Bulletstorm was the first disappointment. For some reason I thought the game would be like Borderlands. It seems to come from that same school of game development Duke Nukem and Serious Sam came out of where it's all about big guys and their big guns. The game does look good and I applaud the developers for not making the chick a big briasted bimbo but the gameplay was kind of shallow. About the only thing there was to do was kick people into stuff. Fun for some people, but not so much for me.
Crysis 2 was next. The gameplay felt off to me. It reminded me a lot of that game BlackLight: Tango Down for some reason. It was also very CoD-ish, except you could turn invisible and jump real high. And this is a minor complaint but I hate games with overly complicated menus, like the ones that are designed to look like a computer from a science fiction film where everything is semi transparent and the background moves around. It's distracting and gives me a headache. And while I love my Xbox, it just can't handle the graphics. Lots of pop-ins and delayed textures, I'm sure there's a fancy name for that. Now I've never played a Crysis game before and from what I've heard the single-player is where it's at and I'm sure it will be great, but I think I'm going to make this a rental.
Lastly was Breach. This was the biggest disappointment. I'd been looking forward to this game for awhile. I'm all for this idea of releasing multiplayer-only FPS's as cheap, arcade games, but I was disappointed by the aforementioned BlackLight. I thought Breach would be a lot better. The destructible environment system is using looked pretty intriguing and the gameplay seemed pretty solid and looked a lot like Battlefield. But of course, the game turned out to be utter [censored]. The graphics look very last-gen and moving around feels sluggish, like you're constantly wading through tar. The cover system is frustrating and the destructible environments aspect of the game both succeeds and fails. You CAN shoot out part of a wall, like the top, bottom, and side parts of it, but it'll leave a big area of it just floating there in midair. Towards the end of the games I played the map was littered with floating puts of wall and railing (Another problem is that the maps are big. This wouldn't be a problem if your character wasn't so slow).
Three games I was looking for forward too that won't be getting my money.
So what have been your most recent (or past, doesn't matter to me) gaming disappointments?