In the mod chainbeasts, I was put in a James Bond movie style trap. To access a dungeon I had to be captured by the chainbeast monster in the mod, then I was released it had taken all my weapon and armor and I was unable to equip any, in addition I was silenced leaving hand to hand, sneak, potions and scrolls as my only tool.
I killed some rats and used a summon frost elemental scroll to kill a chainbeast.
Now I managed to get captured by another chainbeast and was dragged to a pillory and was unable to move like I if was paralyzed, next I was attacked by two mudcrabs who I was sure would kill me, however I had some reflect damage potions and drank two, this caused the mudcrabs to kill themselves so I could wait until I was freed.
Think that beats the standard Oblivion traps
The potions I was lucky to bring with me reminds me about my most memorable fight ever: the werewolf labyrinth in Bloodmoon, I played as an archer, they was pretty weak in Morrowind and was in a labyrinth with lots of werewolves who was able to kill me in 2-3 hits, while I had to shoot them 4-5 times to kill them.
I used summoned golden saints and had a soldier who was also captured as help.
At one point I was attacked by three werewolves I understood I had a problem, after a couple of seconds the golden saint and the soldier was dead and more wolfs arrived and I know I was dead. Started looking through my inventory for help and found a ring I made weakness to fire 100% + fire damage 100 in 30 feet on target, in desperation I equipped it and started to fire it wildly. Between the flashes I saw more and more werewolves arrive but they all died before reaching me, used the ring until the “item is out of charge” messages filled the screen and the ground was covered with dead werewolves. The final boss battle was an anticlimix after that.