A lot of my role plays have been fairly cut-and-paste, standard Knights of (insert Divine/Daedra), or thieves, or adventurers, and so on. I often read on here (and the Oblivion sub-forums, where they've taken roleplaying to intergalactic levels) about these amazing playthroughs that just boggle my mind. One member had a character who began in Boston, got hit by a bus and woke up in the Imperial City sewer, for Pete's sake!
So I decided to try and create a couple of more interesting characters, characters that weren't terrible cliches. A couple are my own ideas, others are heavily influenced by other things, such as:
Brie - Breton mage. Was an aspiring scholar for some time with the College of Winterhold, very successful, on her way to the top. However, a run in and battle with a Necromancer deep in a Nordic ruin left her with a desire to eat human brains. She grew pale and thin but became so much more powerful when she feasted on human flesh. Despite this addiction, she was sure never to eat the remains of all but the most despicable people: murderers, necromancers, worshipers of the more nasty Daedric Princes. https://s-media-cache-ak0.pinimg.com/originals/d0/45/62/d0456247b3bae27ed7b3173474e55c27.jpg
Hob - A goblin. I took your regular Orc, made him very skinny with sharp, gaunt features (and the classic hooked nose) and sent him off into the wilderness with a hatchet, fur armour, a hunting bow and a few bottles of ale. He is recognised as blood-kin by the Orcs and accepted into their strongholds, but for the most part he spends his time camping and hunting in the wilds. He's hoping to make enough money scavenging old ruins and caves and by hunting to afford Lakeview manor, where he might live easily and drink himself into a stupor until the end of his days.
Torz - An Orc warchief-turned-pacifist who's taken a keen interest into ancient ruins. He spends much of his time training in Tel Mithryn with Master Neloth, and when it's absolutely necessary for things to get violent, he hires sellswords or enlists the help of a trusted follower (although if the task is particularly dangerous he'll not risk the lives of his friends). He's an avid user of Illusion and Alteration, using these skills to turn the minds of his enemies away from fighting, or if necessary, hiding himself or paralyzing enemies while he makes his escape.