Do your companions use Stimpacks you give them?

Post » Fri Jan 29, 2016 10:43 pm

I gave Strong 5 stimpacks..(and some grenades) While he was having a blast with the grenades. Sometimes though he would throw them towards a car that had enemies behind it, that would explode.



Then I would hear him say "My leg is hurt, I can't run"



Why then did he not use one of the stimpacks?



thanks

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Louise Lowe
 
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Post » Fri Jan 29, 2016 6:50 pm

I haven't noticed them using stimpacks either.



They do love grenades,though.



And a word to the wise, they are not averse to using a Fat Man in close quarters.

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Caroline flitcroft
 
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Post » Sat Jan 30, 2016 7:09 am

I give MacCready stimpacks and see him using them when he cripples a limb. I've given him other stuff like purified water, cooked meat etc and he uses them too. (Also stuff like psycho.)

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Jeff Turner
 
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Post » Sat Jan 30, 2016 3:46 am

He was having so much fun I did not have the heart to take them away from him.



FatMan.. uhn.. I have given him a Super Sledge..

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C.L.U.T.C.H
 
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Post » Fri Jan 29, 2016 10:47 pm


probably for the best. :)

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Paul Rice
 
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Post » Sat Jan 30, 2016 1:46 am

You saw this, hmmm .. still leaves the question why Strong did not.. Perhaps when they get below a certain health percent..

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meghan lock
 
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Post » Sat Jan 30, 2016 8:19 am


Did he hit the ground when he said that or did he just say it?



Danse, the tank, will talk about being hit but he never used a stimpak out of his inventory when I experimented with giving him some. I think it's because he can take a mini nuke to the face and doesn't hit the ground. I've seen him go down only a couple of times in about 200 hours of travelling together. So when he complains he's just saying it, it's not a real problem for him.



If MacCready uses them then it's implemented for the human companions to do it like other NPCs will, but what I don't know is if Strong is even capable of doing it. He may 1) not have the animation so they didn't implement that mechanic for him or 2) he may take them out of his inventory like the humans do but doesn't do the anim for using it. I'm sure there are other possiblities, but I can't think of them right now.

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Lance Vannortwick
 
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Post » Sat Jan 30, 2016 4:16 am

He started limping and dragging his leg like it was broken.



-edit-


Good point. Maybe he did not because He can not.

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Chad Holloway
 
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Post » Fri Jan 29, 2016 6:44 pm

Strong not very smart.

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casey macmillan
 
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Post » Fri Jan 29, 2016 9:02 pm

I gave Piper 50 cocktails and I swear she ran through them in a matter of hours. I had 37 grenades and only used 2 during that time.

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Megan Stabler
 
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Post » Fri Jan 29, 2016 10:56 pm

I gave Piper 25 stimpaks and she used a few of them.



The one thing I am confused about is when stimpaks are actually used. I assume stimpacks will be used when companion HP is low, but it seems when their HP is zero and they just sit on the ground and do not use stimpaks. I assume when they are down on the ground, they are not "sitting down" for the fight, but they are in fact unconscious so that they cannot use the stimpak on themselves.

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gemma king
 
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Post » Sat Jan 30, 2016 5:01 am

I think this too.



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Cool Man Sam
 
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Post » Sat Jan 30, 2016 2:07 am


When I gave Piper cocktails I was not sure if she was trying to target the enemies or me.

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Brian Newman
 
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Post » Fri Jan 29, 2016 10:45 pm

Can't die= no stims from me.


Quit crying about your broken leg, I have more stuff for you to haul. Or would you rather sit at the red rocket for an eternity? I'm sure any of the other companions would be more than happy to take your place. :lol:
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hannah sillery
 
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Post » Fri Jan 29, 2016 5:32 pm

I learned this lesson a long time ago: Never, ever, give your companion a fatman, missile launcher, or a grenade if you want to live for long.



Only companion ATM that I trust enough to carry a fatman is Dogmeat. Since he doesn't have arms and hands, it's kind hard for him to fire it when I least expect him to. Even so, when I do give them one, I refuse to give them ammo for it too.



Side note: Once, while playing FO3, I mistakenly gave Charon a Stealth Boy. A few minutes later I turned around to say something to him, only to find he had disappeared. WTF, Charon, get tired of me already? Nope, he had used the Stealth Boy immediately. No enemies nearby, no need to use it, he just used it for the [censored] of it.

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Benjamin Holz
 
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Post » Sat Jan 30, 2016 12:50 am

I like taking care of them.. -s- They watch out for me.


Anyway, I have like 250 stimpacks by now.

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Minako
 
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Post » Fri Jan 29, 2016 10:21 pm

Charon was a blast -s- I loved him as a companion.

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Robert Jackson
 
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Post » Fri Jan 29, 2016 9:00 pm

Why would you give them Stimpacks, they are invincible, the worst that happens is they take a knee for a bit. So unless you are roleplaying for ultra reality why?

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Tyrel
 
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Post » Sat Jan 30, 2016 5:09 am

One dear to me also wants to know what guns they use when you give them.


He gave Cait a combat shotgun and she carries a double barrel shotgun, but she will not use the better gun that he gave her, even though they both use shotgun shells.

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Donatus Uwasomba
 
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Post » Fri Jan 29, 2016 4:41 pm

Because ... -s- If you could not die I would still give you.. You take care of me, I take care of you. -s-



-edit-


I have 250 of them.. Why am I hoarding them?

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Motionsharp
 
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Post » Sat Jan 30, 2016 12:47 am

@ Spirited Treasure



I wouldn't need it, It would be a waste of valuable resources. I would look at you funny and just hand it back.

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Bird
 
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Post » Fri Jan 29, 2016 6:29 pm

Don't feel bad. I have 797 as of last night. It's gotten to the point where I just top myself off for the heck of it if I lose a few points.



Gotta use 'em for something since I can't sell them (yes, I know I "can", I just "can't". It's a mental block).

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Lauren Dale
 
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Post » Fri Jan 29, 2016 4:25 pm

I would give you some caps instead .. I guess it is roleplaying.

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Harinder Ghag
 
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Post » Fri Jan 29, 2016 10:33 pm

@ Spirited Treasure



Fair enough haha

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Alex Vincent
 
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Post » Fri Jan 29, 2016 9:43 pm


You have to tell them to use it in their inventory menu. There is a button you press to get them to "equip" the item. Same with apparel.



edit: I think there is something going on in the background, though, because sometimes when I tell them to loot a corpse and they find a weapon and ammo for the weapon, they will automatically equip it. But it doesn't seem to be always. If I want them to use a particular weapon I tell them to equip it.

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Jason Wolf
 
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