brothers and sisters used to mock him every day. One night, after being bullyed, he decided to set on fire some guys' cottage, but the fire spread out to all the village, killing all the inhabitants.

Far from repenting, he moved a calcinated boy to his bed, stole some goods from every house and decided to ran away, moving to Skyrim's frontier. In thee way, he managed to kill a pack of three young wolves and skin them, getting only one useful skin to shelter from freezing in the mountains. He was caught in the first village, after killing a beggar to get some cheese (he hates cheese, but was starving) and imprisioned, and in the long, dark nights, he beged to Night Mother to hear his plea and embrace him in the Dark Brotherhood.
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Chris Jones
 
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Post » Tue Dec 29, 2009 9:35 am

Any new ones??
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Alexandra Ryan
 
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Joined: Mon Jul 31, 2006 9:01 am

Post » Tue Dec 29, 2009 5:40 pm

Name: Jimiel
Race: Dunmer (Vampire)
Age: Unknown

Jimiel was born as a wild and free member of the Ashlanders in the harsh plains of Morrowind. He was always one of the worst hunters, yet he was intelligent and kind. One day he attracted the attention of one of the more beutiful young females of his tribe, Liliac. When Gendren, one of the best hunters of the tribe noticed this, he became utterly jealous, and challenged Jimiel to a dual for the right to wed Liliac. He lost. But right before Gendren was to finish him, Liliac begged him as his future wife for mercy. It was then that Jimiel was instead banished, a fate some consider far worse. He left honourless, tribeless, and weak.

Wandering the molten fields, Jimiel soon learned the true meaning of hunger and sickness. He then ran into a group of Telvani who were willing to take him in as an initiate if he was willing to do all the grunt work for their squadron, this included being the night watch guarding the slaves they were bringing back. Little did he know he was to be little more then a slave himself for the next few year working in Tel Vos. He was however able to learn the study of magick as a reward for good work, and when they realized his potential, he was initiated as a true member of House Telvani.

During one of his quests to retrieve valuable Dwemer artifacts from a ruin in Molag Amur, his group was ambushed upon entrance by vampires. As the lead magick user of the group, he was able to ward them off long enough to escape, but took serious wounds. The rest weren't so lucky.

He later found out he was infected...by members of the Aundae Clan. He rushed back to Tel Vos for treatment, but felt it seeping into him. When he reached his master, he was shocked. Normally the Telvani would have killed him outright, regardless of treatability just as a precaution, but there were rumours that Divayth Fyr was looking for tame vampires in his insane quest for a cure of Corprus. So it was decided, he was to live, but as a subject, and servant of Lord Fyr. He was restrained and taken there by boat. He fell asleep during the journey, and had terrible nightmares, but by the time he reached his destination the tranformation was complete.

Lord Fyr was surprisingly open minded and kind for a Telvani, or dunmer of this region in general. As long as Jimiel provided his tainted blood, respected Lord Fyr's 'daughters', and left the poor helpless corprus victims alone, he was free to study the magicks of Tel Fyr, and even learned many secrects from a once thought extinct Dwemer.

It was eventually decided by Lord Fyr that vampiric blood, and its desease had no promise in the cure for curprus, so Fyr allowed Jimiel to leave, but warned him that most dunmers were want to kill anyone revealed to be vampiric regardless of morals or politeness of the vampire in question. Nevertheless, Jimiel was itching to be free of the tower, and left to perfect his knowledge, and power.

One day Gendren was found dead with his throat ripped out. Liliac was never seen in her tribe again.

It is rumoured that Jimiel was able to make powerful friends in the Mages guild, and escaped to a slightly more vampire friendly Cyrodil.

After the situation in Morrowind with the Moon crashing, Mountain erupting, and Argonian attack, Jimiel decides to travel to Solsthiem to see if any of his old masters survived the many tragic happenings...


((I actually winged it with most of this, but as you can tell, I loved Morrowind, and want the Dunmer character to be very old, vampiric, and magicky.)))
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sam
 
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Joined: Sat Jan 27, 2007 2:44 pm

Post » Tue Dec 29, 2009 7:06 pm

This...my friend, is AWESOME! Very nice...


I just checked back on this thread.

Thank you for the kind words. This thread actually prompted me to write my own book, something I have been considering for a long time. I have just finished the first chapter and my friends and family love it.

Thanks again, that was a real confidence booster
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Jessie Rae Brouillette
 
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Joined: Mon Dec 11, 2006 9:50 am

Post » Tue Dec 29, 2009 3:24 pm

Name: Cyrus

race: Nord (a more tanned skin than the average nord due to dilluted redguard heritage)


personality:

A calm and intelligent mind contrast with his big stature and imposing demeanor. he learned from his adoptive dunmer father everything from combat to blacksmithing, although his father wanted to teach him more in the ways of fencing he found that Cyrus was attuned to use 2 handed blades and so he often sent him on specific hunts in order for his son to improve himself.


Parentage:

Cyrus's adoptive father was in his youth a wandering fencer and scholar, he often visited cities in order to visit their libraries and challenge passing warriors. approaching his 100 years of life he was sent to morrowind in chains as a slave and worked his way up until he was allowed by the argonians limited freedom to keep researching for them.


Brief Biography:

found as a baby on the shores of Morrowind in the arms of a dead nord captain. A dunmer passing by noticed this morbid scene and came near to take a better look, as he investigates the captain's body he finds an ancient medallion that seems to have been crafted in skyrim, in the back he finds an inscription with the name Cyrus. "Curious" -the dunmer thought to himself- though the medallion is from skyrim the inscription is written in the old redguard's language, he then takes a look at the infant and sees that he is on the brink of death. Unphased by its cries the dunmer turns back and starts to walk away... as he distances himself from the shores he is struck by a powerful force in the back, making him lose his footing and look back, he looks to the baby surprised to see a torn trail and ground rock with the unconscious infant at the end, "I can use him to leave this wretched place" - the dunmer though to himself - and brought the infant with him to the small town of Gnaar Mok.
Years have passed, and young Cyrus grew amongst the dunmer slaves and argonians learning everything he could from his adoptive father who often sent him on hunts and odd mercenary jobs and while Cyrus was a formidable fighter, he never saw him recreate that shockwave from all those years ago. the rest of the village shunned Cyrus due to his heritage and often warned the father to abandon or even kill him in fear of a possible betrayal, the father knew that in time the villagers would lose their patience and drive Cyrus, if not them both, out from the village in slavery or worse...
one night, the father called the young nord to their home saying he had something important to show him, he showed Cyrus all the books and scrolls he had collected over the years, all of them describing Nord and redguard history as well as culture, he told Cyrus that the time to leave the village was coming near and that they would have to prepare for the inevitable outcome.


after a few weeks, it was time to leave morrowind and head towards skyrim, in search of knowledge and a better life away from the slavery of the argonians.
weeks, maybe months later at sea, the father and his son reached the shores of skyrim disguised as a nord slaver and his dunmer slave. the ploy worked well enough for them and they managed to travel the roads fairly safely, until cyrus was ambushed by dunmer rebels who took his father and slashed Cyrus's face cutting out his right eye, the attack left Cyrus unconscious and the rebels disappeared as fast as they came leaving him with nothing but rags on his back. Cyrus then wakes up in a prison, apparently the guards recognized him when he came into shore and after a bit of investigation they learned that Cyrus was not a slaver but rather a mer sympathizer and was awaiting execution for it, this accusation left Cyrus laughing at the irony of it all.
what happens next is yet to be told...
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Hannah Whitlock
 
Posts: 3485
Joined: Sat Oct 07, 2006 12:21 am

Post » Tue Dec 29, 2009 4:38 pm

I just checked back on this thread.

Thank you for the kind words. This thread actually prompted me to write my own book, something I have been considering for a long time. I have just finished the first chapter and my friends and family love it.

Thanks again, that was a real confidence booster



yeah, just read yours and artur seems to be a pretty interesting character :)
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Amy Siebenhaar
 
Posts: 3426
Joined: Fri Aug 10, 2007 1:51 am

Post » Wed Dec 30, 2009 12:00 am

I was smuggling weapons across the border for the Free Skyrim cause when I got nabbed by the fuzz, one of my contacts ratted me out under interrogation by the imperial swines. Just a young bosmer girl tryin' to make her way in the wotld with some coin and adventure along the way ending up in chino. Until that is.......
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Jacob Phillips
 
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Post » Tue Dec 29, 2009 2:29 pm

ok this is a pretty long post. I got into it.


Name : Crios
Race : Nord
Proficiency : Combat with stealth thrown in for good measure.

Crios was born the son of a local chieftain named Rurik in Solstheim, his father ruled over a small but respectable village earning wealth and fame by the occasional raid and being a sword for hire for the empire. He also had a older brother Arcanum who was five years older than he, the first thing Crios can remember is fighting with his brother. By the time he was fifteen Crios had become a proficient warrior and he knew that one day soon he would take a place by his brother and fathers side somewhere across the mysterious sea.

This was not to be however, in the long winter of his sixteenth year Crios anxiously awaited the return of his family so he could once again hear of their adventures and begin prepartions for the next one in which he would share. The days passed into weeks, the weeks to months and finally after nearly an entire year one dillapadated excuse for a row boat landed on his shore flying his family colors, inside it was not his father or brother but their lead scout Oleh. Oleh told the story of their failed trip to Skryim to assist the Nord champions in their fight for autonomy. The imperials had made an offer of peaceful resoloution, Rurik volunteered to be their emissary since he had worked with them empire in the past. When he arrived at the meeting place his party encountered a legion that had no intention of talking and slaughterd them down to two men Oleh and Arcanum. Oleh told of how his brother being wounded carried the scout for two days and nights staying just out of reach of the imperial foresters hot in pursuit. That second night they stopped to rest in an old temple. Sometime during the early morning hours a deep howl pierced the silent ruin. Arcanum had gone to investigate and did not return. Oleh scrambled in fear from the mountain top arriving in a friendly hold some days later, he told the locals of the howl and they talked in hushed tones of the werewolves that had long haunted their lands. The next full moon Oleh was still recovering from battle and the village was attacked by just such a beast, he had to see it for himself and the new scar across the wolfs face told him more than he wished to know it was his fallen savior Arcanum. Oleh left the ravaged village and made for home with a wound from the beast that had once been his friend.
The full moon was approaching and Oleh asked one thing of Crios to not let him become the monster that was growing inside him, with a heavy heart he obliged the older warrior and ended his life with honor. Blood lust seized his soul and he commited to training with sword, axe, and shadow to take on the enemies of his families name. After a few years of training, Crios decided it was time to leave and gathered what supplies and men he could and made passage to Skyrim to avenge his father and seek out his brother.
Arriving in Skyrim was almost a religious experience the snow capped peaks and massive beasts of his ancestral home was everything he imagined it would be and it didn’t take long before Crios found a legion patrol and sliced and hacked them with the fury of a true berserker. The men he brought with him also perished in the battle and he passed out in the snow feeling he somewhat satisfied some of the rage brewing inside him. When next he awoke it was not sated but refueled because he was now bound and gagged and being carried away by another patrol that found him surrounded by the mutilated corpses of their comrades. After a day and night in prison he learned that an execution was quickly approaching but he knew this would not be his end Crios still had much to do here for himself and the memory of his loved ones.
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Harry-James Payne
 
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