Your Dark Brotherhood quests

Post » Sun Jan 31, 2010 2:37 am

[size="7"[size="4"]]Dark Brotherhood quests
This Topic is meant for the designing of quests for the Dark Brotherhood.
In Oblivion they were one of the best quest lines to play.
I thought that it would be interesting to see what new ideas for quests we can come up with for TES 5.

My Quest:
You are tasked with killing the leader of a cult that lives at a cave in the mountains. The trick is that no one else in the cult can die or else you fail in the quest.
This quest could be complete in a couple of ways. You could try to sneak in and just kill the leader but then you will have to run out with the whole cult after you.
The other way to complete the quest is to infiltrate the cult and become a member. After doing a quest or 2 for them you are given the chance to convince a rival member to kill the leader for you. Completing the quest this way will take some time but will earn a good bonus since the cult members will not know that they were infiltrated and you have a new faction to be a part of that can only be joined this way.

What do you think of this quest and what other quest would you like to see in the Dark Brotherhood?[/size][/size]
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jessica breen
 
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Post » Sun Jan 31, 2010 3:31 am

It sounds like something that could be in there. Pretty close to one of the quests in oblv. But not completely. It dosnt seem to special. But I like the idea of joining the new guild like that.
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Luis Longoria
 
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Post » Sun Jan 31, 2010 6:25 pm

I'd like to see more reactionary hires. People wanting their wife and their wife's lover killed during the act. Killing the single mother of three children because the mages guild wants the prodigy children. Things considered untenable for the guild members to do themselves, so they get the brotherhood to take it.
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Georgia Fullalove
 
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Post » Sun Jan 31, 2010 1:30 pm

I like it personally. Here's one that'd be cool.

A lord has challenged another lord to a duel. This other lord is afraid, so you've been hired. Now there are two things. First, nobody can know he was assassinated, so it has to look like an accident. Second, you must make it look like he was going to flee in fear.

So a couple of ways that this could be done. You could sneak into his house and secretly loosen a leg on his chair so that he'd fall and break his neck. You could switch his tea with poison and he'd have 'choked' to death.

Now to make it look like an accident. You could forge a note and put it under his pillow. Or you could loot his safe and put it into his travelling knapsack.

Yay or nay?
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Amie Mccubbing
 
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Post » Sun Jan 31, 2010 1:14 pm

Thats a pretty decent idea. Im really hoping the assasination missions this time around are more fleshed out. "Who dun it" was one of my favorites because of how you could do it but there were not enough missions with different ways you really could pull it off. I really want to have to stalk my prey. Learn their patterns and find a good way to kill them without being detected. I wouldent mind being given a name and a picture and thats it, I would have to go around asking people about the target to gain information BUT if I ask someone who is friends with them they may give me wrong information and warn the target that someone is looking for them thus making them more nervous.
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Keeley Stevens
 
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Post » Sun Jan 31, 2010 5:06 pm

I want a somewhat subtle approach, not some dark entity saying "your in the right path, brother", so someone very eloquent presents in the name of the Scholars of Vanaheim an offer to study the rare pictograms of the Valhallians. In fact your presence in taht secluded place will trigger some reaction, where you either kill or get caught / die. You later on discover there is no such Scholars of and then get a formal invitation to join whatever it is they call themselves. What I am getting at is it should not be immediately clear that you are getting into an assassination, which by its cleverer design will naturally bear questions as to how far they are involved in things.
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NeverStopThe
 
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Post » Sun Jan 31, 2010 4:15 pm

Morag Tong.
Enough said I think. :ninja: :blush2:
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Markie Mark
 
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Post » Sun Jan 31, 2010 10:10 am

I like it personally. Here's one that'd be cool.

A lord has challenged another lord to a duel. This other lord is afraid, so you've been hired. Now there are two things. First, nobody can know he was assassinated, so it has to look like an accident. Second, you must make it look like he was going to flee in fear.

So a couple of ways that this could be done. You could sneak into his house and secretly loosen a leg on his chair so that he'd fall and break his neck. You could switch his tea with poison and he'd have 'choked' to death.

Now to make it look like an accident. You could forge a note and put it under his pillow. Or you could loot his safe and put it into his travelling knapsack.

Yay or nay?


I like the idea of multi stage quests. It would be interesting to have to get a note forged. Possibly having to find something with his handwriting on it in his house the day before then get a new note forged by a different Npc. Then wait till that night and stage the accedent
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Adriana Lenzo
 
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Post » Sun Jan 31, 2010 6:40 am

I would like to see missions where you are asked to make some disappear, like they have run away.

So no one is aloud to see the murder, and no one is allowed to find the body. You have to watch your target, wait till they are somewhere alone, and where you can take the body away without encountering anyone. Make sure you don’t leave blood which would rouse suspicions.

This could be done with illusion magic, make people think they have things to do in other places and leave him alone, or hide him with ain invisibility spell to drag the body away without anyone seeing. It could be done with old fashioned stalking, waiting for him to take a walk in a forest on his own accord, or you could befriend the guy ask him to take a walk with you away from the town.

I would like to see an endless stream of assassination quests built from random constraints (a list of things that you must/must not do or things NPC's must/must not notice), and random targets who have just crossed the border (new people so you don’t just kill the entire NPC population of the area).

EDIT:
I like it personally. Here's one that'd be cool.

A lord has challenged another lord to a duel. This other lord is afraid, so you've been hired. Now there are two things. First, nobody can know he was assassinated, so it has to look like an accident. Second, you must make it look like he was going to flee in fear.

So a couple of ways that this could be done. You could sneak into his house and secretly loosen a leg on his chair so that he'd fall and break his neck. You could switch his tea with poison and he'd have 'choked' to death.

Now to make it look like an accident. You could forge a note and put it under his pillow. Or you could loot his safe and put it into his travelling knapsack.

Yay or nay?


I never liked the Oblivion DB quest where you had to kill that person and make it look like an accident (you had to loosen he screws in his wall hanging so it would fall on him) It almost felt like a cheat, I didn’t come up with that, the game presented me with this way to kill him. If I am asked to kill someone and make it look like an accident I want to come up with a way to kill him using the logic and physics of the game itself.
For example I could encourage him to take a walk and bait an animal over to maul him to death, I could get him drunk and ask him to show off by walking on that (tall) wall, I could do a myriad of things if the game logic would allow me. I would much prefer something like this then to be told to loosen a screw, or break a chair leg because I have never broken a chair leg before in the game, or loosened a screw. Performing a task that has not been possible up till this point in the game and will never be done again is a sure fire way for the game to point out its limitations, thus breaking my suspension of disbelief.
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butterfly
 
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Post » Sun Jan 31, 2010 5:11 am

There is a group of people you have been tasked to kill. The problem is they are all suspicious that someone is planning to kill them so if you kill one of them the rest will hear about it and make themselves scarce, forcing you to spend a great deal of time tracking them down one by one. The alternative is to somehow get them all in a group and try to kill them all at once. You could use your personality or charm spells to convince them to meet you in a secluded location, or you could try to kill them all quickly in the middle of the night so they don't have time to hear about the other deaths. You will get the bonus as long as all of them are killed so it's up to you how to handle it.

Edit: Also I would like to see some minor tasks thrown in, where a NPC is generated and you're tasked to kill them however you see fit. These tasks would never run out so you can do as many as you wish for some minor rewards and perhaps help increase your infamy.
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Mrs shelly Sugarplum
 
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Post » Sun Jan 31, 2010 1:34 pm

I like the idea of ongoing random assasination quests. That way you always have quests to do even when you are the head of the guild
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Peetay
 
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Post » Sun Jan 31, 2010 2:39 pm

Morag Tong.
Enough said I think. :ninja: :blush2:


My first thought exactly when I saw the thread title, I felt like I was betraying them by joining the Dark Brotherhood in OB. Wouldn't mind both factions being in Skyrim, underground war and all ... :)
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Charlie Sarson
 
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Post » Sun Jan 31, 2010 4:12 pm

I like it personally. Here's one that'd be cool.

A lord has challenged another lord to a duel. This other lord is afraid, so you've been hired. Now there are two things. First, nobody can know he was assassinated, so it has to look like an accident. Second, you must make it look like he was going to flee in fear.

So a couple of ways that this could be done. You could sneak into his house and secretly loosen a leg on his chair so that he'd fall and break his neck. You could switch his tea with poison and he'd have 'choked' to death.

Now to make it look like an accident. You could forge a note and put it under his pillow. Or you could loot his safe and put it into his travelling knapsack.

Yay or nay?


I would've dressed as the rival lord.. >> and killed him in the duel. OR, I would've poisoned him with the tea I guess, dressing as a butler.
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LittleMiss
 
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Post » Sun Jan 31, 2010 5:44 pm

My first thought exactly when I saw the thread title, I felt like I was betraying them by joining the Dark Brotherhood in OB. Wouldn't mind both factions being in Skyrim, underground war and all ... :)


Yea, that would be kick ass.Underground war between those two factions would be awesome.And I say Underground, because as far as my memory goes, Tong is not legal outside of Morrowind.
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Gemma Flanagan
 
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Post » Sun Jan 31, 2010 10:23 am

You frame a man for the murder of his father. The second son wanted the inheritence or whatever and asked the DB to frame his oldest son. You are tasked with the murder of the father and once you frame the first son with obvious evidence that he did it to gain the inheritance or what not he is sent to prison where the second son can live off the inheritance.

Then maybe some quest twists like the brother breaking out later along the quest and finding out it was the second son or something. Add more twists or something.

All I got.


Death, betrayel, lying, family blood. What more do you want?
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ezra
 
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Post » Sun Jan 31, 2010 10:17 am

it would be fun and cool if after you complete all of the brotherhood quests the game could randomize people for you to just go and assassinate. so there will always be quests even tho there not big ones :)
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Baylea Isaacs
 
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Post » Sun Jan 31, 2010 8:35 am

it would be fun and cool if after you complete all of the brotherhood quests the game could randomize people for you to just go and assassinate. so there will always be quests even tho there not big ones :)

[welcome to the random assassination contract generator]
[generating]
[generating]
[kill: Dovahkiin; parameters: none]

"Ah ****" :P

It's getting rather late for us UK peeps to be up so I'll think of a quest in the morning.
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dav
 
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Post » Sun Jan 31, 2010 4:46 am

Yea, that would be kick ass.Underground war between those two factions would be awesome.And I say Underground, because as far as my memory goes, Tong is not legal outside of Morrowind.


Well, I figure if there were a region outside Morrowind that allowed the Morag Tong to operate it would be Skyrim. It wouldn't surprise me if they were technically illegal but also considered a convenience in the eastern parts of Skyrim, making law enforcement turn a blind eye to their operations.
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Your Mum
 
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Post » Sun Jan 31, 2010 6:39 am

I'd like to see repeatable assassination quests (so that you have something to do when you're done with the guild's quest-line). Everytime the repeatable quest is triggered (either by talking to someone or activating an object) a randomly generated NPC is spawned somewhere in the game world for you to find and "take care of". :ninja:
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Jessie Butterfield
 
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Post » Sun Jan 31, 2010 1:42 pm

I'd like to see Brotherhood and Morag Tong quests target other factions, not always, but throw in some quests that make you do that. It would make it so that working for rival factions would have reprecussions. Unless you're a sociopath that has no problems with killing "friends" and lieing to them.

As far as individual quests go..... how about....

A member of the Volkihar clan ( a vampire ) is being hunted down. This vampire has slaughtered countless families and innocents. A group of trained vampire hunters is hunting down this vile creature. They are prepared for the worst, and they all have experience slaying vampires. But there's one thing they aren't expecting....you.

You can handle the situation multiple ways.

1- Straight up attack
2- Pick them off with traps, ambushes, and the help fellow guild members,
3-Lead them into a prepared ambush, or trap that will kill them all "Help!Please! We were attacked by a vampire!"
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Ruben Bernal
 
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Post » Sun Jan 31, 2010 5:05 pm

I'd only be satisfied if you were given this mission:

"Brother, we have a most perilous mission for you, you are to assasinate every person in Skyrim who is not a member of our sacred Dark Brotherhood."

Objective kill every non-Dark Brotherhood NPC.

But in all seriousness, I'd like a shot at killing the King (Or whatever he's titled) of Skyrim. Perhaps surrounded by the most elite guards in Skyrim. You have the Choice of A: Killing from the shadows without being seen so no-one knows of the Brotherhood's involvement or simply B: Charge in and kill the king and as many of the guards as you please. A: would net you a neat enchanted weapon or accessory, B: would net you some very neat armour available no-whee but on this mission.
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Queen of Spades
 
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Post » Sun Jan 31, 2010 4:16 pm

I do hope the Brotherhood quests involve some political intrigues this time, and consequences accordingly.

For example:

Count Skubri's nephew, Eril, longs to take his uncle's place as Count. Of course, Eril doesn't want to wait for his uncle to die the natural way, and intends to send him into the afterlife early. This is where you come in.

After the unfortunate death of Count Skubri, Eril takes up the title as Count. However, if you would have taken time and researched a little about Eril you would have learned that he is rather power hungry, and has his eyes on the neighbouring, weaker fiefdom. It doesn't take long until Eril begins to launch small skirmishes against the neighbouring fiefdom, which falls to Count Eril's army soon after.
Not surprisingly this upsets a lot of people.. And you might be hired again, to correct things.

This is a typical snowball effect, but it will shape the world in a unique way, for better or worse. Of course a quest like this should have several options on how to complete it, so you don't have to experience the same outcome every playthrough.

Well, a man can dream anyway!
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Portions
 
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Post » Sun Jan 31, 2010 7:03 pm

They should make an alternate main story line with the dark brotherhood. Instead of saving the world people etc. You work with the dragons or necromancers etc. to destroy the world and maybe even take over the world.
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Chelsea Head
 
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